Decompiled source of HowToFishPvp v1.0.1

plugins/HowToFishPvp.dll

Decompiled 15 hours ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Globalization;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using System.Text;
using BepInEx;
using FishNet.Connection;
using FishNet.Object;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Steamworks;
using TMPro;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.Rendering;
using UnityEngine.SceneManagement;
using UnityEngine.UI;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyCompany("HowToFishPvp")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("HowToFishPvp")]
[assembly: AssemblyTitle("HowToFishPvp")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace HowToFishPvp
{
	[HarmonyPatch]
	internal static class DeathPatch
	{
		[HarmonyPatch(typeof(PlayerUI), "ToggleDeathUI")]
		[HarmonyPrefix]
		private static bool SkipDeathUi(bool to)
		{
			if (!PvpSession.Queued)
			{
				return true;
			}
			return !to;
		}

		[HarmonyPatch(typeof(PlayerDeathCam), "EnableDeathCam")]
		[HarmonyPrefix]
		private static bool SkipDeathCam()
		{
			if (!PvpSession.Queued)
			{
				return true;
			}
			if (PvpSession.Phase == PvpPhase.MatchOver || PvpSession.Phase == PvpPhase.Fighting)
			{
				return true;
			}
			return false;
		}

		[HarmonyPatch(typeof(PlayerDying), "DeathEffects")]
		[HarmonyPrefix]
		private static bool SkipHideBody()
		{
			if (!PvpSession.Queued)
			{
				return true;
			}
			if (PvpLobby.IsSkyLobby() || Time.time < PvpSession.ProtectUntil)
			{
				return false;
			}
			return true;
		}

		[HarmonyPatch(typeof(PlayerDying), "LocalRespawn")]
		[HarmonyPrefix]
		private static bool SkipGiveUpRespawn()
		{
			return !PvpSession.Queued;
		}

		[HarmonyPatch(typeof(DeadPlayer), "PrimaryInput")]
		[HarmonyPrefix]
		private static bool SkipSlapRevive()
		{
			return !PvpSession.Queued;
		}

		[HarmonyPatch(typeof(PlayerDying), "ResurrectEffect")]
		[HarmonyPostfix]
		private static void AfterResurrect(PlayerDying __instance)
		{
			if (PvpSession.Queued && !((Object)(object)__instance == (Object)null))
			{
				Player val = null;
				try
				{
					object? value = AccessTools.Field(typeof(PlayerDying), "_player").GetValue(__instance);
					val = (Player)((value is Player) ? value : null);
				}
				catch
				{
				}
				if (!((Object)(object)val == (Object)null))
				{
					PvpController.RestorePlayerView(val);
				}
			}
		}

		[HarmonyPatch(typeof(Player), "LocalTeleport")]
		[HarmonyPostfix]
		private static void AfterTeleport(Player __instance)
		{
			if (PvpSession.Queued && !((Object)(object)__instance == (Object)null) && !PvpController.QuietTeleport && (PvpSession.Phase != PvpPhase.Fighting || !((Object)(object)__instance.Dying != (Object)null) || !__instance.Dying.IsDead))
			{
				PvpController.RestoreVisuals(__instance);
			}
		}

		[HarmonyPatch(typeof(Player), "get_BlockInputs")]
		[HarmonyPostfix]
		private static void FreezeDuringCountdown(ref bool __result)
		{
			if (PvpSession.Queued && PvpSession.Phase == PvpPhase.Countdown && PvpSession.CountdownDisplay >= 1 && !PvpLobby.IsSkyLobby())
			{
				__result = true;
			}
		}
	}
	[HarmonyPatch(typeof(Server), "RpcLogic___HitPlayer___2449261505")]
	internal static class HitPatch
	{
		private static void Postfix(Player __0, Player __5)
		{
			if (PvpSession.MatchRunning && PvpSession.Phase == PvpPhase.Fighting && !((Object)(object)__0 == (Object)null) && !((Object)(object)__0.Vitals == (Object)null) && __0.Vitals.Health <= 0 && !((Object)(object)__5 == (Object)null) && !((Object)(object)__5 == (Object)(object)__0))
			{
				PvpSession.EnsurePlayer(__5);
			}
		}
	}
	[HarmonyPatch(typeof(PlayerVitals))]
	internal static class HungerPatch
	{
		[HarmonyPrefix]
		[HarmonyPatch("LowerFullnessTick")]
		private static bool SkipHungerTick()
		{
			return !PvpSession.Queued;
		}

		[HarmonyPrefix]
		[HarmonyPatch("DamageFromFullness")]
		private static bool SkipHungerDamage()
		{
			return !PvpSession.Queued;
		}

		[HarmonyPrefix]
		[HarmonyPatch("LowerFullness")]
		private static bool SkipLoseFullness()
		{
			return !PvpSession.Queued;
		}
	}
	internal static class IslandPatch
	{
		private static float _nextClean;

		private static bool InPvp()
		{
			if (PvpSession.Queued || MenuPatch.PvpSelected)
			{
				return true;
			}
			try
			{
				if (PvpSync.LobbySaysPvp())
				{
					return true;
				}
			}
			catch
			{
			}
			try
			{
				ServerSaveObject curServerSave = SaveManager.CurServerSave;
				if (curServerSave != null && !string.IsNullOrEmpty(curServerSave.Name) && curServerSave.Name.IndexOf("PVP", StringComparison.OrdinalIgnoreCase) >= 0)
				{
					return true;
				}
			}
			catch
			{
			}
			return false;
		}

		internal static void TickClean()
		{
			if (InPvp() && !(Time.unscaledTime < _nextClean))
			{
				_nextClean = Time.unscaledTime + 0.35f;
				ClearBlack();
				KillTips();
			}
		}

		internal static void ClearBlack()
		{
			//IL_007d: Unknown result type (might be due to invalid IL or missing references)
			try
			{
				CanvasManager.ToggleBlackscreen(false, true, 0f);
			}
			catch
			{
			}
			try
			{
				object? value = AccessTools.Field(typeof(CanvasManager), "_instance").GetValue(null);
				CanvasManager val = (CanvasManager)((value is CanvasManager) ? value : null);
				if (!((Object)(object)val == (Object)null))
				{
					object? value2 = AccessTools.Field(typeof(CanvasManager), "_blackScreen").GetValue(val);
					Image val2 = (Image)((value2 is Image) ? value2 : null);
					if (!((Object)(object)val2 == (Object)null))
					{
						((Graphic)val2).color = new Color(0f, 0f, 0f, 0f);
						((Component)val2).gameObject.SetActive(false);
					}
				}
			}
			catch
			{
			}
		}

		internal static void KillTips()
		{
			try
			{
				if ((Object)(object)PlayerTutorial.Instance != (Object)null)
				{
					PlayerTutorial.Instance.SkipTutorial();
				}
			}
			catch
			{
			}
			try
			{
				PlayerTutorial instance = PlayerTutorial.Instance;
				if (!((Object)(object)instance == (Object)null))
				{
					object? value = AccessTools.Field(typeof(PlayerTutorial), "_tutorialGroup").GetValue(instance);
					CanvasGroup val = (CanvasGroup)((value is CanvasGroup) ? value : null);
					if ((Object)(object)val != (Object)null)
					{
						val.alpha = 0f;
						((Component)val).gameObject.SetActive(false);
					}
					object? value2 = AccessTools.Field(typeof(PlayerTutorial), "_tutorialHolder").GetValue(instance);
					RectTransform val2 = (RectTransform)((value2 is RectTransform) ? value2 : null);
					if ((Object)(object)val2 != (Object)null)
					{
						((Component)val2).gameObject.SetActive(false);
					}
					AccessTools.Field(typeof(PlayerTutorial), "_hide").SetValue(instance, true);
				}
			}
			catch
			{
			}
		}

		[HarmonyPatch(typeof(MainMenuManager), "CrashAnimation")]
		[HarmonyPrefix]
		private static bool SkipJoinCinematic()
		{
			if (!InPvp())
			{
				return true;
			}
			try
			{
				AccessTools.Field(typeof(MainMenuManager), "_isShowingCutscene").SetValue(null, true);
				MainMenuManager.InstantCrash();
			}
			catch
			{
			}
			try
			{
				Player.ToggleLocalPlayer(true);
			}
			catch
			{
			}
			PvpSession.EnsureQueued();
			ClearBlack();
			KillTips();
			return false;
		}

