NativeStatusUI
Developer library for adding timed status icons that match How to Fish's native vitals UI.
By ArceDev
| Date uploaded | 2 days ago |
| Version | 0.2.0 |
| Download link | ArceDev-NativeStatusUI-0.2.0.zip |
| Downloads | 36 |
| Dependency string | ArceDev-NativeStatusUI-0.2.0 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2305README
Native Status UI
Native Status UI is a small developer library for adding timed status indicators that match How to Fish's native fire and poison interface.
It handles native UI cloning, compact active-icon positioning, animated materials, texture clamping, color tinting, duration fill, and cleanup. It does not create gameplay effects or synchronize status activation over the network.
For mod developers
Register a white-alpha PNG mask once, then activate it on the local client:
using NativeStatusUI;
using UnityEngine;
NativeStatus.Register("YourTeam.YourMod.Luck", pngBytes, new Color(0.35f, 0.9f, 0.4f));
NativeStatus.Activate("YourTeam.YourMod.Luck", 60f);
Identifiers must be unique across installed mods. PNG masks should be square, centered, padded, white on transparency, and designed to remain readable under the native animated material. Only active custom indicators occupy HUD slots, so multiple registered effects do not leave gaps when hidden.
Installation
Install with Thunderstore Mod Manager, or copy ArceDev.NativeStatusUI.dll into BepInEx/plugins/ for a manual BepInEx installation.
Requirements
- How to Fish
- BepInExPack 5.4.2305
Multiplayer
Native Status UI is client-side presentation only. A dependent mod decides how effects are created and synchronized. Every player who wants to see a dependent mod's custom indicators must install this library and that mod.
Roadmap
- Permanent indicators without a duration fill.
- Stack or charge counters on an indicator.
- Per-indicator animation and material controls.
- Optional diagnostics for invalid masks, duplicate identifiers, and early activation.
AI Disclosure
This mod was developed with assistance from generative AI for programming, documentation, and promotional artwork. The author reviewed, tested, and approved the final implementation and assets.
CHANGELOG
Changelog
[Unreleased]
0.2.1 - 2026-08-31
Fixed
- Fixed repeated
NullReferenceExceptionerrors after the native poison status UI is destroyed or replaced.
0.2.0 - 2026-08-31
- Added compact runtime layout for multiple active custom status indicators.
- Hidden registered indicators no longer reserve empty HUD slots.
0.1.0 - 2026-08-31
- Added public registration, activation, and hiding of native-style timed status indicators.
- Added native vitals layout, animated material, tint, fill, and texture-clamping support.