using System;
using System.Collections;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using FishNet.Object;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace JoinNotice
{
public static class PluginInfo
{
public const string PLUGIN_GUID = "MaoNu.JoinNotice";
public const string PLUGIN_NAME = "JoinNotice";
public const string PLUGIN_VERSION = "1.5.0";
}
[BepInPlugin("MaoNu.JoinNotice", "JoinNotice", "1.5.0")]
public class Plugin : BaseUnityPlugin
{
private ConfigEntry<bool> isJoinLeaveNoticeEnabled;
private ConfigEntry<string> languageMode;
private ConfigEntry<bool> debugLogging;
private Harmony _harmony;
public static Plugin Instance { get; private set; }
public bool IsJoinLeaveNoticeEnabled
{
get
{
if (isJoinLeaveNoticeEnabled != null)
{
return isJoinLeaveNoticeEnabled.Value;
}
return false;
}
}
public bool DebugLogging
{
get
{
if (debugLogging != null)
{
return debugLogging.Value;
}
return false;
}
}
public string LanguageMode
{
get
{
if (languageMode == null)
{
return "auto";
}
return languageMode.Value;
}
}
public void LogInfo(string msg)
{
((BaseUnityPlugin)this).Logger.LogInfo((object)msg);
}
public void LogWarning(string msg)
{
((BaseUnityPlugin)this).Logger.LogWarning((object)msg);
}
public void LogError(string msg)
{
((BaseUnityPlugin)this).Logger.LogError((object)msg);
}
public void LogDebug(string msg)
{
if (DebugLogging)
{
((BaseUnityPlugin)this).Logger.LogInfo((object)msg);
}
}
private void Awake()
{
//IL_0082: Unknown result type (might be due to invalid IL or missing references)
//IL_008c: Expected O, but got Unknown
//IL_00c3: Unknown result type (might be due to invalid IL or missing references)
//IL_00cd: Expected O, but got Unknown
//IL_0116: Unknown result type (might be due to invalid IL or missing references)
//IL_0123: Expected O, but got Unknown
//IL_01c5: Unknown result type (might be due to invalid IL or missing references)
//IL_01d2: Expected O, but got Unknown
Instance = this;
((BaseUnityPlugin)this).Logger.LogInfo((object)"[JoinNotice] v1.5.0 loaded!");
isJoinLeaveNoticeEnabled = ((BaseUnityPlugin)this).Config.Bind<bool>("提示设置", "玩家加入退出提示", true, "是否在聊天窗显示玩家加入/退出提示");
languageMode = ((BaseUnityPlugin)this).Config.Bind<string>("提示设置", "语言", "auto", new ConfigDescription("提示语言:auto=跟随客户端语言,zh=强制简体中文,zh-tw=强制繁体中文,en=强制英文", (AcceptableValueBase)(object)new AcceptableValueList<string>(new string[4] { "auto", "zh", "zh-tw", "en" }), Array.Empty<object>()));
debugLogging = ((BaseUnityPlugin)this).Config.Bind<bool>("调试设置", "详细日志", true, "输出详细调试日志(排查问题用)");
L.ForcedLang = LanguageMode;
_harmony = new Harmony("MaoNu.JoinNotice.Patches");
try
{
MethodInfo methodInfo = AccessTools.Method(typeof(PlayerManager), "AddPlayer", (Type[])null, (Type[])null);
if (methodInfo != null)
{
MethodInfo methodInfo2 = AccessTools.Method(typeof(PlayerJoinLeavePatch), "AddPlayerPostfix", (Type[])null, (Type[])null);
if (methodInfo2 != null)
{
_harmony.Patch((MethodBase)methodInfo, (HarmonyMethod)null, new HarmonyMethod(methodInfo2), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
((BaseUnityPlugin)this).Logger.LogInfo((object)"[玩家加入提示] PlayerManager.AddPlayer 补丁安装成功");
