Decompiled source of ArmedToTheGills v0.1.0

plugins/ArceDev.ArmedToTheGills.dll

Decompiled 4 hours ago
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Diagnostics;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("ArceDev.ArmedToTheGills")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("0.1.0.0")]
[assembly: AssemblyInformationalVersion("0.1.0")]
[assembly: AssemblyProduct("ArceDev.ArmedToTheGills")]
[assembly: AssemblyTitle("ArmedToTheGills")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.1.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace BepInEx
{
	[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
	[Conditional("CodeGeneration")]
	[Embedded]
	internal sealed class BepInAutoPluginAttribute : Attribute
	{
		public BepInAutoPluginAttribute(string? id = null, string? name = null, string? version = null)
		{
		}
	}
}
namespace BepInEx.Preloader.Core.Patching
{
	[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
	[Conditional("CodeGeneration")]
	[Embedded]
	internal sealed class PatcherAutoPluginAttribute : Attribute
	{
		public PatcherAutoPluginAttribute(string? id = null, string? name = null, string? version = null)
		{
		}
	}
}
namespace Microsoft.CodeAnalysis
{
	[Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace ArmedToTheGills
{
	[BepInPlugin("ArceDev.ArmedToTheGills", "ArmedToTheGills", "0.1.0")]
	public class Plugin : BaseUnityPlugin
	{
		[HarmonyPatch(typeof(Player), "OnStartClient")]
		private static class PlayerStartPatch
		{
			private static void Postfix(Player __instance)
			{
				WeaponDisplayController.Attach(__instance);
			}
		}

		public const string Id = "ArceDev.ArmedToTheGills";

		internal static ManualLogSource Log { get; private set; }

		public static string Name => "ArmedToTheGills";

		public static string Version => "0.1.0";

		private void Awake()
		{
			Log = ((BaseUnityPlugin)this).Logger;
			WeaponDisplayController.ValidatePlacements();
			Harmony.CreateAndPatchAll(typeof(Plugin).Assembly, "ArceDev.ArmedToTheGills");
			Log.LogInfo((object)("Plugin " + Name + " is loaded."));
		}
	}
	internal sealed class WeaponDisplayController : MonoBehaviour
	{
		private static readonly Placement[] Placements = new Placement[7]
		{
			new Placement(WeaponKind.Sniper, BodyAnchor.Torso, new Vector3(0.0854f, 0.7968f, -0.163f), new Vector3(63.7386f, -87.8408f, 2f)),
			new Placement(WeaponKind.Shotgun, BodyAnchor.Torso, new Vector3(-0.0771f, 0.9268f, -0.0225f), new Vector3(60.6132f, 85.7557f, -2f)),
			new Placement(WeaponKind.AssaultRifle, BodyAnchor.Torso, new Vector3(-0.273f, 0.4143f, -0.0093f), new Vector3(-0.001f, 90f, 0f)),
			new Placement(WeaponKind.Smg, BodyAnchor.Pelvis, new Vector3(-0.1851f, 0.4842f, 0.0274f), new Vector3(74.7447f, -11.7091f, -12f)),
			new Placement(WeaponKind.Pistol, BodyAnchor.Pelvis, new Vector3(0.0614f, 0.5366f, -0.0272f), new Vector3(75.4994f, -12.3929f, 12.0023f)),
			new Placement(WeaponKind.Knife, BodyAnchor.LeftThigh, new Vector3(0.2022f, 0.1581f, -0.2302f), new Vector3(-15.6668f, -32.5703f, -56.472f)),
			new Placement(WeaponKind.Knuckles, BodyAnchor.Pelvis, new Vector3(0.0375f, 0.1078f, 0.0502f), new Vector3(-97.8997f, 0f, -174.3403f))
		};

