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Decompiled source of UnluckyLumble v0.1.1
UnluckyLumble.dll
Decompiled 6 months agousing System; using System.Diagnostics; using System.Reflection; using System.Resources; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using HarmonyLib; using HutongGames.PlayMaker; using HutongGames.PlayMaker.Actions; using Microsoft.CodeAnalysis; using TeamCherry.Localization; using UnityEngine; using UnluckyLumble.Settings; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("UnluckyLumble")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("0.1.1.0")] [assembly: AssemblyInformationalVersion("0.1.1+0055c0de33ba6aba53d8d39ab85a52ab34d8e8d9")] [assembly: AssemblyProduct("UnluckyLumble")] [assembly: AssemblyTitle("UnluckyLumble")] [assembly: NeutralResourcesLanguage("EN")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("0.1.1.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace BepInEx { [AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)] [Conditional("CodeGeneration")] [Microsoft.CodeAnalysis.Embedded] internal sealed class BepInAutoPluginAttribute : Attribute { public BepInAutoPluginAttribute(string? id = null, string? name = null, string? version = null) { } } } namespace BepInEx.Preloader.Core.Patching { [AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)] [Conditional("CodeGeneration")] [Microsoft.CodeAnalysis.Embedded] internal sealed class PatcherAutoPluginAttribute : Attribute { public PatcherAutoPluginAttribute(string? id = null, string? name = null, string? version = null) { } } } namespace Microsoft.CodeAnalysis { [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace UnluckyLumble { [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInPlugin("io.github.danielstegink.unluckylumble", "UnluckyLumble", "0.1.1")] public class UnluckyLumble : BaseUnityPlugin { internal static UnluckyLumble instance; public const string Id = "io.github.danielstegink.unluckylumble"; public static string Name => "UnluckyLumble"; public static string Version => "0.1.1"; private void Awake() { //IL_000b: Unknown result type (might be due to invalid IL or missing references) instance = this; new Harmony("io.github.danielstegink.unluckylumble").PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)("Plugin " + Name + " (io.github.danielstegink.unluckylumble) has loaded!")); } private void Start() { ConfigSettings.Initialize(((BaseUnityPlugin)this).Config); } internal void Log(string message) { ((BaseUnityPlugin)this).Logger.LogInfo((object)message); } } } namespace UnluckyLumble.Settings { public static class ConfigSettings { public static ConfigEntry<int> winChance; public static void Initialize(ConfigFile config) { //IL_003d: Unknown result type (might be due to invalid IL or missing references) //IL_0044: Unknown result type (might be due to invalid IL or missing references) LocalisedString val = default(LocalisedString); ((LocalisedString)(ref val))..ctor("Mods.io.github.danielstegink.unluckylumble", "NAME"); LocalisedString val2 = default(LocalisedString); ((LocalisedString)(ref val2))..ctor("Mods.io.github.danielstegink.unluckylumble", "DESC"); int num = 25; if (((LocalisedString)(ref val)).Exists && ((LocalisedString)(ref val2)).Exists) { winChance = config.Bind<int>("Modifier", LocalisedString.op_Implicit(val), num, LocalisedString.op_Implicit(val2)); } else { winChance = config.Bind<int>("Modifier", "1", num, "2"); } } } } namespace UnluckyLumble.Helpers { [HarmonyPatch(typeof(BoolTest), "OnEnter")] public static class BoolTest_OnEnter { [HarmonyPrefix] public static void Prefix(BoolTest __instance) { if (((FsmStateAction)__instance).fsm.name.Equals("Play Control") && ((FsmStateAction)__instance).State.name.Equals("Who Won?") && ((NamedVariable)__instance.boolVariable).Name.Equals("Perfect Roll") && Random.Range(1, 101) <= ConfigSettings.winChance.Value) { __instance.boolVariable.Value = true; } } } }