using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Text.RegularExpressions;
using BepInEx;
using BepInEx.Configuration;
using FishNet.Object;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyCompany("HTFTest")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("HTFTest")]
[assembly: AssemblyTitle("HTFTest")]
[assembly: AssemblyVersion("1.0.0.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace HTFTest
{
public enum GatherMode
{
All,
FishOnly,
ItemsOnly
}
[BepInPlugin("com.dan.htf.test", "HTF Test", "0.5.1")]
public class Plugin : BaseUnityPlugin
{
private ConfigEntry<KeyCode> _key;
private ConfigEntry<float> _distance;
private ConfigEntry<GatherMode> _mode;
private ConfigEntry<KeyCode> _cycleKey;
private ConfigEntry<KeyCode> _sellKey;
private ConfigEntry<bool> _netEnabled;
private ConfigEntry<float> _netMargin;
private ConfigEntry<float> _netMinSpeed;
private ConfigEntry<KeyCode> _netToggleKey;
private Boat _netBoat;
private Bounds _netBounds;
private readonly Dictionary<Item, float> _netPending = new Dictionary<Item, float>();
private readonly HashSet<Item> _netDone = new HashSet<Item>();
private int _netSlot;
private string _toast = "";
private float _toastUntil;
private float _boatSpeed = -1f;
private Transform _netFrame;
private static readonly FieldInfo ReceivedOnBoat = typeof(RigidbodySync).GetField("_receivedOnBoat", BindingFlags.Instance | BindingFlags.NonPublic);
private void Awake()
{
_key = ((BaseUnityPlugin)this).Config.Bind<KeyCode>("General", "GatherKey", (KeyCode)289, "Teleport all loose items in front of you");
_distance = ((BaseUnityPlugin)this).Config.Bind<float>("General", "Distance", 3f, "Meters in front of the player");
_mode = ((BaseUnityPlugin)this).Config.Bind<GatherMode>("General", "Mode", GatherMode.All, "Only affects the GatherKey teleport: All, FishOnly (fish, dead ones included) or ItemsOnly (everything that is not a fish)");
_cycleKey = ((BaseUnityPlugin)this).Config.Bind<KeyCode>("General", "CycleModeKey", (KeyCode)290, "Cycles the gather mode in-game");
_sellKey = ((BaseUnityPlugin)this).Config.Bind<KeyCode>("General", "SellFishKey", (KeyCode)291, "Sell every loose dead fish and gull (host only)");
_netEnabled = ((BaseUnityPlugin)this).Config.Bind<bool>("BoatNet", "Enabled", true, "Auto-collect loose items/fish near the boat while it's moving");
_netMargin = ((BaseUnityPlugin)this).Config.Bind<float>("BoatNet", "Margin", 1.5f, "Extra meters around the boat's hitbox that count as 'in the net'");
_netMinSpeed = ((BaseUnityPlugin)this).Config.Bind<float>("BoatNet", "MinSpeed", 1f, "Boat must be moving at least this fast for the net to work");
_netToggleKey = ((BaseUnityPlugin)this).Config.Bind<KeyCode>("BoatNet", "ToggleKey", (KeyCode)292, "Toggles the boat net on/off in-game");
((BaseUnityPlugin)this).Logger.LogInfo((object)"HTF Test 0.5.1 loaded");
}
private void Update()
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_005b: Unknown result type (might be due to invalid IL or missing references)
//IL_0073: Unknown result type (might be due to invalid IL or missing references)
//IL_00da: Unknown result type (might be due to invalid IL or missing references)
if (Input.GetKeyDown(_cycleKey.Value))
{
_mode.Value = (GatherMode)((int)(_mode.Value + 1) % 3);
Notify("Gather mode: " + _mode.Value);
}
if (Input.GetKeyDown(_sellKey.Value))
{
SellFish();
}
if (Input.GetKeyDown(_key.Value))
{
if ((Object)(object)Player.LocalPlayer != (Object)null)
{
Notify("Gathering (" + _mode.Value.ToString() + ")...");
((MonoBehaviour)this).StartCoroutine(Gather());
}
else
{
Notify("Gather: no local player");
}
}
if (Input.GetKeyDown(_netToggleKey.Value))
{
_netEnabled.Value = !_netEnabled.Value;
Notify("Boat net: " + (_netEnabled.Value ? "ON" : "OFF"));
}
UpdateBoatNet();
}
private void Notify(string msg)
{
((BaseUnityPlugin)this).Logger.LogInfo((object)msg);