		[HarmonyPatch(typeof(MainMenuManager), "HideBoat")]
		[HarmonyPrefix]
		private static bool SkipHideBoatFade()
		{
			if (!InPvp())
			{
				return true;
			}
			try
			{
				AccessTools.Field(typeof(MainMenuManager), "_isShowingCutscene").SetValue(null, false);
			}
			catch
			{
			}
			ClearBlack();
			return false;
		}

		[HarmonyPatch(typeof(CanvasManager), "ToggleBlackscreen")]
		[HarmonyPrefix]
		private static bool SkipPvpBlackFade(bool to, ref bool instant)
		{
			if (!InPvp())
			{
				return true;
			}
			if (to)
			{
				return false;
			}
			instant = true;
			return true;
		}

		[HarmonyPatch(typeof(TutorialManager), "AddTutorial")]
		[HarmonyPrefix]
		private static bool SkipTutorial()
		{
			return !InPvp();
		}

		[HarmonyPatch(typeof(TutorialManager), "Start")]
		[HarmonyPrefix]
		private static bool SkipTutorialStart()
		{
			return !InPvp();
		}

		[HarmonyPatch(typeof(PlayerTutorial), "AddTutorial")]
		[HarmonyPrefix]
		private static bool SkipPlayerTutorial()
		{
			return !InPvp();
		}

		[HarmonyPatch(typeof(PlayerTutorial), "InitializeLocal")]
		[HarmonyPostfix]
		private static void AfterTutorialInit()
		{
			if (InPvp())
			{
				KillTips();
			}
		}

		[HarmonyPatch(typeof(OnlineIslandManager), "OnStartServer")]
		[HarmonyPostfix]
		private static void OnStartServerPostfix(OnlineIslandManager __instance)
		{
			if (!PvpSession.Queued)
			{
				return;
			}
			try
			{
				MenuPatch.ApplyPvpSaveIslands();
				PvpController.UnlockAllIslands();
				if ((Object)(object)__instance != (Object)null && ((NetworkBehaviour)__instance).IsServerInitialized)
				{
					__instance.SpawnIsland((byte)1);
				}
			}
			catch (Exception ex)
			{
				Debug.LogError((object)("[HowToFishPvp] OnStartServer island set failed: " + ex));
			}
			ClearBlack();
			KillTips();
		}

		[HarmonyPatch(typeof(OnlineIslandManager), "OnStartClient")]
		[HarmonyPostfix]
		private static void OnStartClientPostfix()
		{
			if (!PvpSession.Queued || PvpSession.MatchRunning)
			{
				return;
			}
			KillTips();
			ClearBlack();
			try
			{
				OnlineIslandManager.ToggleTeleportPlayers(true);
				IslandManager.LoadIsland((byte)1);
				IslandManager.OnIslandChange((byte)1);
			}
			catch (Exception ex)
			{
				Debug.LogError((object)("[HowToFishPvp] OnStartClient island load failed: " + ex));
			}
		}

		[HarmonyPatch(typeof(BoatManager), "TrySpawnBoat")]
		[HarmonyPrefix]
		private static bool SkipSpawnBoat()
		{
			return !InPvp();
		}

		[HarmonyPatch(typeof(BoatManager), "TryMoveBoat")]
		[HarmonyPrefix]
		private static bool SkipMoveBoat()
		{
			return !InPvp();
		}

		[HarmonyPatch(typeof(IslandManager), "OnIslandChange")]
		[HarmonyPostfix]
		private static void AfterIslandChange()
		{
			if (PvpSession.Queued)
			{
				PvpController.HideShops();
				PvpController.RestoreAllViews();
				ClearBlack();
				KillTips();
			}
		}
	}
	[HarmonyPatch]
	internal static class LobbyPatch
	{
		private static bool InSafePeriod()
		{
			if (PvpLobby.IsSkyLobby())
			{
				return true;
			}
			if (!PvpSession.Queued)
			{
				return false;
			}
			if (Time.time < PvpSession.ProtectUntil)
			{
				return true;
			}
			return PvpSession.Phase == PvpPhase.Countdown;
		}

		private static Player PlayerOf(PlayerMovement move)
		{
			if ((Object)(object)move == (Object)null)
			{
				return null;
			}
			try
			{
				object? value = AccessTools.Field(typeof(PlayerMovement), "_player").GetValue(move);
				return (Player)((value is Player) ? value : null);
			}
			catch
			{
				return null;
			}
		}

		[HarmonyPrefix]
		[HarmonyPatch(typeof(PlayerVitals), "TakeDamage")]
		private static bool SkipLobbyDamage()
		{
			return !InSafePeriod();
		}

		[HarmonyPrefix]
		[HarmonyPatch(typeof(PlayerVitals), "LocalHit")]
		private static bool SkipLobbyLocalHit()
		{
			return !InSafePeriod();
		}

		[HarmonyPrefix]
		[HarmonyPatch(typeof(PlayerVitals), "TickUpdate")]
		private static bool SkipLobbyTicks()
		{
			return !InSafePeriod();
		}

		[HarmonyPrefix]
		[HarmonyPatch(typeof(PlayerVitals), "FireTick")]
		private static bool SkipLobbyFire()
		{
			return !InSafePeriod();
		}

		[HarmonyPrefix]
		[HarmonyPatch(typeof(PlayerVitals), "PoisonTick")]
		private static bool SkipLobbyPoison()
		{
			return !InSafePeriod();
		}

		[HarmonyPrefix]
		[HarmonyPatch(typeof(PlayerMovement), "UnderWaterCheck")]
		private static bool SkipLobbyDrown(PlayerMovement __instance)
		{
			if (PvpBoats.IsStandingOnBoat(PlayerOf(__instance)))
			{
				return false;
			}
			return !InSafePeriod();
		}

		[HarmonyPrefix]
		[HarmonyPatch(typeof(Server), "HitPlayer")]
		private static bool SkipLobbyHit()
		{
			return !InSafePeriod();
		}

		[HarmonyPrefix]
		[HarmonyPatch(typeof(Server), "RpcLogic___HitPlayer___2449261505")]
		private static bool SkipLobbyHitRpc()
		{
			return !InSafePeriod();
		}
	}
	internal static class MenuPatch
	{
		[CompilerGenerated]
		private static class <>O
		{
			public static UnityAction <0>__StartPvpFromMenu;
		}

		private const string ButtonObjectName = "HowToFishPvpModeButton";

		internal static bool PvpSelected;

		private static Button _pvpButton;

		internal static void TryAttachIfNeeded()
		{
			ButtonManager manager = GetManager();
			if ((Object)(object)manager != (Object)null)
			{
				EnsurePvpButton(manager);
			}
		}

		[HarmonyPatch(typeof(ButtonManager), "Start")]
		[HarmonyPostfix]
		private static void StartPostfix(ButtonManager __instance)
		{
			try
			{
				EnsurePvpButton(__instance);
			}
			catch (Exception ex)
			{
				Debug.LogError((object)("[HowToFishPvp] Menu setup failed: " + ex));
			}
		}

		[HarmonyPatch(typeof(ButtonManager), "ToggleCreateServerButton")]
		[HarmonyPostfix]
		private static void KeepPvpClickable()
		{
			if ((Object)(object)_pvpButton != (Object)null)
			{
				((Selectable)_pvpButton).interactable = true;
				PaintEnabled(_pvpButton);
			}
		}

		[HarmonyPatch(typeof(ButtonManager), "CreateNewServer")]
		[HarmonyPrefix]
		private static void CreatePrefix(ButtonManager __instance)
		{
			if (PvpSelected)
			{
				QueuePvp(__instance);
			}
		}

