ArceDev-NativeStatusUI icon

NativeStatusUI

Developer library for adding timed status icons that match How to Fish's native vitals UI.

By ArceDev
Last updated 2 days ago
Total downloads 681
Total rating 0 
Categories Mods Libraries
Dependency string ArceDev-NativeStatusUI-0.2.1
Dependants 1 other package depends on this package

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2305 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2305

README

Native Status UI

Native Status UI is a small developer library for adding timed status indicators that match How to Fish's native fire and poison interface.

It handles native UI cloning, compact active-icon positioning, animated materials, texture clamping, color tinting, duration fill, and cleanup. It does not create gameplay effects or synchronize status activation over the network.

For mod developers

Register a white-alpha PNG mask once, then activate it on the local client:

using NativeStatusUI;
using UnityEngine;

NativeStatus.Register("YourTeam.YourMod.Luck", pngBytes, new Color(0.35f, 0.9f, 0.4f));
NativeStatus.Activate("YourTeam.YourMod.Luck", 60f);

Identifiers must be unique across installed mods. PNG masks should be square, centered, padded, white on transparency, and designed to remain readable under the native animated material. Only active custom indicators occupy HUD slots, so multiple registered effects do not leave gaps when hidden.

Installation

Install with Thunderstore Mod Manager, or copy ArceDev.NativeStatusUI.dll into BepInEx/plugins/ for a manual BepInEx installation.

Requirements

  • How to Fish
  • BepInExPack 5.4.2305

Multiplayer

Native Status UI is client-side presentation only. A dependent mod decides how effects are created and synchronized. Every player who wants to see a dependent mod's custom indicators must install this library and that mod.

Roadmap

  • Permanent indicators without a duration fill.
  • Stack or charge counters on an indicator.
  • Per-indicator animation and material controls.
  • Optional diagnostics for invalid masks, duplicate identifiers, and early activation.

AI Disclosure

This mod was developed with assistance from generative AI for programming, documentation, and promotional artwork. The author reviewed, tested, and approved the final implementation and assets.