_toast = msg;
_toastUntil = Time.time + 4f;
}
private void OnGUI()
{
//IL_000a: Unknown result type (might be due to invalid IL or missing references)
//IL_000f: Unknown result type (might be due to invalid IL or missing references)
//IL_0017: Unknown result type (might be due to invalid IL or missing references)
//IL_001f: Expected O, but got Unknown
//IL_0102: Unknown result type (might be due to invalid IL or missing references)
//IL_0120: Unknown result type (might be due to invalid IL or missing references)
//IL_013b: Unknown result type (might be due to invalid IL or missing references)
//IL_0159: Unknown result type (might be due to invalid IL or missing references)
GUIStyle val = new GUIStyle(GUI.skin.label)
{
fontSize = 14,
richText = true
};
string text = ((_boatSpeed < 0f) ? "no boat" : $"speed {_boatSpeed:F1}/{_netMinSpeed.Value:F1}, pending {_netPending.Count}");
string text2 = $"<b>[F8]</b> gather: {_mode.Value} (F9 cycle) <b>[F10]</b> sell\n" + "<b>[F11]</b> boat net: " + (_netEnabled.Value ? "<color=lime>ON</color>" : "<color=red>OFF</color>") + " (" + text + ")";
if (Time.time < _toastUntil)
{
text2 = text2 + "\n<color=yellow>" + _toast + "</color>";
}
GUI.color = new Color(0f, 0f, 0f, 0.8f);
GUI.Label(new Rect(11f, 11f, 600f, 80f), Regex.Replace(text2, "<.*?>", ""), val);
GUI.color = Color.white;
GUI.Label(new Rect(10f, 10f, 600f, 80f), text2, val);
}
private bool BuildBoatBounds(Boat boat)
{
//IL_00cc: Unknown result type (might be due to invalid IL or missing references)
//IL_0088: Unknown result type (might be due to invalid IL or missing references)
//IL_0067: Unknown result type (might be due to invalid IL or missing references)
//IL_006e: Unknown result type (might be due to invalid IL or missing references)
//IL_0078: Unknown result type (might be due to invalid IL or missing references)
//IL_00f9: Unknown result type (might be due to invalid IL or missing references)
//IL_00fe: Unknown result type (might be due to invalid IL or missing references)
//IL_0106: Unknown result type (might be due to invalid IL or missing references)
//IL_0108: Unknown result type (might be due to invalid IL or missing references)
//IL_010d: Unknown result type (might be due to invalid IL or missing references)
//IL_012e: Unknown result type (might be due to invalid IL or missing references)
//IL_0113: Unknown result type (might be due to invalid IL or missing references)
//IL_0115: Unknown result type (might be due to invalid IL or missing references)
//IL_011a: Unknown result type (might be due to invalid IL or missing references)
//IL_011f: Unknown result type (might be due to invalid IL or missing references)
BoatTrigger val = ((Component)boat).GetComponentInChildren<BoatTrigger>(true);
if (!Object.op_Implicit((Object)(object)val))
{
val = Object.FindAnyObjectByType<BoatTrigger>();
}
List<Vector3> pts = new List<Vector3>();
int count = 0;
if (Object.op_Implicit((Object)(object)val))
{
_netFrame = ((Component)val).transform;
Collider[] componentsInChildren = ((Component)val).GetComponentsInChildren<Collider>(true);
foreach (Collider val2 in componentsInChildren)
{
BoxCollider val3 = (BoxCollider)(object)((val2 is BoxCollider) ? val2 : null);
if (val3 != null)
{
AddBox(((Component)val2).transform, val3.center, val3.size * 0.5f);
}
else
{
AddWorld(val2.bounds);
}
}
}
if (count == 0)
{
_netFrame = boat.VisualBoat;
MeshRenderer[] componentsInChildren2 = ((Component)boat.VisualBoat).GetComponentsInChildren<MeshRenderer>();
for (int i = 0; i < componentsInChildren2.Length; i++)
{
AddWorld(((Renderer)componentsInChildren2[i]).bounds);
}
}
bool flag = false;
foreach (Vector3 item in pts)
{
Vector3 val4 = _netFrame.InverseTransformPoint(item);
if (!flag)
{
_netBounds = new Bounds(val4, Vector3.zero);
flag = true;
}
else
{