		[HarmonyPatch(typeof(SaveManager), "CreateServer")]
		[HarmonyPostfix]
		private static void CreateServerPostfix()
		{
			if (PvpSession.Queued)
			{
				ApplyPvpSaveIslands();
			}
		}

		internal static void QueuePvp(ButtonManager manager)
		{
			PvpSelected = true;
			PvpSession.Queued = true;
			PvpSession.ResetMatch();
			PvpSession.Phase = PvpPhase.WaitingForPlayers;
			PvpSession.Banner = "PVP MODE";
			PvpSession.SubBanner = "Invite friends, then wait in-world";
			ApplyPvpSaveIslands();
			object? value = AccessTools.Field(typeof(ButtonManager), "_serverNameInputField").GetValue(manager);
			TMP_InputField val = (TMP_InputField)((value is TMP_InputField) ? value : null);
			if ((Object)(object)val != (Object)null && string.IsNullOrEmpty(val.text))
			{
				val.text = "PVP Arena";
			}
			AccessTools.Field(typeof(ButtonManager), "_useSteam").SetValue(manager, true);
			AccessTools.Field(typeof(ButtonManager), "_isPublic").SetValue(manager, false);
		}

		internal static void ApplyPvpSaveIslands()
		{
			ServerSaveObject curServerSave = SaveManager.CurServerSave;
			if (curServerSave != null)
			{
				curServerSave.SpawnedIsland = 1;
				curServerSave.MaxIsland = byte.MaxValue;
			}
		}

		internal static void StartPvpFromMenu()
		{
			ButtonManager manager = GetManager();
			if (!((Object)(object)manager == (Object)null))
			{
				QueuePvp(manager);
				object? value = AccessTools.Field(typeof(ButtonManager), "_serverNameInputField").GetValue(manager);
				TMP_InputField val = (TMP_InputField)((value is TMP_InputField) ? value : null);
				if ((Object)(object)val != (Object)null)
				{
					val.text = "PVP Arena";
				}
				AccessTools.Method(typeof(ButtonManager), "ToggleCreateServerButton", (Type[])null, (Type[])null).Invoke(manager, new object[1] { true });
				manager.CreateNewServer();
			}
		}

		private static ButtonManager GetManager()
		{
			object? value = AccessTools.Field(typeof(ButtonManager), "_instance").GetValue(null);
			ButtonManager val = (ButtonManager)((value is ButtonManager) ? value : null);
			if ((Object)(object)val == (Object)null)
			{
				val = Object.FindObjectOfType<ButtonManager>();
			}
			return val;
		}

		private static void EnsurePvpButton(ButtonManager manager)
		{
			//IL_00a7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b1: Expected O, but got Unknown
			//IL_00cb: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d6: Expected O, but got Unknown
			object? value = AccessTools.Field(typeof(ButtonManager), "_createServerButton").GetValue(manager);
			Button val = (Button)((value is Button) ? value : null);
			if ((Object)(object)val == (Object)null)
			{
				return;
			}
			Transform parent = ((Component)val).transform.parent;
			if ((Object)(object)parent == (Object)null)
			{
				return;
			}
			Transform val2 = parent.Find("HowToFishPvpModeButton");
			if ((Object)(object)val2 != (Object)null)
			{
				_pvpButton = ((Component)val2).GetComponent<Button>();
				BindHostButtons(val, _pvpButton);
				return;
			}
			_pvpButton = Object.Instantiate<Button>(val, parent);
			((Object)_pvpButton).name = "HowToFishPvpModeButton";
			((Component)_pvpButton).gameObject.SetActive(true);
			((Selectable)_pvpButton).interactable = true;
			_pvpButton.onClick = new ButtonClickedEvent();
			ButtonClickedEvent onClick = _pvpButton.onClick;
			object obj = <>O.<0>__StartPvpFromMenu;
			if (obj == null)
			{
				UnityAction val3 = StartPvpFromMenu;
				<>O.<0>__StartPvpFromMenu = val3;
				obj = (object)val3;
			}
			((UnityEvent)onClick).AddListener((UnityAction)obj);
			StripLocalization(((Component)_pvpButton).gameObject);
			BindHostButtons(val, _pvpButton);
		}

		private static void BindHostButtons(Button create, Button pvp)
		{
			//IL_0046: Unknown result type (might be due to invalid IL or missing references)
			//IL_0052: Unknown result type (might be due to invalid IL or missing references)
			//IL_005e: Unknown result type (might be due to invalid IL or missing references)
			//IL_006a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0076: Unknown result type (might be due to invalid IL or missing references)
			//IL_0082: Unknown result type (might be due to invalid IL or missing references)
			if (!((Object)(object)create == (Object)null) && !((Object)(object)pvp == (Object)null))
			{
				RectTransform component = ((Component)create).GetComponent<RectTransform>();
				RectTransform component2 = ((Component)pvp).GetComponent<RectTransform>();
				LayoutElement val = ((Component)component2).GetComponent<LayoutElement>();
				if ((Object)(object)val == (Object)null)
				{
					val = ((Component)pvp).gameObject.AddComponent<LayoutElement>();
				}
				val.ignoreLayout = true;
				component2.anchorMin = component.anchorMin;
				component2.anchorMax = component.anchorMax;
				component2.pivot = component.pivot;
				component2.sizeDelta = component.sizeDelta;
				component2.offsetMin = component.offsetMin;
				component2.offsetMax = component.offsetMax;
				PvpHostButtons pvpHostButtons = ((Component)pvp).GetComponent<PvpHostButtons>();
				if ((Object)(object)pvpHostButtons == (Object)null)
				{
					pvpHostButtons = ((Component)pvp).gameObject.AddComponent<PvpHostButtons>();
				}
				pvpHostButtons.CreateRt = component;
				pvpHostButtons.PvpRt = component2;
				if ((Object)(object)((Component)pvp).GetComponent<PvpButtonLabel>() == (Object)null)
				{
					((Component)pvp).gameObject.AddComponent<PvpButtonLabel>();
				}
				ApplyPvpLabel(((Component)pvp).gameObject);
				PaintEnabled(pvp);
			}
		}

		private static void PaintEnabled(Button btn)
		{
			//IL_0012: Unknown result type (might be due to invalid IL or missing references)
			//IL_0017: Unknown result type (might be due to invalid IL or missing references)
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0026: Unknown result type (might be due to invalid IL or missing references)
			//IL_0032: Unknown result type (might be due to invalid IL or missing references)
			//IL_003e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0055: Unknown result type (might be due to invalid IL or missing references)
			//IL_00aa: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)btn == (Object)null)
			{
				return;
			}
			((Selectable)btn).interactable = true;
			ColorBlock colors = ((Selectable)btn).colors;
			((ColorBlock)(ref colors)).normalColor = Color.white;
			((ColorBlock)(ref colors)).highlightedColor = Color.white;
			((ColorBlock)(ref colors)).selectedColor = Color.white;
			((ColorBlock)(ref colors)).disabledColor = Color.white;
			((ColorBlock)(ref colors)).colorMultiplier = 1f;
			((Selectable)btn).colors = colors;
			Image[] componentsInChildren = ((Component)btn).GetComponentsInChildren<Image>(true);
			for (int i = 0; i < componentsInChildren.Length; i++)
			{
				if (!((Object)(object)componentsInChildren[i] == (Object)null))
				{
					string text = ((Object)((Component)componentsInChildren[i]).gameObject).name ?? "";
					if (text.IndexOf("outline", StringComparison.OrdinalIgnoreCase) >= 0 || text.IndexOf("border", StringComparison.OrdinalIgnoreCase) >= 0)
					{
						((Graphic)componentsInChildren[i]).color = Color.white;
					}
				}
			}
		}

		internal static void StripLocalization(GameObject go)
		{
			Component[] componentsInChildren = go.GetComponentsInChildren<Component>(true);
			foreach (Component val in componentsInChildren)
			{
				if (!((Object)(object)val == (Object)null) && !(val is Transform) && !(val is CanvasRenderer))
				{
					string text = ((object)val).GetType().FullName ?? "";
					if (text.IndexOf("Localize", StringComparison.OrdinalIgnoreCase) >= 0 || text.IndexOf("Localization", StringComparison.OrdinalIgnoreCase) >= 0)
					{
						Object.Destroy((Object)(object)val);
					}
				}
			}
		}

		internal static void ApplyPvpLabel(GameObject go)
		{
			//IL_0026: Unknown result type (might be due to invalid IL or missing references)
			if (!((Object)(object)go == (Object)null))
			{
				TMP_Text[] componentsInChildren = go.GetComponentsInChildren<TMP_Text>(true);
				for (int i = 0; i < componentsInChildren.Length; i++)
				{
					componentsInChildren[i].text = "PVP MODE";
					((Graphic)componentsInChildren[i]).color = Color.white;
					componentsInChildren[i].alignment = (TextAlignmentOptions)514;
				}
			}
		}
	}
	internal sealed class PvpButtonLabel : MonoBehaviour
	{
		private void LateUpdate()
		{
			MenuPatch.ApplyPvpLabel(((Component)this).gameObject);
		}
	}
	internal sealed class PvpHostButtons : MonoBehaviour
	{
		internal RectTransform CreateRt;

