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SaveFileManagerMod
Name and Archive save files in-game
| Last updated | a day ago |
| Total downloads | 32 |
| Total rating | 0 |
| Categories | Mods |
| Dependency string | mich101mich-SaveFileManagerMod-0.1.0 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack_Silksong
BepInEx modloader. Preconfigured and ready to use.
Preferred version: 5.4.2304silksong_modding-DataManager
DataManager is a mod that saves and loads data - global as well as save slot-specific - on behalf of other mods.
Preferred version: 1.2.1README
SaveFileManagerMod
A Hollow Knight: Silksong mod. Adds buttons to name and archive save files.
Features
Naming save files
- The mod adds a "Rename" button below each save file to give them a custom name, making it easier to keep track of your saves.
- Names are synchronized to your Steam Cloud.
Archiving save files
- The mod adds an "Archive" button below each save file, allowing you to:
- Move a save to the archive, freeing up one of your precious 4 slots.
- Loading an archived save back into an empty slot.
- Swapping an active save with one from the archive.
- Archived saves are still synchronized to your Steam Cloud.
- If you have More Saves installed, the archive will be the later pages of saves. In that case, this mod will simply allow you to move saves between pages.
Dependencies
- BepInEx
- DataManager
- ModMenu
- I18N (optional)
- The mod will be displayed in english by default. If I18N is installed, additional languages will be available.
- Note that currently, only english and german were checked by a human. The remaining languages are MTL/AI.
Installation
Managed installation
This mod should be compatible with the mod management tool of your choice. If any of them don't work, please open an issue on GitHub.
Manual installation
Drop the downloaded and extracted files into your game folder's Bepinex/plugins folder.
In order for I18N translations to work, make sure that the languages folder is directly adjacent to the SaveFileManagerMod.dll file and that both
are within a subfolder (so for example Bepinex/plugins/SaveFileManagerMod) of plugins. Translations won't work if the files are directly inside
of the plugins folder.