Decompiled source of BiggerLobbies v1.0.3

plugins/BiggerLobbies.dll

Decompiled 8 hours ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Reflection.Emit;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Steamworks;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("BiggerLobbies")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("BiggerLobbies")]
[assembly: AssemblyTitle("BiggerLobbies")]
[assembly: AssemblyVersion("1.0.0.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
[BepInPlugin("com.adhdcory.biggerlobbies", "How To Fish - Bigger Lobbies", "1.0.3")]
public class Plugin : BaseUnityPlugin
{
	internal static ManualLogSource Log;

	private static ConfigEntry<int> _limit;

	public static int Limit => _limit.Value;

	private void Awake()
	{
		//IL_0031: Unknown result type (might be due to invalid IL or missing references)
		Log = ((BaseUnityPlugin)this).Logger;
		_limit = ((BaseUnityPlugin)this).Config.Bind<int>("General", "LobbySize", 32, "Maximum players allowed in a lobby.");
		new Harmony("com.adhdcory.biggerlobbies").PatchAll();
		Log.LogInfo((object)$"Lobby size patch loaded. Limit = {Limit}");
	}
}
[HarmonyPatch(typeof(SteamManager), "CreateLobby")]
internal static class CreateLobby_Patch
{
	private static readonly MethodInfo CreateLobbyMethod = AccessTools.Method(typeof(SteamMatchmaking), "CreateLobby", new Type[2]
	{
		typeof(ELobbyType),
		typeof(int)
	}, (Type[])null);

	private static readonly MethodInfo LimitGetter = AccessTools.PropertyGetter(typeof(Plugin), "Limit");

	private static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions)
	{
		List<CodeInstruction> list = new List<CodeInstruction>(instructions);
		bool flag = false;
		for (int i = 1; i < list.Count; i++)
		{
			if (CodeInstructionExtensions.Calls(list[i], CreateLobbyMethod) && CodeInstructionExtensions.LoadsConstant(list[i - 1]))
			{
				list[i - 1].opcode = OpCodes.Call;
				list[i - 1].operand = LimitGetter;
				flag = true;
				Plugin.Log.LogInfo((object)"Rewrote lobby size constant.");
				break;
			}
		}
		if (!flag)
		{
			Plugin.Log.LogError((object)"Could not find the lobby-size constant to patch!");
		}
		return list;
	}
}
[HarmonyPatch(typeof(ConnectionManager), "CreateOnlineLobby")]
internal static class CreateOnlineLobby_Patch
{
	private static void Prefix(ref int maxPlayers)
	{
		maxPlayers = Plugin.Limit;
		Plugin.Log.LogInfo((object)$"CreateOnlineLobby capped to {Plugin.Limit}");
	}
}