using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using FishNet.Object;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace DownedNotice
{
public static class PluginInfo
{
public const string PLUGIN_GUID = "MaoNu.DownedNotice";
public const string PLUGIN_NAME = "DownedNotice";
public const string PLUGIN_VERSION = "1.2.0";
}
[BepInPlugin("MaoNu.DownedNotice", "DownedNotice", "1.2.0")]
public class Plugin : BaseUnityPlugin
{
private ConfigEntry<bool> isNoticeEnabled;
private ConfigEntry<string> languageMode;
private ConfigEntry<bool> debugLogging;
private Harmony _harmony;
public static Plugin Instance { get; private set; }
public bool IsNoticeEnabled
{
get
{
if (isNoticeEnabled != null)
{
return isNoticeEnabled.Value;
}
return false;
}
}
public bool DebugLogging
{
get
{
if (debugLogging != null)
{
return debugLogging.Value;
}
return false;
}
}
public string LanguageMode
{
get
{
if (languageMode == null)
{
return "auto";
}
return languageMode.Value;
}
}
public void LogInfo(string msg)
{
((BaseUnityPlugin)this).Logger.LogInfo((object)msg);
}
public void LogWarning(string msg)
{
((BaseUnityPlugin)this).Logger.LogWarning((object)msg);
}
public void LogError(string msg)
{
((BaseUnityPlugin)this).Logger.LogError((object)msg);
}
public void LogDebug(string msg)
{
if (DebugLogging)
{
((BaseUnityPlugin)this).Logger.LogInfo((object)msg);
}
}
private void Awake()
{
//IL_0082: Unknown result type (might be due to invalid IL or missing references)
//IL_008c: Expected O, but got Unknown
//IL_00c3: Unknown result type (might be due to invalid IL or missing references)
//IL_00cd: Expected O, but got Unknown
//IL_0116: Unknown result type (might be due to invalid IL or missing references)
//IL_0123: Expected O, but got Unknown
//IL_01e9: Unknown result type (might be due to invalid IL or missing references)
//IL_01f0: Unknown result type (might be due to invalid IL or missing references)
//IL_01fd: Expected O, but got Unknown
//IL_01fd: Expected O, but got Unknown
Instance = this;
((BaseUnityPlugin)this).Logger.LogInfo((object)"[DownedNotice] v1.2.0 loaded!");
isNoticeEnabled = ((BaseUnityPlugin)this).Config.Bind<bool>("提示设置", "倒地救起提示", true, "是否在聊天窗显示玩家倒地/复活/被救活提示");
languageMode = ((BaseUnityPlugin)this).Config.Bind<string>("提示设置", "语言", "auto", new ConfigDescription("提示语言:auto=跟随客户端语言,zh=强制简体中文,zh-tw=强制繁体中文,en=强制英文", (AcceptableValueBase)(object)new AcceptableValueList<string>(new string[4] { "auto", "zh", "zh-tw", "en" }), Array.Empty<object>()));
debugLogging = ((BaseUnityPlugin)this).Config.Bind<bool>("调试设置", "详细日志", true, "输出详细调试日志(排查问题用)");
L.ForcedLang = LanguageMode;
_harmony = new Harmony("MaoNu.DownedNotice.Patches");
try
{
MethodInfo methodInfo = AccessTools.Method(typeof(PlayerManager), "OnPlayerDied", (Type[])null, (Type[])null);
if (methodInfo != null)
{
MethodInfo methodInfo2 = AccessTools.Method(typeof(DownedNoticePatch), "OnPlayerDiedPostfix", (Type[])null, (Type[])null);
if (methodInfo2 != null)
{
_harmony.Patch((MethodBase)methodInfo, (HarmonyMethod)null, new HarmonyMethod(methodInfo2), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
((BaseUnityPlugin)this).Logger.LogInfo((object)"[倒地提示] PlayerManager.OnPlayerDied 补丁安装成功");
}
else
{
((BaseUnityPlugin)this).Logger.LogError((object)"[倒地提示] 找不到 OnPlayerDiedPostfix 方法");
}
}
else
{
((BaseUnityPlugin)this).Logger.LogWarning((object)"[倒地提示] 找不到 PlayerManager.OnPlayerDied");
}
}
catch (Exception ex)
{
((BaseUnityPlugin)this).Logger.LogError((object)("[倒地提示] " + ex.Message));
}
try
{
MethodInfo methodInfo3 = AccessTools.Method(typeof(PlayerDying), "ResurrectEffect", (Type[])null, (Type[])null);
if (methodInfo3 != null)
{
MethodInfo methodInfo4 = AccessTools.Method(typeof(DownedNoticePatch), "ResurrectEffectPrefix", (Type[])null, (Type[])null);
MethodInfo methodInfo5 = AccessTools.Method(typeof(DownedNoticePatch), "ResurrectEffectPostfix", (Type[])null, (Type[])null);
if (methodInfo4 != null && methodInfo5 != null)
{
_harmony.Patch((MethodBase)methodInfo3, new HarmonyMethod(methodInfo4), new HarmonyMethod(methodInfo5), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
((BaseUnityPlugin)this).Logger.LogInfo((object)"[复活提示] PlayerDying.ResurrectEffect 补丁安装成功");
}
else