		private static readonly IReadOnlyDictionary<BodyAnchor, string> AnchorNames = new Dictionary<BodyAnchor, string>
		{
			[BodyAnchor.Pelvis] = string.Empty,
			[BodyAnchor.Torso] = "Body",
			[BodyAnchor.LeftThigh] = "LegUpper_L"
		};

		private Player _player;

		private WeaponProxy[] _proxies;

		private Item?[] _desired;

		internal static void Attach(Player player)
		{
			WeaponDisplayController weaponDisplayController = ((Component)player).GetComponent<WeaponDisplayController>() ?? ((Component)player).gameObject.AddComponent<WeaponDisplayController>();
			weaponDisplayController.Initialize(player);
		}

		internal static void ValidatePlacements()
		{
			int length = Enum.GetValues(typeof(WeaponKind)).Length;
			if (Placements.Length != length || Placements.Where((Placement placement, int index) => placement.Kind != (WeaponKind)index).Any())
			{
				throw new InvalidOperationException("Every supported weapon needs exactly one body placement.");
			}
		}

		private void Initialize(Player player)
		{
			_player = player;
			if (_proxies == null)
			{
				int layer = FindBodyLayer(player);
				_proxies = Placements.Select((Placement placement) => new WeaponProxy(ResolveAnchor(player, placement), placement, layer)).ToArray();
				_desired = (Item?[])(object)new Item[Placements.Length];
			}
		}

		private void LateUpdate()
		{
			if (!Object.op_Implicit((Object)(object)_player) || _proxies == null)
			{
				return;
			}
			if (_player.Body._isOldModel)
			{
				HideAllWeapons();
				return;
			}
			CollectDesiredWeapons();
			for (int i = 0; i < _proxies.Length; i++)
			{
				_proxies[i].Show(_desired[i]);
			}
		}

		private void HideAllWeapons()
		{
			WeaponProxy[] proxies = _proxies;
			foreach (WeaponProxy weaponProxy in proxies)
			{
				weaponProxy.Show(null);
			}
		}

		private void CollectDesiredWeapons()
		{
			Array.Clear(_desired, 0, _desired.Length);
			Item heldItem = _player.Holding.HeldItem;
			Item syncedCurItem = _player.Inventory.SyncedCurItem;
			foreach (KeyValuePair<byte, Item> item in _player.Inventory._items)
			{
				Item value = item.Value;
				if (Object.op_Implicit((Object)(object)value) && !((Object)(object)value == (Object)(object)heldItem) && !((Object)(object)value == (Object)(object)syncedCurItem))
				{
					WeaponKind? weaponKind = WeaponClassifier.Classify(value);
					if (weaponKind.HasValue && !Object.op_Implicit((Object)(object)_desired[(int)weaponKind.Value]))
					{
						_desired[(int)weaponKind.Value] = value;
					}
				}
			}
		}

		private static int FindBodyLayer(Player player)
		{
			SkinnedMeshRenderer? obj = ((Component)player).GetComponentsInChildren<SkinnedMeshRenderer>(true).FirstOrDefault();
			if (obj == null)
			{
				return ((Component)player).gameObject.layer;
			}
			return ((Component)obj).gameObject.layer;
		}

		private static Transform ResolveAnchor(Player player, Placement placement)
		{
			string anchorName = AnchorNames[placement.Anchor];
			if (anchorName.Length == 0)
			{
				return player.Body.LowerBody;
			}
			Transform val = ((IEnumerable<Transform>)((Component)player.Body.LowerBody).GetComponentsInChildren<Transform>(true)).FirstOrDefault((Func<Transform, bool>)((Transform transform) => ((Object)transform).name == anchorName));
			if (Object.op_Implicit((Object)(object)val))
			{
				return val;
			}
			Plugin.Log.LogWarning((object)$"Body anchor '{anchorName}' was not found for {placement.Kind}; using LowerBody.");
			return player.Body.LowerBody;
		}
	}
	internal sealed class WeaponProxy
	{
		private readonly GameObject _root;

		private readonly Transform _visual;