}
else
{
((BaseUnityPlugin)this).Logger.LogError((object)"[玩家加入提示] 找不到 AddPlayerPostfix 方法");
}
}
else
{
((BaseUnityPlugin)this).Logger.LogWarning((object)"[玩家加入提示] 找不到 PlayerManager.AddPlayer");
}
}
catch (Exception ex)
{
((BaseUnityPlugin)this).Logger.LogError((object)("[玩家加入提示] " + ex.Message));
}
try
{
MethodInfo methodInfo3 = AccessTools.Method(typeof(PlayerManager), "RemovePlayer", (Type[])null, (Type[])null);
if (methodInfo3 != null)
{
MethodInfo methodInfo4 = AccessTools.Method(typeof(PlayerJoinLeavePatch), "RemovePlayerPostfix", (Type[])null, (Type[])null);
if (methodInfo4 != null)
{
_harmony.Patch((MethodBase)methodInfo3, (HarmonyMethod)null, new HarmonyMethod(methodInfo4), (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
((BaseUnityPlugin)this).Logger.LogInfo((object)"[玩家退出提示] PlayerManager.RemovePlayer 补丁安装成功");
}
else
{
((BaseUnityPlugin)this).Logger.LogError((object)"[玩家退出提示] 找不到 RemovePlayerPostfix 方法");
}
}
else
{
((BaseUnityPlugin)this).Logger.LogWarning((object)"[玩家退出提示] 找不到 PlayerManager.RemovePlayer");
}
}
catch (Exception ex2)
{
((BaseUnityPlugin)this).Logger.LogError((object)("[玩家退出提示] " + ex2.Message));
}
try
{
Server.OnServerStarted += delegate
{
PlayerJoinLeavePatch.ClearState();
((BaseUnityPlugin)this).Logger.LogInfo((object)"[玩家加入提示] 服务端启动,已清空状态");
};
}
catch (Exception ex3)
{
((BaseUnityPlugin)this).Logger.LogWarning((object)("[玩家加入提示] 挂钩 OnServerStarted 失败: " + ex3.Message));
}
}
private void OnDestroy()
{
try
{
Harmony harmony = _harmony;
if (harmony != null)
{
harmony.UnpatchSelf();
}
}
catch
{
}
}
}
internal static class L
{
public static string ForcedLang = "auto";
public static bool IsSimplifiedChinese()
{
//IL_0044: Unknown result type (might be due to invalid IL or missing references)
//IL_0049: Unknown result type (might be due to invalid IL or missing references)
//IL_004a: Unknown result type (might be due to invalid IL or missing references)
//IL_004c: Invalid comparison between Unknown and I4
//IL_004e: Unknown result type (might be due to invalid IL or missing references)
//IL_0051: Invalid comparison between Unknown and I4
if (ForcedLang == "zh")
{
return true;
}
if (ForcedLang == "zh-tw" || ForcedLang == "en")
{
return false;
}
try
{
return LocalizationManager.CurLanguage == 2;
}
catch
{
SystemLanguage systemLanguage = Application.systemLanguage;
return (int)systemLanguage == 6 || (int)systemLanguage == 40;
}
}
public static bool IsTraditionalChinese()
{
//IL_0044: Unknown result type (might be due to invalid IL or missing references)
//IL_004b: Invalid comparison between Unknown and I4
if (ForcedLang == "zh-tw")
{
return true;
}
if (ForcedLang == "zh" || ForcedLang == "en")
{
return false;
}
try
{
return LocalizationManager.CurLanguage == 3;
}
catch
{
return (int)Application.systemLanguage == 41;
}
}
public static string Join(string name)
{
if (IsTraditionalChinese())
{
return "【加入提示】" + name + " 加入了遊戲!";
}
if (IsSimplifiedChinese())
{
return "【加入提示】" + name + " 加入了游戏!";
}
return "[Join] " + name + " joined the game!";
}
public static string Leave(string name)
{
if (IsTraditionalChinese())
{
return "【退出提示】" + name + " 退出了遊戲!";
}