((Bounds)(ref _netBounds)).Encapsulate(val4);
}
}
((BaseUnityPlugin)this).Logger.LogInfo((object)string.Format("Boat net: frame {0} ({1}), {2} bounds", Object.op_Implicit((Object)(object)_netFrame) ? ((Object)_netFrame).name : "none", Object.op_Implicit((Object)(object)val) ? "BoatTrigger" : "renderers", count));
return flag;
void AddBox(Transform t, Vector3 center, Vector3 half)
{
//IL_001b: Unknown result type (might be due to invalid IL or missing references)
//IL_001c: Unknown result type (might be due to invalid IL or missing references)
//IL_0039: Unknown result type (might be due to invalid IL or missing references)
//IL_003e: Unknown result type (might be due to invalid IL or missing references)
//IL_0043: Unknown result type (might be due to invalid IL or missing references)
//IL_0048: Unknown result type (might be due to invalid IL or missing references)
count++;
for (int j = 0; j < 8; j++)
{
pts.Add(t.TransformPoint(center + Vector3.Scale(half, new Vector3((float)((j & 1) * 2 - 1), (float)(((j >> 1) & 1) * 2 - 1), (float)(((j >> 2) & 1) * 2 - 1)))));
}
}
void AddWorld(Bounds wb)
{
//IL_001c: Unknown result type (might be due to invalid IL or missing references)
//IL_0023: Unknown result type (might be due to invalid IL or missing references)
//IL_0044: Unknown result type (might be due to invalid IL or missing references)
//IL_0049: Unknown result type (might be due to invalid IL or missing references)
//IL_004e: Unknown result type (might be due to invalid IL or missing references)
count++;
for (int j = 0; j < 8; j++)
{
pts.Add(((Bounds)(ref wb)).center + Vector3.Scale(((Bounds)(ref wb)).extents, new Vector3((float)((j & 1) * 2 - 1), (float)(((j >> 1) & 1) * 2 - 1), (float)(((j >> 2) & 1) * 2 - 1))));
}
}
}
private void UpdateBoatNet()
{
//IL_00e5: Unknown result type (might be due to invalid IL or missing references)
//IL_00f0: Unknown result type (might be due to invalid IL or missing references)
//IL_00f5: Unknown result type (might be due to invalid IL or missing references)
//IL_010b: Unknown result type (might be due to invalid IL or missing references)
//IL_0110: Unknown result type (might be due to invalid IL or missing references)
//IL_009b: Unknown result type (might be due to invalid IL or missing references)
//IL_00ab: Unknown result type (might be due to invalid IL or missing references)
//IL_015c: Unknown result type (might be due to invalid IL or missing references)
//IL_0161: Unknown result type (might be due to invalid IL or missing references)
//IL_03aa: Unknown result type (might be due to invalid IL or missing references)
//IL_03c3: Unknown result type (might be due to invalid IL or missing references)
//IL_03e8: Unknown result type (might be due to invalid IL or missing references)
//IL_03fb: Unknown result type (might be due to invalid IL or missing references)
//IL_0400: Unknown result type (might be due to invalid IL or missing references)
//IL_0405: Unknown result type (might be due to invalid IL or missing references)
//IL_040e: Unknown result type (might be due to invalid IL or missing references)
//IL_0413: Unknown result type (might be due to invalid IL or missing references)
//IL_045f: Unknown result type (might be due to invalid IL or missing references)
//IL_0461: Unknown result type (might be due to invalid IL or missing references)
//IL_043b: Unknown result type (might be due to invalid IL or missing references)
//IL_043d: Unknown result type (might be due to invalid IL or missing references)
//IL_0442: Unknown result type (might be due to invalid IL or missing references)
//IL_0445: Unknown result type (might be due to invalid IL or missing references)
//IL_044a: Unknown result type (might be due to invalid IL or missing references)
//IL_044f: Unknown result type (might be due to invalid IL or missing references)