		internal RectTransform PvpRt;

		private Vector2 _layoutPos;

		private int _appliedFrame = -1;

		private const float CreateDown = 8f;

		private const float BothDown = 16f;

		private void OnEnable()
		{
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_0011: Expected O, but got Unknown
			Canvas.willRenderCanvases += new WillRenderCanvases(AfterCanvas);
		}

		private void OnDisable()
		{
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_0011: Expected O, but got Unknown
			Canvas.willRenderCanvases -= new WillRenderCanvases(AfterCanvas);
		}

		private void LateUpdate()
		{
			MenuPatch.ApplyPvpLabel(((Component)this).gameObject);
		}

		private void AfterCanvas()
		{
			PlacePair();
		}

		private void PlacePair()
		{
			//IL_005c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0072: Unknown result type (might be due to invalid IL or missing references)
			//IL_0088: Unknown result type (might be due to invalid IL or missing references)
			//IL_009e: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ae: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b3: Unknown result type (might be due to invalid IL or missing references)
			//IL_003f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0044: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f6: Unknown result type (might be due to invalid IL or missing references)
			//IL_010d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0112: Unknown result type (might be due to invalid IL or missing references)
			if (!((Object)(object)CreateRt == (Object)null) && !((Object)(object)PvpRt == (Object)null))
			{
				((Component)this).gameObject.SetActive(true);
				int frameCount = Time.frameCount;
				if (_appliedFrame != frameCount)
				{
					_layoutPos = CreateRt.anchoredPosition;
					_appliedFrame = frameCount;
				}
				PvpRt.anchorMin = CreateRt.anchorMin;
				PvpRt.anchorMax = CreateRt.anchorMax;
				PvpRt.pivot = CreateRt.pivot;
				PvpRt.sizeDelta = CreateRt.sizeDelta;
				Rect rect = CreateRt.rect;
				float num = ((Rect)(ref rect)).height;
				if (num < 8f)
				{
					num = 42f;
				}
				CreateRt.anchoredPosition = _layoutPos + new Vector2(0f, -24f);
				PvpRt.anchoredPosition = _layoutPos + new Vector2(0f, num + 2f - 16f);
			}
		}
	}
	[BepInPlugin("mox.howtofish.pvp", "How to Fish PVP Mode", "1.0.1")]
	public class Plugin : BaseUnityPlugin
	{
		public const string PluginGuid = "mox.howtofish.pvp";

		public const string PluginName = "How to Fish PVP Mode";

		public const string PluginVersion = "1.0.1";

		internal static Plugin Instance;

		internal static Harmony Harmony;

		private void Awake()
		{
			//IL_000b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0015: Expected O, but got Unknown
			Instance = this;
			Harmony = new Harmony("mox.howtofish.pvp");
			PatchSafe(typeof(MenuPatch));
			PatchSafe(typeof(IslandPatch));
			PatchSafe(typeof(HitPatch));
			PatchSafe(typeof(ShopPatch));
			PatchSafe(typeof(HungerPatch));
			PatchSafe(typeof(DeathPatch));
			PatchSafe(typeof(LobbyPatch));
			PatchSafe(typeof(PvpSync));
			PatchSafe(typeof(PvpGrab));
			PatchSafe(typeof(PvpFloodPatch));
			PatchSafe(typeof(PvpBoom));
			PatchSafe(typeof(PvpSpike));
			PatchSafe(typeof(PvpCloak));
			PatchSafe(typeof(PvpBoats));
			((Component)this).gameObject.AddComponent<PvpController>();
			((Component)this).gameObject.AddComponent<PvpHud>();
			((Component)this).gameObject.AddComponent<PvpGrab>();
			((Component)this).gameObject.AddComponent<PvpCloakDriver>();
			((BaseUnityPlugin)this).Logger.LogInfo((object)"PVP Mode loaded. PVP MODE sits next to Create on New Game.");
		}

		private void PatchSafe(Type type)
		{
			try
			{
				Harmony.CreateClassProcessor(type).Patch();
			}
			catch (Exception ex)
			{
				((BaseUnityPlugin)this).Logger.LogError((object)("Failed to patch " + type.Name + ": " + ex));
			}
		}
	}
	internal enum ArenaMap
	{
		None,
		Benches,
		Towers,
		Floaters,
		Tightrope,
		Stairs,
		Hole,
		Pillars,
		Spinner,
		House,
		Tiny,
		Bridge,
		Crates,
		Colosseum,
		FallGrid,
		FallRing,
		FallLanes,
		FallSteps,
		Seesaw,
		Movers,
		MoveFerry,
		MoveCircle,
		Elevators,
		DropPath,
		DualSpin,
		Windmill,
		Cross,
		OceanBridge
	}
	internal static class PvpArena
	{
		private struct PropKit
		{
			public GameObject Src;

			public Mesh Mesh;

			public Material[] Mats;

			public bool Wood;
		}

		private const float SkyAboveWater = 26f;

		private static GameObject _root;

		private static ArenaMap _built;

		private static int _layer;

		private static float _yaw;

		private static ArenaMap[] _plan;

		private static int _planSeed;

		private static readonly List<Transform> _spawns = new List<Transform>();

		private static readonly List<Renderer> _hiddenRends = new List<Renderer>();

		private static readonly List<Collider> _hiddenCols = new List<Collider>();

		private static readonly List<Texture> _stoneTex = new List<Texture>();

		private static readonly List<Texture> _woodTex = new List<Texture>();

		private static readonly Dictionary<int, Material> _clones = new Dictionary<int, Material>();

		private static int _surfI;

		private static int _propI;

		private static Shader _lit;

		private static readonly List<PropKit> _woodProps = new List<PropKit>();

		private static readonly List<PropKit> _rockProps = new List<PropKit>();

		internal static bool IsActive
		{
			get
			{
				if ((Object)(object)_root != (Object)null && _built != ArenaMap.None)
				{
					return _built != ArenaMap.Benches;
				}
				return false;
			}
		}

		internal static ArenaMap Built => _built;

		internal static void Roll(int seed)
		{
			_planSeed = seed;
			int num = 20;
			_plan = new ArenaMap[num];
			Random random = new Random(seed);
			List<ArenaMap> list = new List<ArenaMap>();
			list.Add(ArenaMap.Movers);
			list.Add(ArenaMap.FallGrid);
			list.Add(ArenaMap.FallRing);
			list.Add(ArenaMap.FallLanes);
			list.Add(ArenaMap.FallSteps);
			list.Add(ArenaMap.MoveFerry);
			list.Add(ArenaMap.MoveCircle);
			list.Add(ArenaMap.OceanBridge);
			Shuffle(list, random);
			List<ArenaMap> list2 = new List<ArenaMap>();
			for (int i = 0; i < list.Count; i++)
			{
				list2.Add(list[i]);
			}
			while (list2.Count < num)
			{
				list2.Add(ArenaMap.None);
			}
			int num2 = list2.IndexOf(ArenaMap.None);
			if (num2 > 0)
			{
				ArenaMap value = list2[0];
				list2[0] = list2[num2];
				list2[num2] = value;
			}
			for (int num3 = list2.Count - 1; num3 >= 2; num3--)
			{
				int index = random.Next(1, num3 + 1);
				ArenaMap value2 = list2[num3];
				list2[num3] = list2[index];
				list2[index] = value2;
			}
			for (int j = 0; j < num; j++)
			{
				_plan[j] = list2[j];
			}
			for (int k = 1; k < num; k++)
			{
				if (_plan[k] == ArenaMap.OceanBridge)
				{
					ArenaMap arenaMap = _plan[1];
					_plan[1] = _plan[k];
					_plan[k] = arenaMap;
					break;
				}
			}
			Debug.Log((object)("[HowToFishPvp] Map plan seed=" + seed + " " + PlanLine()));
		}

		internal static void ClearPlan()
		{
			_plan = null;
			_planSeed = 0;
		}

		internal static ArenaMap ForRound(int round)
		{
			if (PvpSession.MapSeed != 0 && (_plan == null || _planSeed != PvpSession.MapSeed))
			{
				Roll(PvpSession.MapSeed);
			}
			if (_plan == null)
			{
				return ArenaMap.None;
			}
			int num = round - 1;
			if (num < 0 || num >= _plan.Length)
			{
				return ArenaMap.None;
			}
			return _plan[num];
		}