		private readonly int _layer;

		private Item? _item;

		private byte _skin;

		internal WeaponProxy(Transform parent, Placement placement, int layer)
		{
			//IL_0023: Unknown result type (might be due to invalid IL or missing references)
			//IL_0028: Unknown result type (might be due to invalid IL or missing references)
			//IL_0034: Expected O, but got Unknown
			//IL_0053: Unknown result type (might be due to invalid IL or missing references)
			//IL_006a: Unknown result type (might be due to invalid IL or missing references)
			//IL_006f: Unknown result type (might be due to invalid IL or missing references)
			//IL_007e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0083: Unknown result type (might be due to invalid IL or missing references)
			//IL_008b: Expected O, but got Unknown
			_layer = layer;
			_root = new GameObject(placement.Kind.ToString())
			{
				layer = layer
			};
			_root.transform.SetParent(parent, false);
			_root.transform.localPosition = placement.Position;
			_root.transform.localRotation = Quaternion.Euler(placement.Rotation);
			GameObject val = new GameObject("Visual")
			{
				layer = layer
			};
			_visual = val.transform;
			_visual.SetParent(_root.transform, false);
			_root.SetActive(false);
		}

		internal void Show(Item? item)
		{
			if (!Object.op_Implicit((Object)(object)item))
			{
				_root.SetActive(false);
				return;
			}
			if ((Object)(object)item != (Object)(object)_item)
			{
				RebuildVisuals(item);
			}
			else if (item.CurSkin != _skin)
			{
				RefreshMaterials(item);
			}
			_item = item;
			_skin = item.CurSkin;
			if (!_root.activeSelf)
			{
				_root.SetActive(true);
			}
		}

		private void RefreshMaterials(Item item)
		{
			Renderer[] componentsInChildren = ((Component)item).GetComponentsInChildren<Renderer>(true);
			Renderer[] componentsInChildren2 = ((Component)_visual).GetComponentsInChildren<Renderer>(true);
			int num = Math.Min(componentsInChildren.Length, componentsInChildren2.Length);
			for (int i = 0; i < num; i++)
			{
				componentsInChildren2[i].sharedMaterials = componentsInChildren[i].sharedMaterials;
			}
		}

		private void RebuildVisuals(Item item)
		{
			//IL_000c: Unknown result type (might be due to invalid IL or missing references)
			//IL_001c: Unknown result type (might be due to invalid IL or missing references)
			//IL_002c: Unknown result type (might be due to invalid IL or missing references)
			//IL_007b: Unknown result type (might be due to invalid IL or missing references)
			//IL_008b: Unknown result type (might be due to invalid IL or missing references)
			ClearVisuals();
			_visual.localRotation = Quaternion.identity;
			_visual.localScale = Vector3.one;
			_visual.localPosition = Vector3.zero;
			((Component)_visual).gameObject.SetActive(false);
			GameObject val = Object.Instantiate<GameObject>(((Component)item).gameObject, _visual, false);
			((Object)val).name = ((Object)((Component)item).gameObject).name + " Body Display";
			val.transform.localPosition = Vector3.zero;
			val.transform.localRotation = Quaternion.identity;
			Sanitize(val);
			val.SetActive(true);
			((Component)_visual).gameObject.SetActive(true);
			if (!val.GetComponentsInChildren<Renderer>(true).Any(IsMeshRenderer))
			{
				Plugin.Log.LogWarning((object)("No visible mesh renderers were copied for '" + ((Object)((Component)item).gameObject).name + "'."));
			}
		}

		private void ClearVisuals()
		{
			for (int num = _visual.childCount - 1; num >= 0; num--)
			{
				Object.Destroy((Object)(object)((Component)_visual.GetChild(num)).gameObject);
			}
		}