//IL_0451: Unknown result type (might be due to invalid IL or missing references)
//IL_0456: Unknown result type (might be due to invalid IL or missing references)
//IL_023a: Unknown result type (might be due to invalid IL or missing references)
//IL_023f: Unknown result type (might be due to invalid IL or missing references)
if (!_netEnabled.Value)
{
return;
}
Boat boat = BoatManager.Boat;
_boatSpeed = (Object.op_Implicit((Object)(object)boat) ? boat.VelocityMag : (-1f));
if (!Object.op_Implicit((Object)(object)boat) || !Object.op_Implicit((Object)(object)boat.VisualBoat))
{
return;
}
if ((Object)(object)boat != (Object)(object)_netBoat)
{
_netPending.Clear();
_netDone.Clear();
if (!BuildBoatBounds(boat))
{
((BaseUnityPlugin)this).Logger.LogWarning((object)"Boat net: no volume found for the boat");
return;
}
_netBoat = boat;
((BaseUnityPlugin)this).Logger.LogInfo((object)$"Boat net: bounds center {((Bounds)(ref _netBounds)).center} size {((Bounds)(ref _netBounds)).size}");
}
if (boat.VelocityMag >= _netMinSpeed.Value)
{
Transform netFrame = _netFrame;
Bounds val = default(Bounds);
((Bounds)(ref val))..ctor(((Bounds)(ref _netBounds)).center, ((Bounds)(ref _netBounds)).size + Vector3.one * (_netMargin.Value * 2f));
foreach (Item value in ItemManager.Items.Values)
{
if (Object.op_Implicit((Object)(object)value) && _netDone.Contains(value))
{
if (!((Bounds)(ref val)).Contains(netFrame.InverseTransformPoint(((Component)value).transform.position)))
{
_netDone.Remove(value);
}
}
else if (Object.op_Implicit((Object)(object)value) && !_netPending.ContainsKey(value) && (!Object.op_Implicit((Object)(object)value.Creature) || value.CanPickUp) && (!Object.op_Implicit((Object)(object)value.Bird) || ((Creature)value.Bird).IsDead) && !Object.op_Implicit((Object)(object)value.DeadPlayer) && !Object.op_Implicit((Object)(object)value.SyncedHolder) && !value.IsInInventory && !Object.op_Implicit((Object)(object)value.AttachedRod) && Object.op_Implicit((Object)(object)value.RigidbodySync) && !value.RigidbodySync.OnBoat && ((Bounds)(ref val)).Contains(netFrame.InverseTransformPoint(((Component)value).transform.position)))
{
if (!value.RigidbodySync.IsSimulatedLocal)
{
Server.Instance.SetSyncedSimulator(value, ((NetworkBehaviour)Server.Instance).Owner);
}
_netPending[value] = Time.time;
}
}
}
if (_netPending.Count == 0)
{
return;
}
Transform netFrame2 = _netFrame;
Transform visualBoat = boat.VisualBoat;
int num = 0;
List<Item> list = null;
foreach (KeyValuePair<Item, float> item in _netPending)
{
Item key = item.Key;
if (Object.op_Implicit((Object)(object)key) && !key.RigidbodySync.IsSimulatedLocal && Time.time - item.Value < 3f)
{
continue;
}
(list ?? (list = new List<Item>())).Add(key);
if (Object.op_Implicit((Object)(object)key) && key.RigidbodySync.IsSimulatedLocal)
{
if (num++ >= 8)
{
list.RemoveAt(list.Count - 1);
break;
}
int num2 = _netSlot++;
float num3 = (float)num2 * 0.618f % 1f - 0.5f;
float num4 = (float)num2 * 0.414f % 1f - 0.5f;
Vector3 val2 = netFrame2.TransformPoint(new Vector3(((Bounds)(ref _netBounds)).center.x + num3 * 1.2f, ((Bounds)(ref _netBounds)).min.y + 0.15f + (float)(num2 / 12 % 4) * 0.3f, ((Bounds)(ref _netBounds)).center.z + num4 * 4f));
Quaternion val3 = ((Component)key).transform.rotation;
if (ReceivedOnBoat != null && (bool)ReceivedOnBoat.GetValue(key.RigidbodySync))
{
val2 = visualBoat.InverseTransformPoint(val2);
val3 = Quaternion.Inverse(visualBoat.rotation) * val3;
}
key.RigidbodySync.TeleportToPosRot(val2, val3, (float[])null, (Quaternion[])null);
ZeroRigs(key);
_netDone.Add(key);
Notify("Boat net gathered " + ((Object)key).name);
}
}
if (list == null)
{
return;
}
foreach (Item item2 in list)
{
_netPending.Remove(item2);
}
}
private static void ZeroRigs(Item item)
{
//IL_0091: Unknown result type (might be due to invalid IL or missing references)