		internal static string Title(ArenaMap map)
		{
			return map switch
			{
				ArenaMap.Benches => "Benches", 
				ArenaMap.Towers => "Towers", 
				ArenaMap.Floaters => "Floaters", 
				ArenaMap.Tightrope => "Tightrope", 
				ArenaMap.Stairs => "Stairs", 
				ArenaMap.Hole => "The Hole", 
				ArenaMap.Pillars => "Pillars", 
				ArenaMap.Spinner => "Spinner", 
				ArenaMap.House => "House", 
				ArenaMap.Tiny => "Tiny", 
				ArenaMap.Bridge => "Bridge", 
				ArenaMap.Crates => "Crates", 
				ArenaMap.Colosseum => "Colosseum", 
				ArenaMap.FallGrid => "Falling Floors", 
				ArenaMap.FallRing => "Falling Ring", 
				ArenaMap.FallLanes => "Falling Lanes", 
				ArenaMap.FallSteps => "Falling Steps", 
				ArenaMap.Seesaw => "Seesaw", 
				ArenaMap.Movers => "Movers", 
				ArenaMap.MoveFerry => "Ferries", 
				ArenaMap.MoveCircle => "Orbit", 
				ArenaMap.Elevators => "Elevators", 
				ArenaMap.DropPath => "Drop Path", 
				ArenaMap.DualSpin => "Twin Spinners", 
				ArenaMap.Windmill => "Windmill", 
				ArenaMap.Cross => "Cross", 
				ArenaMap.OceanBridge => "Docks", 
				_ => "", 
			};
		}

		internal static bool NeedsSkyArena(int round)
		{
			return ForRound(round) != ArenaMap.None;
		}

		internal static bool TryGetSpawn(out Vector3 pos, out float yaw)
		{
			return TryGetSlot(0, 1, out pos, out yaw);
		}

		internal static bool TryGetSlot(int slot, int count, out Vector3 pos, out float yaw)
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_0094: Unknown result type (might be due to invalid IL or missing references)
			//IL_0099: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00de: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00fd: Unknown result type (might be due to invalid IL or missing references)
			//IL_0102: Unknown result type (might be due to invalid IL or missing references)
			//IL_011e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0124: Unknown result type (might be due to invalid IL or missing references)
			pos = Vector3.zero;
			yaw = _yaw;
			if (!IsActive || _spawns.Count == 0)
			{
				return false;
			}
			if (count < 1)
			{
				count = 1;
			}
			int count2 = _spawns.Count;
			int num = ((count2 != 1) ? Mathf.RoundToInt(Mathf.Clamp01((float)slot / Mathf.Max(1f, (float)count - 1f)) * (float)(count2 - 1)) : 0);
			if (num < 0)
			{
				num = 0;
			}
			if (num >= count2)
			{
				num = count2 - 1;
			}
			if ((Object)(object)_spawns[num] == (Object)null)
			{
				return false;
			}
			pos = _spawns[num].position;
			if (count2 >= 2 && (Object)(object)_spawns[0] != (Object)null && (Object)(object)_spawns[count2 - 1] != (Object)null)
			{
				Vector3 val = ((num < count2 / 2) ? _spawns[count2 - 1].position : _spawns[0].position) - pos;
				val.y = 0f;
				if (((Vector3)(ref val)).sqrMagnitude > 0.01f)
				{
					yaw = Mathf.Atan2(val.x, val.z) * 57.29578f;
				}
			}
			return true;
		}

		internal static bool TryRandomDrop(out Vector3 pos)
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_0040: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0176: Unknown result type (might be due to invalid IL or missing references)
			//IL_017b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0087: Unknown result type (might be due to invalid IL or missing references)
			//IL_008c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0090: Unknown result type (might be due to invalid IL or missing references)
			//IL_009c: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ad: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bf: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cb: Unknown result type (might be due to invalid IL or missing references)
			//IL_00da: Unknown result type (might be due to invalid IL or missing references)
			//IL_00df: Unknown result type (might be due to invalid IL or missing references)
			//IL_011e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0123: Unknown result type (might be due to invalid IL or missing references)
			pos = Vector3.zero;
			if (!IsActive || (Object)(object)_root == (Object)null)
			{
				return false;
			}
			Collider[] componentsInChildren = _root.GetComponentsInChildren<Collider>();
			int num = 0;
			try
			{
				num = LayerMask.op_Implicit(GameInfo.LevelLayer);
			}
			catch
			{
			}
			try
			{
				num |= LayerMask.op_Implicit(GameInfo.CanJumpOnLayers);
			}
			catch
			{
			}
			if (num == 0)
			{
				num = -5;
			}
			if (componentsInChildren != null && componentsInChildren.Length != 0)
			{
				RaycastHit val2 = default(RaycastHit);
				for (int i = 0; i < 14; i++)
				{
					Collider val = componentsInChildren[Random.Range(0, componentsInChildren.Length)];
					if (!((Object)(object)val == (Object)null))
					{
						Bounds bounds = val.bounds;
						if (Physics.Raycast(new Vector3(Random.Range(((Bounds)(ref bounds)).min.x, ((Bounds)(ref bounds)).max.x), ((Bounds)(ref bounds)).max.y + 2.4f, Random.Range(((Bounds)(ref bounds)).min.z, ((Bounds)(ref bounds)).max.z)), Vector3.down, ref val2, 10f, num, (QueryTriggerInteraction)1) && !((Object)(object)((RaycastHit)(ref val2)).transform == (Object)null) && ((RaycastHit)(ref val2)).transform.IsChildOf(_root.transform))
						{
							pos = ((RaycastHit)(ref val2)).point;
							return true;
						}
					}
				}
			}
			if (_spawns.Count == 0)
			{
				return false;
			}
			int index = Random.Range(0, _spawns.Count);
			if ((Object)(object)_spawns[index] == (Object)null)
			{
				return false;
			}
			pos = _spawns[index].position;
			return true;
		}

		internal static void Destroy()
		{
			PvpBoats.Wipe();
			RestoreIsland();
			_spawns.Clear();
			if ((Object)(object)_root != (Object)null)
			{
				Object.Destroy((Object)(object)_root);
			}
			_root = null;
			_built = ArenaMap.None;
		}

		internal static void AddSpawn(Transform mark)
		{
			if ((Object)(object)mark != (Object)null && !_spawns.Contains(mark))
			{
				_spawns.Add(mark);
			}
		}