if (IsSimplifiedChinese())
{
return "【退出提示】" + name + " 退出了游戏!";
}
return "[Leave] " + name + " left the game!";
}
}
internal static class PlayerJoinLeavePatch
{
public static void ClearState()
{
}
public static void AddPlayerPostfix(Player player)
{
if ((Object)(object)Plugin.Instance == (Object)null)
{
return;
}
Plugin.Instance.LogDebug("[玩家加入] AddPlayerPostfix 被调用!player=" + (((Object)(object)player == (Object)null) ? "null" : (player.SteamName ?? "(SteamName为空)")));
if (!((Object)(object)player == (Object)null) && Plugin.Instance.IsJoinLeaveNoticeEnabled)
{
bool flag = (Object)(object)Server.Instance != (Object)null && ((NetworkBehaviour)Server.Instance).IsServerInitialized;
Plugin.Instance.LogDebug($"[玩家加入] isServer={flag}");
if (flag)
{
((MonoBehaviour)Plugin.Instance).StartCoroutine(SendJoinMessageDelayed(player));
}
}
}
public static void RemovePlayerPostfix(Player player)
{
if ((Object)(object)Plugin.Instance == (Object)null)
{
return;
}
Plugin.Instance.LogDebug("[玩家退出] RemovePlayerPostfix 被调用!player=" + (((Object)(object)player == (Object)null) ? "null" : (player.SteamName ?? "(SteamName为空)")));
if ((Object)(object)player == (Object)null || !Plugin.Instance.IsJoinLeaveNoticeEnabled)
{
return;
}
bool flag = (Object)(object)Server.Instance != (Object)null && ((NetworkBehaviour)Server.Instance).IsServerInitialized;
Plugin.Instance.LogDebug($"[玩家退出] isServer={flag}");
if (!flag)
{
return;
}
try
{
string name = (string.IsNullOrEmpty(player.SteamName) ? "未知玩家" : player.SteamName);
ulong steamID = 0uL;
try
{
steamID = player.SteamID;
}
catch
{
}
SendSystemMessage(steamID, L.Leave(name));
}
catch (Exception ex)
{
Plugin.Instance.LogWarning("[玩家退出提示] " + ex.Message);
}
}
private static IEnumerator SendJoinMessageDelayed(Player player)
{
if ((Object)(object)Plugin.Instance == (Object)null)
{
yield break;
}
for (int i = 0; i < 30; i++)
{
yield return null;
}
if ((Object)(object)player == (Object)null || (Object)(object)Server.Instance == (Object)null || !((NetworkBehaviour)Server.Instance).IsServerInitialized)
{
yield break;
}
if (string.IsNullOrEmpty(player.SteamName))
{
for (int i = 0; i < 60; i++)
{
yield return null;
if ((Object)(object)player == (Object)null)
{
yield break;
}
if (!string.IsNullOrEmpty(player.SteamName))
{
break;
}
}
}
if (!((Object)(object)player == (Object)null))
{
string text = (string.IsNullOrEmpty(player.SteamName) ? "未知玩家" : player.SteamName);
ulong num = 0uL;
try
{
num = player.SteamID;
}
catch
{
}
Plugin.Instance.LogDebug($"[玩家加入] 准备发送消息 steamID={num} name={text}");
SendSystemMessage(num, L.Join(text));
}
}
private static void SendSystemMessage(ulong steamID, string message)
{
if ((Object)(object)Plugin.Instance == (Object)null)
{
return;
}
try
{
OnlineChatManager instance = OnlineChatManager.Instance;
if ((Object)(object)instance != (Object)null)
{
instance.SendChatMessage(steamID, message);
Plugin.Instance.LogDebug("[系统消息] 已通过 OnlineChatManager 发送: " + message);
}
else
{
Plugin.Instance.LogWarning("[系统消息] OnlineChatManager.Instance 为 null(聊天系统未就绪)");
}
}
catch (Exception ex)
{
Plugin.Instance.LogWarning("[系统消息] OnlineChatManager 调用失败: " + ex.Message);
}
}
}
}