ArceDev-FishEffects icon

FishEffects

Every edible creature grants a predictable good, bad, or deeply questionable effect based on its species and cooking state.

By ArceDev

CHANGELOG

Changelog

[Unreleased]

0.5.3 - 2026-08-31

Changed

  • Updated Native Status UI to 0.2.1.

0.5.2 - 2026-08-31

  • Replaced the package icon with a poisoned fisherman visibly affected after eating a fish.

0.5.1 - 2026-08-31

  • Colored only each effect name in the inspection card to match its HUD indicator.

0.5.0 - 2026-08-31

  • Replaced redundant health and fullness bonuses with Regeneration, Agility, Fast Bite, Resistance, and Slowness.
  • Added deterministic species assignments and raw/cooked durations for every timed effect.
  • Kept native Poison for dangerous raw creatures and native Fire for food cooked beyond 125%.
  • Added server-authoritative Regeneration, Fast Bite, and Resistance behavior.
  • Added local movement modifiers for Agility and Slowness.
  • Added native-style duration indicators and white-alpha masks for all custom effects.
  • Added simultaneous effect support with duration refresh instead of strength stacking.
  • Updated the Native Status UI dependency to 0.2.0.

0.4.0 - 2026-08-31

  • Migrated the Luck indicator to the reusable Native Status UI library.
  • Added Native Status UI 0.1.0 as a required dependency.

0.3.3 - 2026-08-31

  • Clamped the clover texture UVs to prevent repeated copies appearing around the animated icon.

0.3.2 - 2026-08-31

  • Replaced the traced clover with a clean 960×960 white-alpha mask.
  • Restored the native animated vitals material for the Luck icon.

0.3.1 - 2026-08-31

  • Fixed the clover icon inheriting the fire shader's rotation and distortion.
  • Preserved the clover's aspect ratio in the native HUD slot.

0.3.0 - 2026-08-31

  • Added a native-style Luck duration indicator using the supplied clover artwork.
  • Synchronized Luck activation to the affected player's client.

0.2.0 - 2026-08-31

  • Added a 60-second Luck effect after eating Drip creatures.
  • Added a second weight roll while Luck is active and kept the better result.
  • Reused the active weight generator without hardcoded size limits.
  • Added the Drip Luck reward to the live inspection card.

0.1.0 - 2026-08-31

  • Added deterministic species and cookness-based food effects.
  • Added native health, fullness, damage, poison, and fire outcomes.
  • Added compatibility with normal eating and Feed Friends.
  • Added live effect information to the native food inspection card.