		internal unsafe static bool Build(ArenaMap map, int playerCount)
		{
			//IL_00f9: Unknown result type (might be due to invalid IL or missing references)
			//IL_0082: Unknown result type (might be due to invalid IL or missing references)
			//IL_0084: Unknown result type (might be due to invalid IL or missing references)
			//IL_0089: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b6: Unknown result type (might be due to invalid IL or missing references)
			//IL_008f: Unknown result type (might be due to invalid IL or missing references)
			//IL_009c: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
			//IL_006b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0059: Unknown result type (might be due to invalid IL or missing references)
			//IL_005e: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bb: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cc: Expected O, but got Unknown
			//IL_0051: Unknown result type (might be due to invalid IL or missing references)
			//IL_0056: Unknown result type (might be due to invalid IL or missing references)
			Destroy();
			if (map == ArenaMap.None || map == ArenaMap.Benches)
			{
				return false;
			}
			HarvestMats();
			_layer = FirstJumpLayer();
			if (!TryIslandSpawn(out var pos, out var yaw))
			{
				pos = ((!((Object)(object)Player.LocalPlayer != (Object)null) || !((Object)(object)Player.LocalPlayer.Transform != (Object)null)) ? Vector3.zero : Player.LocalPlayer.Transform.position);
			}
			_yaw = yaw;
			float num = 0f;
			try
			{
				num = WaterManager.GetWaterHeight(pos);
			}
			catch
			{
				try
				{
					num = WaterManager.WaterHeight;
				}
				catch
				{
				}
			}
			Vector3 val = FindOpenWater(pos, num);
			Vector3 position = ((map == ArenaMap.OceanBridge) ? new Vector3(val.x, num, val.z) : new Vector3(val.x, num + 26f, val.z));
			_root = new GameObject("HowToFishPvpArena");
			_root.layer = _layer;
			try
			{
				_root.tag = "Level";
			}
			catch
			{
			}
			_root.transform.position = position;
			MoveToIslandScene(_root);
			switch (map)
			{
			case ArenaMap.Towers:
				BuildTowers();
				break;
			case ArenaMap.Floaters:
				BuildFloaters();
				break;
			case ArenaMap.Tightrope:
				BuildTightrope();
				break;
			case ArenaMap.Stairs:
				BuildStairs();
				break;
			case ArenaMap.Hole:
				BuildHole();
				break;
			case ArenaMap.Pillars:
				BuildPillars();
				break;
			case ArenaMap.Spinner:
				BuildSpinner();
				break;
			case ArenaMap.House:
				BuildHouse();
				break;
			case ArenaMap.Tiny:
				BuildTiny();
				break;
			case ArenaMap.Bridge:
				BuildBridge();
				break;
			case ArenaMap.Crates:
				BuildCrates();
				break;
			case ArenaMap.Colosseum:
				BuildColosseum();
				break;
			case ArenaMap.FallGrid:
				BuildFallGrid();
				break;
			case ArenaMap.FallRing:
				BuildFallRing();
				break;
			case ArenaMap.FallLanes:
				BuildFallLanes();
				break;
			case ArenaMap.FallSteps:
				BuildFallSteps();
				break;
			case ArenaMap.Seesaw:
				BuildSeesaw();
				break;
			case ArenaMap.Movers:
				BuildMovers();
				break;
			case ArenaMap.MoveFerry:
				BuildMoveFerry();
				break;
			case ArenaMap.MoveCircle:
				BuildMoveCircle();
				break;
			case ArenaMap.Elevators:
				BuildElevators();
				break;
			case ArenaMap.DropPath:
				BuildDropPath();
				break;
			case ArenaMap.DualSpin:
				BuildDualSpin();
				break;
			case ArenaMap.Windmill:
				BuildWindmill();
				break;
			case ArenaMap.Cross:
				BuildCross();
				break;
			case ArenaMap.OceanBridge:
				BuildOceanBridge();
				break;
			}
			HideIsland();
			Physics.SyncTransforms();
			_built = map;
			Debug.Log((object)("[HowToFishPvp] Arena " + map.ToString() + " rocks=" + _rockProps.Count + " wood=" + _woodProps.Count + " at " + ((object)(*(Vector3*)(&position))/*cast due to .constrained prefix*/).ToString()));
			return true;
		}

		private static void BuildTowers()
		{
			//IL_0023: Unknown result type (might be due to invalid IL or missing references)
			//IL_0037: Unknown result type (might be due to invalid IL or missing references)
			//IL_0052: Unknown result type (might be due to invalid IL or missing references)
			//IL_0066: Unknown result type (might be due to invalid IL or missing references)
			//IL_0081: Unknown result type (might be due to invalid IL or missing references)
			//IL_0095: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00df: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f8: Unknown result type (might be due to invalid IL or missing references)
			Stack(-7f);
			Stack(7f);
			Box(new Vector3(-2.3f, 3.25f, 0f), new Vector3(2.6f, 0.35f, 0.75f), wood: true);
			Box(new Vector3(2.3f, 3.25f, 0f), new Vector3(2.6f, 0.35f, 0.75f), wood: true);
			Box(new Vector3(0f, 1.1f, 4.2f), new Vector3(2.4f, 0.5f, 2.4f), wood: false);
			Box(new Vector3(0f, 1.1f, -4.2f), new Vector3(2.4f, 0.5f, 2.4f), wood: false);
			Mark(new Vector3(-7f, 6.2f, 0f));
			Mark(new Vector3(7f, 6.2f, 0f));
		}

		private static void Stack(float x)
		{
			//IL_000b: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0036: Unknown result type (might be due to invalid IL or missing references)
			//IL_004a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0061: Unknown result type (might be due to invalid IL or missing references)
			//IL_0075: Unknown result type (might be due to invalid IL or missing references)
			Box(new Vector3(x, 0.4f, 0f), new Vector3(5f, 0.8f, 5f), wood: false);
			Box(new Vector3(x, 3.15f, 0f), new Vector3(3.6f, 0.7f, 3.6f), wood: false);
			Box(new Vector3(x, 5.7f, 0f), new Vector3(2.8f, 0.65f, 2.8f), wood: false);
		}

		private static void BuildFloaters()
		{
			//IL_000f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0023: Unknown result type (might be due to invalid IL or missing references)
			//IL_003e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0052: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0081: Unknown result type (might be due to invalid IL or missing references)
			//IL_009c: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cb: Unknown result type (might be due to invalid IL or missing references)
			//IL_00df: Unknown result type (might be due to invalid IL or missing references)
			//IL_00fa: Unknown result type (might be due to invalid IL or missing references)
			//IL_010e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0129: Unknown result type (might be due to invalid IL or missing references)
			//IL_013d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0158: Unknown result type (might be due to invalid IL or missing references)
			//IL_016c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0187: Unknown result type (might be due to invalid IL or missing references)
			//IL_019b: Unknown result type (might be due to invalid IL or missing references)
			//IL_01b6: Unknown result type (might be due to invalid IL or missing references)
			//IL_01ca: Unknown result type (might be due to invalid IL or missing references)
			//IL_01e5: Unknown result type (might be due to invalid IL or missing references)
			//IL_01fe: Unknown result type (might be due to invalid IL or missing references)
			Box(new Vector3(-8.5f, 0.4f, -3.5f), new Vector3(2.6f, 0.7f, 2.6f), wood: false);
			Box(new Vector3(-4f, 1.6f, 4.2f), new Vector3(2.2f, 0.55f, 2.2f), wood: true);
			Box(new Vector3(0f, 0.35f, 0f), new Vector3(3.4f, 0.7f, 3.4f), wood: false);
			Box(new Vector3(5.5f, 2.3f, -5f), new Vector3(2.3f, 0.55f, 2.3f), wood: false);
			Box(new Vector3(7.2f, 0.45f, 3.2f), new Vector3(2.8f, 0.7f, 2.8f), wood: false);
			Box(new Vector3(-6.2f, 3.6f, 1.2f), new Vector3(1.9f, 0.5f, 1.9f), wood: true);
			Box(new Vector3(2.2f, 4.4f, 6f), new Vector3(2.1f, 0.5f, 2.1f), wood: false);
			Box(new Vector3(-1.2f, 2.9f, -7.2f), new Vector3(2.2f, 0.5f, 2.2f), wood: true);
			Box(new Vector3(8f, 3.2f, -1f), new Vector3(1.8f, 0.5f, 1.8f), wood: false);
			Box(new Vector3(0f, 5.6f, 0f), new Vector3(1.7f, 0.45f, 1.7f), wood: false);
			Mark(new Vector3(-8.5f, 0.85f, -3.5f));
			Mark(new Vector3(7.2f, 0.9f, 3.2f));
		}

		private static void BuildTightrope()
		{
			//IL_000f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0023: Unknown result type (might be due to invalid IL or missing references)
			//IL_003e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0052: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0081: Unknown result type (might be due to invalid IL or missing references)
			//IL_009c: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cb: Unknown result type (might be due to invalid IL or missing references)
			//IL_00df: Unknown result type (might be due to invalid IL or missing references)
			//IL_00fa: Unknown result type (might be due to invalid IL or missing references)
			//IL_010e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0129: Unknown result type (might be due to invalid IL or missing references)
			//IL_013d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0158: Unknown result type (might be due to invalid IL or missing references)
			//IL_0171: Unknown result type (might be due to invalid IL or missing references)
			Box(new Vector3(0f, 0.22f, 0f), new Vector3(18f, 0.44f, 0.62f), wood: true);
			Box(new Vector3(-9.2f, 0.45f, 0f), new Vector3(2.6f, 0.9f, 2.6f), wood: false);
			Box(new Vector3(9.2f, 0.45f, 0f), new Vector3(2.6f, 0.9f, 2.6f), wood: false);
			Box(new Vector3(0f, 0.3f, 3.6f), new Vector3(1.9f, 0.45f, 1.9f), wood: false);
			Box(new Vector3(0f, 0.3f, -3.6f), new Vector3(1.9f, 0.45f, 1.9f), wood: false);
			Box(new Vector3(-4.5f, 1.8f, 0f), new Vector3(1.5f, 0.35f, 1.5f), wood: true);
			Box(new Vector3(4.5f, 1.8f, 0f), new Vector3(1.5f, 0.35f, 1.5f), wood: true);
			Mark(new Vector3(-9.2f, 1f, 0f));
			Mark(new Vector3(9.2f, 1f, 0f));
		}

