Decompiled source of No Dying v1.1.0

No Dying.dll

Decompiled a day ago
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using HarmonyLib;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("No Dying")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("No Dying")]
[assembly: AssemblyCopyright("Copyright ©  2025")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("2f55c077-7a5a-4f9f-adbc-3bb1565a9213")]
[assembly: AssemblyFileVersion("1.1.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.1.0.0")]
namespace NoDying;

[BepInPlugin("com.kyleanderror13.nodyingmod", "No Dying", "1.1")]
public class Mod : BaseUnityPlugin
{
	private void Awake()
	{
		((BaseUnityPlugin)this).Logger.LogInfo((object)"No Dying mod installed.");
		Harmony.CreateAndPatchAll(typeof(Mod), (string)null);
	}

	[HarmonyPrefix]
	[HarmonyPatch(typeof(PlayerData), "TakeHealth")]
	private static void TakeHealthPrefix(int amount, bool hasBlueHealth, bool allowFracturedMaskBreak, out InvincibilityStates __state)
	{
		//IL_0002: Unknown result type (might be due to invalid IL or missing references)
		//IL_0008: Expected I4, but got Unknown
		__state = (InvincibilityStates)(int)CheatManager.Invincibility;
		CheatManager.Invincibility = (InvincibilityStates)3;
	}

	[HarmonyPostfix]
	[HarmonyPatch(typeof(PlayerData), "TakeHealth")]
	private static void TakeHealthPostfix(int amount, bool hasBlueHealth, bool allowFracturedMaskBreak, InvincibilityStates __state)
	{
		//IL_0001: Unknown result type (might be due to invalid IL or missing references)
		CheatManager.Invincibility = __state;
	}
}