{
((BaseUnityPlugin)this).Logger.LogError((object)"[复活提示] 找不到 ResurrectEffectPrefix/Postfix 方法");
}
}
else
{
((BaseUnityPlugin)this).Logger.LogWarning((object)"[复活提示] 找不到 PlayerDying.ResurrectEffect");
}
}
catch (Exception ex2)
{
((BaseUnityPlugin)this).Logger.LogError((object)("[复活提示] " + ex2.Message));
}
}
private void OnDestroy()
{
try
{
Harmony harmony = _harmony;
if (harmony != null)
{
harmony.UnpatchSelf();
}
}
catch
{
}
}
}
internal static class L
{
public static string ForcedLang = "auto";
public static bool IsSimplifiedChinese()
{
//IL_0044: Unknown result type (might be due to invalid IL or missing references)
//IL_0049: Unknown result type (might be due to invalid IL or missing references)
//IL_004a: Unknown result type (might be due to invalid IL or missing references)
//IL_004c: Invalid comparison between Unknown and I4
//IL_004e: Unknown result type (might be due to invalid IL or missing references)
//IL_0051: Invalid comparison between Unknown and I4
if (ForcedLang == "zh")
{
return true;
}
if (ForcedLang == "zh-tw" || ForcedLang == "en")
{
return false;
}
try
{
return LocalizationManager.CurLanguage == 2;
}
catch
{
SystemLanguage systemLanguage = Application.systemLanguage;
return (int)systemLanguage == 6 || (int)systemLanguage == 40;
}
}
public static bool IsTraditionalChinese()
{
//IL_0044: Unknown result type (might be due to invalid IL or missing references)
//IL_004b: Invalid comparison between Unknown and I4
if (ForcedLang == "zh-tw")
{
return true;
}
if (ForcedLang == "zh" || ForcedLang == "en")
{
return false;
}
try
{
return LocalizationManager.CurLanguage == 3;
}
catch
{
return (int)Application.systemLanguage == 41;
}
}
public static string Downed()
{
if (IsTraditionalChinese())
{
return "倒下了!";
}
if (IsSimplifiedChinese())
{
return "倒下了!";
}
return "is down!";
}
public static string Respawned()
{
if (IsTraditionalChinese())
{
return "復活了!";
}
if (IsSimplifiedChinese())
{
return "复活了!";
}
return "has respawned!";
}
public static string Revived()
{
if (IsTraditionalChinese())
{
return "被救活了!";
}
if (IsSimplifiedChinese())
{
return "被救活了!";
}
return "has been revived!";
}
}
internal static class DownedNoticePatch
{
public static void OnPlayerDiedPostfix(Player player)
{
if (!((Object)(object)Plugin.Instance == (Object)null) && !((Object)(object)player == (Object)null) && Plugin.Instance.IsNoticeEnabled && (Object)(object)Server.Instance != (Object)null && ((NetworkBehaviour)Server.Instance).IsServerInitialized)
{
ulong num = 0uL;
try
{
num = player.SteamID;
}
catch
{
}
Plugin.Instance.LogDebug($"[倒地提示] steamID={num}");
SendSystemMessage(num, L.Downed());
}
}
public static void ResurrectEffectPrefix(PlayerDying __instance, out bool __state)
{
__state = (Object)(object)__instance != (Object)null && __instance.IsDead;
}
public static void ResurrectEffectPostfix(PlayerDying __instance, bool respawned, bool __state)
{
if ((Object)(object)Plugin.Instance == (Object)null || (Object)(object)__instance == (Object)null || !Plugin.Instance.IsNoticeEnabled || !__state || !((Object)(object)Server.Instance != (Object)null) || !((NetworkBehaviour)Server.Instance).IsServerInitialized)
{
return;
}
Player val = null;
try
{
val = AccessTools.FieldRefAccess<PlayerDying, Player>("_player").Invoke(__instance);
}
catch (Exception ex)
{
Plugin.Instance.LogWarning("[复活提示] 获取 _player 失败: " + ex.Message);
return;
}
if (!((Object)(object)val == (Object)null))
{
ulong num = 0uL;
try
{
num = val.SteamID;
}
catch
{
}
string message = (respawned ? L.Respawned() : L.Revived());
Plugin.Instance.LogDebug($"[复活提示] steamID={num} respawned={respawned}");
SendSystemMessage(num, message);
}
}
private static void SendSystemMessage(ulong steamID, string message)
{
if ((Object)(object)Plugin.Instance == (Object)null)
{
return;
}
try
{
OnlineChatManager instance = OnlineChatManager.Instance;
if ((Object)(object)instance != (Object)null)
{
instance.SendChatMessage(steamID, message);
Plugin.Instance.LogDebug("[系统消息] 已通过 OnlineChatManager 发送: " + message);
}
else
{
Plugin.Instance.LogWarning("[系统消息] OnlineChatManager.Instance 为 null(聊天系统未就绪)");
}
}
catch (Exception ex)
{
Plugin.Instance.LogWarning("[系统消息] OnlineChatManager 调用失败: " + ex.Message);
}
}
}
}