		private static void BuildStairs()
		{
			//IL_0027: Unknown result type (might be due to invalid IL or missing references)
			//IL_003b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0063: Unknown result type (might be due to invalid IL or missing references)
			//IL_0077: Unknown result type (might be due to invalid IL or missing references)
			//IL_0092: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00da: Unknown result type (might be due to invalid IL or missing references)
			for (int i = 0; i < 7; i++)
			{
				float num = (float)i * 2.55f - 7.6f;
				float num2 = 0.35f + (float)i * 0.85f;
				Box(new Vector3(num, num2, 0f), new Vector3(3.1f, 0.55f, 3.2f), i % 2 == 0);
			}
			Box(new Vector3(-7.6f, 0.9f, 4.2f), new Vector3(2.4f, 0.5f, 2.4f), wood: false);
			Box(new Vector3(7.6f, 5.8f, -4.2f), new Vector3(2.4f, 0.5f, 2.4f), wood: false);
			Mark(new Vector3(-7.6f, 0.75f, 0f));
			Mark(new Vector3(7.7f, 5.8f, 0f));
		}

		private static void BuildHole()
		{
			//IL_000f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0023: Unknown result type (might be due to invalid IL or missing references)
			//IL_003e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0052: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0081: Unknown result type (might be due to invalid IL or missing references)
			//IL_009c: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cb: Unknown result type (might be due to invalid IL or missing references)
			//IL_00df: Unknown result type (might be due to invalid IL or missing references)
			//IL_00fa: Unknown result type (might be due to invalid IL or missing references)
			//IL_010e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0129: Unknown result type (might be due to invalid IL or missing references)
			//IL_013d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0158: Unknown result type (might be due to invalid IL or missing references)
			//IL_016c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0187: Unknown result type (might be due to invalid IL or missing references)
			//IL_01a0: Unknown result type (might be due to invalid IL or missing references)
			Box(new Vector3(0f, 0.4f, 6.2f), new Vector3(12.4f, 0.7f, 2.5f), wood: false);
			Box(new Vector3(0f, 0.4f, -6.2f), new Vector3(12.4f, 0.7f, 2.5f), wood: false);
			Box(new Vector3(6.2f, 0.4f, 0f), new Vector3(2.5f, 0.7f, 9.9f), wood: false);
			Box(new Vector3(-6.2f, 0.4f, 0f), new Vector3(2.5f, 0.7f, 9.9f), wood: false);
			Box(new Vector3(4.4f, 2f, 4.4f), new Vector3(2f, 0.5f, 2f), wood: true);
			Box(new Vector3(-4.4f, 2f, -4.4f), new Vector3(2f, 0.5f, 2f), wood: true);
			Box(new Vector3(-4.4f, 2f, 4.4f), new Vector3(2f, 0.5f, 2f), wood: false);
			Box(new Vector3(4.4f, 2f, -4.4f), new Vector3(2f, 0.5f, 2f), wood: false);
			Mark(new Vector3(0f, 0.85f, 6.2f));
			Mark(new Vector3(0f, 0.85f, -6.2f));
		}

		private static void BuildPillars()
		{
			//IL_000f: Unknown result type (might be due to invalid IL or missing references)
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			//IL_004b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0069: Unknown result type (might be due to invalid IL or missing references)
			//IL_0087: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00fa: Unknown result type (might be due to invalid IL or missing references)
			Pillar(new Vector3(-7.2f, 0f, -5f), 4f);
			Pillar(new Vector3(-2.2f, 0f, 4.4f), 6.2f);
			Pillar(new Vector3(6.4f, 0f, 5.2f), 3.2f);
			Pillar(new Vector3(7f, 0f, -4.2f), 5f);
			Pillar(new Vector3(0f, 0f, 0f), 8f);
			Pillar(new Vector3(-5.2f, 0f, 1.6f), 2.4f);
			Pillar(new Vector3(3f, 0f, -6.4f), 4.4f);
			Mark(new Vector3(-7.2f, 4.1f, -5f));
			Mark(new Vector3(6.4f, 3.3f, 5.2f));
		}

		private static void Pillar(Vector3 basePos, float h)
		{
			//IL_0000: Unknown result type (might be due to invalid IL or missing references)
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0013: Unknown result type (might be due to invalid IL or missing references)
			//IL_0023: Unknown result type (might be due to invalid IL or missing references)
			Box(new Vector3(basePos.x, h * 0.5f, basePos.z), new Vector3(1.85f, h, 1.85f), wood: false);
		}

		private static void BuildSpinner()
		{
			//IL_0000: Unknown result type (might be due to invalid IL or missing references)
			//IL_000a: Unknown result type (might be due to invalid IL or missing references)
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0040: Unknown result type (might be due to invalid IL or missing references)
			//IL_0054: Unknown result type (might be due to invalid IL or missing references)
			//IL_0066: Unknown result type (might be due to invalid IL or missing references)
			//IL_007a: Unknown result type (might be due to invalid IL or missing references)
			//IL_009b: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b9: Unknown result type (might be due to invalid IL or missing references)
			GameObject obj = MakeSpin(Vector3.zero, 22f, Vector3.up);
			BoxOn(obj.transform, Vector3.zero, new Vector3(3.2f, 0.8f, 3.2f), wood: false);
			BoxOn(obj.transform, Vector3.zero, new Vector3(16f, 0.65f, 2.3f), wood: true);
			BoxOn(obj.transform, Vector3.zero, new Vector3(2.3f, 0.65f, 16f), wood: true);
			MarkOn(obj.transform, new Vector3(-6.5f, 0.55f, 0f));
			MarkOn(obj.transform, new Vector3(6.5f, 0.55f, 0f));
		}

		private static void BuildHouse()
		{
			//IL_000f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0023: Unknown result type (might be due to invalid IL or missing references)
			//IL_003e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0052: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0081: Unknown result type (might be due to invalid IL or missing references)
			//IL_009c: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cb: Unknown result type (might be due to invalid IL or missing references)
			//IL_00df: Unknown result type (might be due to invalid IL or missing references)
			//IL_00fa: Unknown result type (might be due to invalid IL or missing references)
			//IL_010e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0129: Unknown result type (might be due to invalid IL or missing references)
			//IL_013d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0158: Unknown result type (might be due to invalid IL or missing references)
			//IL_0171: Unknown result type (might be due to invalid IL or missing references)
			Box(new Vector3(0f, 0.4f, 0f), new Vector3(14f, 0.8f, 10f), wood: false);
			Box(new Vector3(-6.8f, 2.5f, 0f), new Vector3(0.4f, 4.2f, 10f), wood: true);
			Box(new Vector3(6.8f, 2.5f, 0f), new Vector3(0.4f, 4.2f, 10f), wood: true);
			Box(new Vector3(0f, 2.5f, -4.8f), new Vector3(13.6f, 4.2f, 0.4f), wood: true);
			Box(new Vector3(-2.2f, 1.15f, 1.2f), new Vector3(2.2f, 1.5f, 0.55f), wood: false);
			Box(new Vector3(2.6f, 1.05f, -1.4f), new Vector3(2.5f, 1.3f, 0.55f), wood: false);
			Box(new Vector3(0f, 0.95f, -2.8f), new Vector3(2f, 1.1f, 1.6f), wood: false);
			Mark(new Vector3(-5.2f, 0.9f, 2.6f));
			Mark(new Vector3(5.2f, 0.9f, 2.6f));
		}

		private static void BuildTiny()
		{
			//IL_000f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0023: Unknown result type (might be due to invalid IL or missing references)
			//IL_003e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0057: Unknown result type (might be due to invalid IL or missing references)
			Box(new Vector3(0f, 0.35f, 0f), new Vector3(2.35f, 0.7f, 2.35f), wood: false);
			Mark(new Vector3(-0.55f, 0.8f, 0f));
			Mark(new Vector3(0.55f, 0.8f, 0f));
		}