		private void Sanitize(GameObject clone)
		{
			for (int i = 0; i < 3; i++)
			{
				if (!RemoveNonVisualComponents(clone))
				{
					break;
				}
			}
			Transform[] componentsInChildren = clone.GetComponentsInChildren<Transform>(true);
			foreach (Transform val in componentsInChildren)
			{
				((Component)val).gameObject.layer = _layer;
			}
			Component[] array = (from component in clone.GetComponentsInChildren<Component>(true)
				where !IsVisualComponent(component)
				select component).ToArray();
			if (array.Length != 0)
			{
				Plugin.Log.LogWarning((object)("Visual clone '" + ((Object)clone).name + "' retained components: " + string.Join(", ", array.Select((Component component) => ((object)component).GetType().Name).Distinct())));
			}
		}

		private static bool RemoveNonVisualComponents(GameObject clone)
		{
			Component[] array = (from component in clone.GetComponentsInChildren<Component>(true)
				where !IsVisualComponent(component)
				select component).ToArray();
			for (int num = array.Length - 1; num >= 0; num--)
			{
				Object.DestroyImmediate((Object)(object)array[num]);
			}
			return array.Length != 0;
		}

		private static bool IsVisualComponent(Component component)
		{
			if (component is Transform || component is Renderer || component is MeshFilter || component is Animator || component is LODGroup)
			{
				return true;
			}
			return false;
		}

		private static bool IsMeshRenderer(Renderer renderer)
		{
			if (renderer is MeshRenderer || renderer is SkinnedMeshRenderer)
			{
				return true;
			}
			return false;
		}
	}
	internal static class WeaponClassifier
	{
		private static readonly (string Token, WeaponKind Kind)[] RangedNames = new(string, WeaponKind)[6]
		{
			("assaultrifle", WeaponKind.AssaultRifle),
			("sniper", WeaponKind.Sniper),
			("shotgun", WeaponKind.Shotgun),
			("submachinegun", WeaponKind.Smg),
			("smg", WeaponKind.Smg),
			("pistol", WeaponKind.Pistol)
		};

		private static readonly HashSet<byte> ReportedUnknownIds = new HashSet<byte>();

		internal static WeaponKind? Classify(Item item)
		{
			Melee val = (Melee)(object)((item is Melee) ? item : null);
			if (val != null)
			{
				return val.UsePunchSoundOnHit ? WeaponKind.Knuckles : WeaponKind.Knife;
			}
			if (!(item is Weapon))
			{
				return null;
			}
			string text = Normalize(((Object)((Component)item).gameObject).name);
			(string, WeaponKind)[] rangedNames = RangedNames;
			for (int i = 0; i < rangedNames.Length; i++)
			{
				var (value, value2) = rangedNames[i];
				if (text.Contains(value))
				{
					return value2;
				}
			}
			if (ReportedUnknownIds.Add(item.ID))
			{
				Plugin.Log.LogWarning((object)$"No body placement is defined for ranged weapon '{((Object)((Component)item).gameObject).name}' (ID {item.ID}).");
			}
			return null;
		}

		private static string Normalize(string value)
		{
			return value.Replace("(Clone)", string.Empty).Replace(" ", string.Empty).Replace("_", string.Empty)
				.Replace("-", string.Empty)
				.ToLowerInvariant();
		}
	}
	internal readonly record struct Placement(WeaponKind Kind, BodyAnchor Anchor, Vector3 Position, Vector3 Rotation);
	internal enum BodyAnchor
	{
		Pelvis,
		Torso,
		LeftThigh
	}
	internal enum WeaponKind
	{
		Sniper,
		Shotgun,
		AssaultRifle,
		Smg,
		Pistol,
		Knife,
		Knuckles
	}
}
namespace System.Diagnostics.CodeAnalysis
{
	[AttributeUsage(AttributeTargets.Parameter, Inherited = false)]
	[ExcludeFromCodeCoverage]
	internal sealed class ConstantExpectedAttribute : Attribute
	{
		public object? Min { get; set; }

