Decompiled source of UncookableItems v0.5.0

UncookableItems.dll

Decompiled 2 hours ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using FishNet;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyCompany("UncookableItems")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("UncookableItems")]
[assembly: AssemblyTitle("UncookableItems")]
[assembly: AssemblyVersion("1.0.0.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace UncookableItems
{
	public static class Cookability
	{
		private static ConfigEntry<bool> _weaponsCookable;

		private static ConfigEntry<bool> _toolsCookable;

		private static ConfigEntry<bool> _resetUncookableItems;

		private static readonly FieldInfo _cooknessField = AccessTools.Field(typeof(Item), "_cookness");

		private static readonly PropertyInfo _cooknessValueProp = _cooknessField.FieldType.GetProperty("Value");

		public static bool IsServer => InstanceFinder.IsServerStarted;

		public static void Init(ConfigFile config)
		{
			_weaponsCookable = config.Bind<bool>("Cooking", "WeaponsUncookable", true, "If true, weapons can't be cooked (grill, lava, etc).");
			_toolsCookable = config.Bind<bool>("Cooking", "ToolsUncookable", true, "If true, non-weapon tools can't be cooked.");
			_resetUncookableItems = config.Bind<bool>("Resetting", "ResetUncookableItems", true, "If true, sets Cookness back to 0 on items that shouldn't be cookable (like anything cooked before installing) every few seconds. Set to false to disable this safety without disabling the mod.");
		}

		public static bool CanCook(Item item)
		{
			if ((Object)(object)item == (Object)null)
			{
				return false;
			}
			if (item is Weapon)
			{
				return !_weaponsCookable.Value;
			}
			if (item is Tool)
			{
				return !_toolsCookable.Value;
			}
			return true;
		}

		public static void ResetIfNeeded(Item item)
		{
			if (_resetUncookableItems.Value && !CanCook(item))
			{
				object value = _cooknessField.GetValue(item);
				float num = (float)_cooknessValueProp.GetValue(value);
				if (num > 0f)
				{
					_cooknessValueProp.SetValue(value, 0f);
					_cooknessField.SetValue(item, value);
				}
			}
		}
	}
	[BepInPlugin("mossbug.htf.uncookableitems", "Uncookable Items", "0.4")]
	public class CookabilityPlugin : BaseUnityPlugin
	{
		private Harmony _harmony;

		private const float SweepIntervalSeconds = 5f;

		private void Awake()
		{
			//IL_0013: Unknown result type (might be due to invalid IL or missing references)
			//IL_001d: Expected O, but got Unknown
			Cookability.Init(((BaseUnityPlugin)this).Config);
			_harmony = new Harmony("mossbug.htf.uncookableitems");
			_harmony.PatchAll();
			((MonoBehaviour)this).InvokeRepeating("SweepUncookableItems", 5f, 5f);
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Uncookable Items mod loaded and patches applied.");
		}

		private void SweepUncookableItems()
		{
			if (Cookability.IsServer)
			{
				Item[] array = Object.FindObjectsByType<Item>();
				foreach (Item item in array)
				{
					Cookability.ResetIfNeeded(item);
				}
			}
		}
	}
}
namespace UncookableItems.Patches
{
	[HarmonyPatch(typeof(Item), "CookItem")]
	public static class Patch_Item_CookItem
	{
		private static bool Prefix(Item __instance)
		{
			return Cookability.CanCook(__instance);
		}
	}
	[HarmonyPatch(typeof(Item), "CookWithlava")]
	public static class Patch_Item_CookWithlava
	{
		private static bool Prefix(Item __instance)
		{
			return Cookability.CanCook(__instance);
		}
	}
}