//IL_009d: Unknown result type (might be due to invalid IL or missing references)
Physics.SyncTransforms();
List<Rigidbody> list = new List<Rigidbody> { item.Rig };
if (item.RigidbodySync.ExtraHinges != null)
{
list.AddRange(item.RigidbodySync.ExtraHinges);
}
if (item.ExtraRigs != null)
{
ItemExtraRigidbody[] extraRigs = item.ExtraRigs;
foreach (ItemExtraRigidbody val in extraRigs)
{
if (Object.op_Implicit((Object)(object)val))
{
list.Add(val.Rig);
}
}
}
foreach (Rigidbody item2 in list)
{
if (Object.op_Implicit((Object)(object)item2) && !item2.isKinematic)
{
item2.linearVelocity = Vector3.zero;
item2.angularVelocity = Vector3.zero;
}
}
}
private void SellFish()
{
//IL_0069: Unknown result type (might be due to invalid IL or missing references)
//IL_006f: Invalid comparison between Unknown and I4
if (!Object.op_Implicit((Object)(object)Server.Instance) || !((NetworkBehaviour)Server.Instance).IsServerInitialized)
{
Notify("Selling only works as host");
return;
}
HashSet<Item> hashSet = new HashSet<Item>();
List<Item> list = new List<Item>();
foreach (Item value in ItemManager.Items.Values)
{
if (Object.op_Implicit((Object)(object)value) && hashSet.Add(value) && (((int)value.Type == 1 && Object.op_Implicit((Object)(object)value.Creature) && value.Creature.IsDead) || (Object.op_Implicit((Object)(object)value.Bird) && ((Creature)value.Bird).IsDead)) && !Object.op_Implicit((Object)(object)value.Holder) && !Object.op_Implicit((Object)(object)value.SyncedHolder) && !value.IsInInventory && !Object.op_Implicit((Object)(object)value.AttachedRod) && !((NetworkBehaviour)value).IsDeinitializing && !value.IsDestroying)
{
list.Add(value);
}
}
int num = 0;
foreach (Item item in list)
{
num += item.TotalWorth;
MoneyManager.SellItem(item);
item.DestroyItem((byte)0, byte.MaxValue);
}
Notify($"Sold {list.Count} fish/gulls for {num}");
}
private bool Matches(Item item)
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0007: Invalid comparison between Unknown and I4
bool flag = (int)item.Type == 1;
if (_mode.Value != GatherMode.All)
{
return _mode.Value == GatherMode.FishOnly == flag;
}
return true;
}
private IEnumerator Gather()
{
Transform transform = Player.LocalPlayer.Transform;
Vector3 target = transform.position + transform.forward * _distance.Value + Vector3.up;
List<Item> list = new List<Item>();
HashSet<Item> seen = new HashSet<Item>();
foreach (Item value in ItemManager.Items.Values)
{
if (Object.op_Implicit((Object)(object)value) && seen.Add(value) && (!Object.op_Implicit((Object)(object)value.Creature) || value.CanPickUp) && !Object.op_Implicit((Object)(object)value.Bird) && !Object.op_Implicit((Object)(object)value.DeadPlayer) && !Object.op_Implicit((Object)(object)value.SyncedHolder) && !value.IsInInventory && !Object.op_Implicit((Object)(object)value.AttachedRod) && Object.op_Implicit((Object)(object)value.RigidbodySync) && Matches(value))
{
list.Add(value);
}
}
foreach (Item item in list)
{
if (!item.RigidbodySync.IsSimulatedLocal)
{
Server.Instance.SetSyncedSimulator(item, ((NetworkBehaviour)Server.Instance).Owner);
}
}
float t = 0f;
while (t < 4f && (t < 0.5f || list.Exists((Item i) => Object.op_Implicit((Object)(object)i) && !i.RigidbodySync.IsSimulatedLocal)))
{
t += Time.deltaTime;
yield return null;
}
int num = 0;
int num2 = 0;
Vector3 val = default(Vector3);
foreach (Item item2 in list)
{
if (Object.op_Implicit((Object)(object)item2) && item2.RigidbodySync.IsSimulatedLocal)
{
((Vector3)(ref val))..ctor(((float)(num % 8) - 3.5f) * 1.2f, (float)(num / 64) * 1.2f, ((float)(num / 8 % 8) - 3.5f) * 1.2f);
item2.RigidbodySync.TeleportToPosRot(target + val, ((Component)item2).transform.rotation, (float[])null, (Quaternion[])null);
ZeroRigs(item2);
num++;
num2++;
}
}
Notify($"Gathered {num2}/{list.Count} items (registered {seen.Count}, not simulated locally {list.Count - num2})");
}
}
}