		public object? Max { get; set; }
	}
	[AttributeUsage(AttributeTargets.Assembly | AttributeTargets.Module | AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Enum | AttributeTargets.Constructor | AttributeTargets.Method | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Interface | AttributeTargets.Delegate, Inherited = false)]
	[ExcludeFromCodeCoverage]
	internal sealed class ExperimentalAttribute : Attribute
	{
		public string DiagnosticId { get; }

		public string? UrlFormat { get; set; }

		public ExperimentalAttribute(string diagnosticId)
		{
			DiagnosticId = diagnosticId;
		}
	}
	[AttributeUsage(AttributeTargets.Method | AttributeTargets.Property, Inherited = false, AllowMultiple = true)]
	[ExcludeFromCodeCoverage]
	internal sealed class MemberNotNullAttribute : Attribute
	{
		public string[] Members { get; }

		public MemberNotNullAttribute(string member)
		{
			Members = new string[1] { member };
		}

		public MemberNotNullAttribute(params string[] members)
		{
			Members = members;
		}
	}
	[AttributeUsage(AttributeTargets.Method | AttributeTargets.Property, Inherited = false, AllowMultiple = true)]
	[ExcludeFromCodeCoverage]
	internal sealed class MemberNotNullWhenAttribute : Attribute
	{
		public bool ReturnValue { get; }

		public string[] Members { get; }

		public MemberNotNullWhenAttribute(bool returnValue, string member)
		{
			ReturnValue = returnValue;
			Members = new string[1] { member };
		}

		public MemberNotNullWhenAttribute(bool returnValue, params string[] members)
		{
			ReturnValue = returnValue;
			Members = members;
		}
	}
	[AttributeUsage(AttributeTargets.Constructor, AllowMultiple = false, Inherited = false)]
	[ExcludeFromCodeCoverage]
	internal sealed class SetsRequiredMembersAttribute : Attribute
	{
	}
	[AttributeUsage(AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Parameter, AllowMultiple = false, Inherited = false)]
	[ExcludeFromCodeCoverage]
	internal sealed class StringSyntaxAttribute : Attribute
	{
		public const string CompositeFormat = "CompositeFormat";

		public const string DateOnlyFormat = "DateOnlyFormat";

		public const string DateTimeFormat = "DateTimeFormat";

		public const string EnumFormat = "EnumFormat";

		public const string GuidFormat = "GuidFormat";

		public const string Json = "Json";

		public const string NumericFormat = "NumericFormat";

		public const string Regex = "Regex";

		public const string TimeOnlyFormat = "TimeOnlyFormat";

		public const string TimeSpanFormat = "TimeSpanFormat";

		public const string Uri = "Uri";

		public const string Xml = "Xml";

		public string Syntax { get; }

		public object?[] Arguments { get; }

		public StringSyntaxAttribute(string syntax)
		{
			Syntax = syntax;
			Arguments = new object[0];
		}

		public StringSyntaxAttribute(string syntax, params object?[] arguments)
		{
			Syntax = syntax;
			Arguments = arguments;
		}
	}
	[AttributeUsage(AttributeTargets.Method | AttributeTargets.Property | AttributeTargets.Parameter, AllowMultiple = false, Inherited = false)]
	[ExcludeFromCodeCoverage]
	internal sealed class UnscopedRefAttribute : Attribute
	{
	}
}
namespace System.Runtime.Versioning
{
	[AttributeUsage(AttributeTargets.Assembly | AttributeTargets.Module | AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Enum | AttributeTargets.Constructor | AttributeTargets.Method | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Interface | AttributeTargets.Delegate, Inherited = false)]
	[ExcludeFromCodeCoverage]
	internal sealed class RequiresPreviewFeaturesAttribute : Attribute
	{
		public string? Message { get; }

