elesanren-Hard_Item_Randomizer icon

Hard Item Randomizer

Silksong HardRando:丝之歌硬核随机:room,item,trap,enemy.This is only a rough, temporary attempt, serving as a barely usable stopgap

Last updated 3 days ago
Total downloads 12941
Total rating 1 
Categories Mods Utility AI Generated
Dependency string elesanren-Hard_Item_Randomizer-1.9.4
Dependants 0 other packages depend on this package

This mod requires the following mods to function

cometcake575-Architect-3.26.11 icon
cometcake575-Architect

The Silksong level editor mod, easily make and share custom levels with an in-game level editor and level sharer.

Preferred version: 3.26.11
homothety-Benchwarp-1.1.5 icon
homothety-Benchwarp

Plugin to adjust bench respawn location ingame

Preferred version: 1.1.5
cometcake575-SimpleEnemyRando-0.7.33 icon
cometcake575-SimpleEnemyRando

A Silksong enemy and boss randomiser made using Architect, with options for seeded and unseeded randomisation.

Preferred version: 0.7.33
Vitaxses-QoL-4.3.0 icon
Vitaxses-QoL

Quality of life mod

Preferred version: 4.3.0

README

Hard_Item_Randomizer w/ SceneRandom 是将 Hard_Item_Randomizer 与 BloodDestroier 的 Scene Randomizer 整合在一起的配置包。房间随机借用了 BloodDestroier 的 Scene Randomizer 核心逻辑,陷阱随机由本模组独立实现。安装后可同时体验 物品随机 房间随机 陷阱随机 的完整丝之歌随机挑战。

注意事项:本模组已自带物品随机、房间随机、怪物随机、陷阱随机四项功能,无需额外下载对应模组。房间随机使用了门黑名单(BlacklistedExits)来过滤部分连接,名单已内置,不需要手动配置。使用本模组需要安装 Architect 以支持陷阱与场景对象的动态放置。

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Hard_Item_Randomizer w/ SceneRandom is a configuration package that combines Hard_Item_Randomizer with BloodDestroier's Scene Randomizer. Room randomization uses the core logic of BloodDestroier's Scene Randomizer, while trap randomization is independently implemented by this mod. Once installed, you can experience a complete Silksong randomizer challenge featuring Item randomization, Room randomization Trap randomization

Notes: This mod includes Item Randomizer, Room Randomizer, Enemy Randomizer, and Trap Randomizer — no additional mods required for these features. Room randomization uses a built-in BlacklistedExits list to filter certain connections; no manual configuration is needed. Architect is required for dynamic placement of traps and scene objects.

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## 安装 / Installation

1. 确保已安装 BepInEx 5.x。

2. 将模组文件放入 BepInEx/plugins 文件夹。

1. Make sure BepInEx 5.x is installed.

2. Place the mod files into BepInEx/plugins.

3. Install Architect (required). All other dependencies are included.

4. Launch the game; the mod will load automatically.

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## 配置 / Configuration

模组的所有配置均在游戏内菜单中完成,无需手动编辑配置文件。

如需临时调整按F7

- **物品随机**:控制检查点、拾取点、商店、石碑等奖励是否随机化。

- **房间随机**:控制场景之间的连接是否重新编排。

- **怪物随机**:控制敌人是否被替换为随机敌人。

- **陷阱随机**:控制场景中是否额外生成陷阱机关。

All configuration is done via the mode menu – no manual file editing required.

If need adgustment in game,press F7

- **Item Randomizer**: Controls whether checkpoints, pickups, shops, and tablets are randomized.

- **Room Randomizer**: Controls whether scene connections are rearranged.

- **Enemy Randomizer**: Controls whether enemies are replaced with random ones.

- **Trap Randomizer**: Controls whether extra traps are spawned in scenes.

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## 存档 / Saves

模组会在 BepInEx/config/SilksongItemRandomizer/global\_save.json 中持久化随机映射数据。该文件与种子绑定,同一种子下所有奖励分配固定。

The mod persists random mapping data in BepInEx/config/SilksongItemRandomizer/global\_save.json. This file is tied to the seed – all rewards are fixed for a given seed.

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## 依赖 / Dependencies

- **必需 / Required**: BepInEx 5.x

- **推荐 / Recommended**: Benchwarp(长椅传送), DebugMod(调试工具)

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## 反馈 / Feedback

如遇到问题或有改进建议,欢迎反馈(请附上 global\_save.jsonBepInEx/LogOutput.log)。

For bug reports or suggestions, please include your global\_save.json and BepInEx/LogOutput.log.