using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Reflection.Emit;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Steamworks;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("BiggerLobbies")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("BiggerLobbies")]
[assembly: AssemblyTitle("BiggerLobbies")]
[assembly: AssemblyVersion("1.0.0.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
[BepInPlugin("com.adhdcory.biggerlobbies", "How To Fish - Bigger Lobbies", "1.0.3")]
public class Plugin : BaseUnityPlugin
{
internal static ManualLogSource Log;
private static ConfigEntry<int> _limit;
public static int Limit => _limit.Value;
private void Awake()
{
//IL_0031: Unknown result type (might be due to invalid IL or missing references)
Log = ((BaseUnityPlugin)this).Logger;
_limit = ((BaseUnityPlugin)this).Config.Bind<int>("General", "LobbySize", 32, "Maximum players allowed in a lobby.");
new Harmony("com.adhdcory.biggerlobbies").PatchAll();
Log.LogInfo((object)$"Lobby size patch loaded. Limit = {Limit}");
}
}
[HarmonyPatch(typeof(SteamManager), "CreateLobby")]
internal static class CreateLobby_Patch
{
private static readonly MethodInfo CreateLobbyMethod = AccessTools.Method(typeof(SteamMatchmaking), "CreateLobby", new Type[2]
{
typeof(ELobbyType),
typeof(int)
}, (Type[])null);
private static readonly MethodInfo LimitGetter = AccessTools.PropertyGetter(typeof(Plugin), "Limit");
private static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions)
{
List<CodeInstruction> list = new List<CodeInstruction>(instructions);
bool flag = false;
for (int i = 1; i < list.Count; i++)
{
if (CodeInstructionExtensions.Calls(list[i], CreateLobbyMethod) && CodeInstructionExtensions.LoadsConstant(list[i - 1]))
{
list[i - 1].opcode = OpCodes.Call;
list[i - 1].operand = LimitGetter;
flag = true;
Plugin.Log.LogInfo((object)"Rewrote lobby size constant.");
break;
}
}
if (!flag)
{
Plugin.Log.LogError((object)"Could not find the lobby-size constant to patch!");
}
return list;
}
}
[HarmonyPatch(typeof(ConnectionManager), "CreateOnlineLobby")]
internal static class CreateOnlineLobby_Patch
{
private static void Prefix(ref int maxPlayers)
{
maxPlayers = Plugin.Limit;
Plugin.Log.LogInfo((object)$"CreateOnlineLobby capped to {Plugin.Limit}");
}
}