		public string? Url { get; set; }

		public RequiresPreviewFeaturesAttribute()
		{
		}

		public RequiresPreviewFeaturesAttribute(string? message)
		{
			Message = message;
		}
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
	[AttributeUsage(AttributeTargets.Parameter, AllowMultiple = false, Inherited = false)]
	[ExcludeFromCodeCoverage]
	internal sealed class CallerArgumentExpressionAttribute : Attribute
	{
		public string ParameterName { get; }

		public CallerArgumentExpressionAttribute(string parameterName)
		{
			ParameterName = parameterName;
		}
	}
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Interface, Inherited = false)]
	[ExcludeFromCodeCoverage]
	internal sealed class CollectionBuilderAttribute : Attribute
	{
		public Type BuilderType { get; }

		public string MethodName { get; }

		public CollectionBuilderAttribute(Type builderType, string methodName)
		{
			BuilderType = builderType;
			MethodName = methodName;
		}
	}
	[AttributeUsage(AttributeTargets.All, AllowMultiple = true, Inherited = false)]
	[ExcludeFromCodeCoverage]
	internal sealed class CompilerFeatureRequiredAttribute : Attribute
	{
		public const string RefStructs = "RefStructs";

		public const string RequiredMembers = "RequiredMembers";

		public string FeatureName { get; }

		public bool IsOptional { get; set; }

		public CompilerFeatureRequiredAttribute(string featureName)
		{
			FeatureName = featureName;
		}
	}
	[AttributeUsage(AttributeTargets.Parameter, AllowMultiple = false, Inherited = false)]
	[ExcludeFromCodeCoverage]
	internal sealed class InterpolatedStringHandlerArgumentAttribute : Attribute
	{
		public string[] Arguments { get; }

		public InterpolatedStringHandlerArgumentAttribute(string argument)
		{
			Arguments = new string[1] { argument };
		}

		public InterpolatedStringHandlerArgumentAttribute(params string[] arguments)
		{
			Arguments = arguments;
		}
	}
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct, AllowMultiple = false, Inherited = false)]
	[ExcludeFromCodeCoverage]
	internal sealed class InterpolatedStringHandlerAttribute : Attribute
	{
	}
	[EditorBrowsable(EditorBrowsableState.Never)]
	[ExcludeFromCodeCoverage]
	internal static class IsExternalInit
	{
	}
	[AttributeUsage(AttributeTargets.Method, Inherited = false)]
	[ExcludeFromCodeCoverage]
	internal sealed class ModuleInitializerAttribute : Attribute
	{
	}
	[AttributeUsage(AttributeTargets.Constructor | AttributeTargets.Method | AttributeTargets.Property, AllowMultiple = false, Inherited = false)]
	[ExcludeFromCodeCoverage]
	internal sealed class OverloadResolutionPriorityAttribute : Attribute
	{
		public int Priority { get; }

		public OverloadResolutionPriorityAttribute(int priority)
		{
			Priority = priority;
		}
	}
	[AttributeUsage(AttributeTargets.Parameter, Inherited = true, AllowMultiple = false)]
	[ExcludeFromCodeCoverage]
	internal sealed class ParamCollectionAttribute : Attribute
	{
	}
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Property | AttributeTargets.Field, AllowMultiple = false, Inherited = false)]
	[ExcludeFromCodeCoverage]
	internal sealed class RequiredMemberAttribute : Attribute
	{
	}
	[AttributeUsage(AttributeTargets.Parameter, Inherited = false)]
	[EditorBrowsable(EditorBrowsableState.Never)]
	[ExcludeFromCodeCoverage]
	internal sealed class RequiresLocationAttribute : Attribute
	{
	}
	[AttributeUsage(AttributeTargets.Module | AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Constructor | AttributeTargets.Method | AttributeTargets.Property | AttributeTargets.Event | AttributeTargets.Interface, Inherited = false)]
	[ExcludeFromCodeCoverage]
	internal sealed class SkipLocalsInitAttribute : Attribute
	{
	}
}