		private static void BuildBridge()
		{
			//IL_000f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0023: Unknown result type (might be due to invalid IL or missing references)
			//IL_003e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0052: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0081: Unknown result type (might be due to invalid IL or missing references)
			//IL_009c: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cb: Unknown result type (might be due to invalid IL or missing references)
			//IL_00df: Unknown result type (might be due to invalid IL or missing references)
			//IL_00fa: Unknown result type (might be due to invalid IL or missing references)
			//IL_010e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0129: Unknown result type (might be due to invalid IL or missing references)
			//IL_0142: Unknown result type (might be due to invalid IL or missing references)
			Box(new Vector3(-8.2f, 0.5f, 0f), new Vector3(5.6f, 1f, 5.6f), wood: false);
			Box(new Vector3(8.2f, 0.5f, 0f), new Vector3(5.6f, 1f, 5.6f), wood: false);
			Box(new Vector3(-3.4f, 0.32f, 0.95f), new Vector3(5.2f, 0.38f, 0.62f), wood: true);
			Box(new Vector3(3.4f, 0.32f, 0.95f), new Vector3(5.2f, 0.38f, 0.62f), wood: true);
			Box(new Vector3(0f, 0.32f, -0.95f), new Vector3(11.4f, 0.35f, 0.55f), wood: true);
			Box(new Vector3(0f, 2.4f, 0f), new Vector3(1.8f, 0.4f, 1.8f), wood: false);
			Mark(new Vector3(-8.2f, 1.1f, 0f));
			Mark(new Vector3(8.2f, 1.1f, 0f));
		}

		private static void BuildCrates()
		{
			//IL_001c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_004e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0056: Unknown result type (might be due to invalid IL or missing references)
			//IL_007e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0086: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ff: Unknown result type (might be due to invalid IL or missing references)
			//IL_0113: Unknown result type (might be due to invalid IL or missing references)
			//IL_012e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0142: Unknown result type (might be due to invalid IL or missing references)
			//IL_015f: Unknown result type (might be due to invalid IL or missing references)
			//IL_017a: Unknown result type (might be due to invalid IL or missing references)
			float num = 1.9f;
			for (int i = 0; i < 5; i++)
			{
				Box(new Vector3((float)(i - 2) * num, num * 0.5f, 0f), new Vector3(num, num, num), wood: true);
			}
			for (int j = 0; j < 3; j++)
			{
				Box(new Vector3((float)(j - 1) * num, num * 1.5f, 0f), new Vector3(num, num, num), j == 1);
			}
			Box(new Vector3(0f, num * 2.5f, 0f), new Vector3(num, num, num), wood: false);
			Box(new Vector3(-5.6f, 0.7f, 3.4f), new Vector3(2.2f, 1.4f, 2.2f), wood: false);
			Box(new Vector3(5.6f, 0.7f, -3.4f), new Vector3(2.2f, 1.4f, 2.2f), wood: false);
			Box(new Vector3(0f, 0.4f, 4.6f), new Vector3(2.4f, 0.8f, 2.4f), wood: false);
			Box(new Vector3(0f, 0.4f, -4.6f), new Vector3(2.4f, 0.8f, 2.4f), wood: false);
			Mark(new Vector3(-3.8f, num + 0.15f, 0f));
			Mark(new Vector3(3.8f, num + 0.15f, 0f));
		}

		private static void BuildColosseum()
		{
			//IL_000f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0023: Unknown result type (might be due to invalid IL or missing references)
			//IL_003e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0052: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0081: Unknown result type (might be due to invalid IL or missing references)
			//IL_009c: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cb: Unknown result type (might be due to invalid IL or missing references)
			//IL_00df: Unknown result type (might be due to invalid IL or missing references)
			//IL_00fa: Unknown result type (might be due to invalid IL or missing references)
			//IL_010e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0129: Unknown result type (might be due to invalid IL or missing references)
			//IL_013d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0162: Unknown result type (might be due to invalid IL or missing references)
			//IL_0176: Unknown result type (might be due to invalid IL or missing references)
			//IL_0191: Unknown result type (might be due to invalid IL or missing references)
			//IL_01a5: Unknown result type (might be due to invalid IL or missing references)
			//IL_01c0: Unknown result type (might be due to invalid IL or missing references)
			//IL_01d4: Unknown result type (might be due to invalid IL or missing references)
			//IL_01ef: Unknown result type (might be due to invalid IL or missing references)
			//IL_0203: Unknown result type (might be due to invalid IL or missing references)
			//IL_021e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0237: Unknown result type (might be due to invalid IL or missing references)
			Box(new Vector3(0f, 0.4f, 8.4f), new Vector3(14f, 0.75f, 2.6f), wood: false);
			Box(new Vector3(0f, 0.4f, -8.4f), new Vector3(14f, 0.75f, 2.6f), wood: false);
			Box(new Vector3(8.4f, 0.4f, 0f), new Vector3(2.6f, 0.75f, 14f), wood: false);
			Box(new Vector3(-8.4f, 0.4f, 0f), new Vector3(2.6f, 0.75f, 14f), wood: false);
			Box(new Vector3(0f, 0.45f, 0f), new Vector3(10f, 0.7f, 2.2f), wood: true);
			Box(new Vector3(0f, 0.45f, 0f), new Vector3(2.2f, 0.7f, 10f), wood: true);
			Box(new Vector3(0f, 0.7f, 0f), new Vector3(3f, 0.9f, 3f), wood: false);
			Stack(-8.4f);
			Box(new Vector3(8.4f, 0.4f, 8.4f), new Vector3(2.8f, 0.8f, 2.8f), wood: false);
			Box(new Vector3(8.4f, 3.15f, 8.4f), new Vector3(2.2f, 0.65f, 2.2f), wood: false);
			Box(new Vector3(-8.4f, 2.1f, 8.4f), new Vector3(2f, 0.5f, 2f), wood: true);
			Box(new Vector3(8.4f, 2.1f, -8.4f), new Vector3(2f, 0.5f, 2f), wood: true);
			Mark(new Vector3(-8.4f, 6.2f, 0f));
			Mark(new Vector3(8.4f, 0.9f, 8.4f));
		}

		private static void BuildFallGrid()
		{
			//IL_00bb: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ed: Unknown result type (might be due to invalid IL or missing references)
			//IL_0107: Unknown result type (might be due to invalid IL or missing references)
			//IL_007f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0088: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_0071: Unknown result type (might be due to invalid IL or missing references)
			int num = 5;
			float num2 = 2.2f;
			float num3 = 0.18f;
			float num4 = num2 + num3;
			float num5 = 0f - (float)(num - 1) * 0.5f * num4;
			Vector3 localPos = default(Vector3);
			for (int i = 0; i < num; i++)
			{
				for (int j = 0; j < num; j++)
				{
					((Vector3)(ref localPos))..ctor(num5 + (float)j * num4, 0.35f, num5 + (float)i * num4);
					if ((j == 0 || j == num - 1) && (i == 0 || i == num - 1))
					{
						Box(localPos, new Vector3(num2, 0.7f, num2), wood: false);
					}
					else
					{
						FallBox(localPos, new Vector3(num2, 0.7f, num2), wood: false, 0.55f);
					}
				}
			}
			SafeMark(new Vector3(num5, 0.35f, num5), 0.7f);
			SafeMark(new Vector3(num5, 0.35f, 0f - num5), 0.7f);
			SafeMark(new Vector3(0f - num5, 0.35f, num5), 0.7f);
			SafeMark(new Vector3(0f - num5, 0.35f, 0f - num5), 0.7f);
		}

		private static void BuildFallRing()
		{
			//IL_000f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0023: Unknown result type (might be due to invalid IL or missing references)
			//IL_003c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0050: Unknown result type (might be due to invalid IL or missing references)
			//IL_0069: Unknown result type (might be due to invalid IL or missing references)
			//IL_007d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0096: Unknown result type (might be due to invalid IL or missing references)
			//IL_00aa: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00fc: Unknown result type (might be due to invalid IL or missing references)
			SafePad(new Vector3(-8.6f, 0.5f, -8.6f), new Vector3(3.4f, 1f, 3.4f));
			SafePad(new Vector3(-8.6f, 0.5f, 8.6f), new Vector3(3.4f, 1f, 3.4f));
			SafePad(new Vector3(8.6f, 0.5f, -8.6f), new Vector3(3.4f, 1f, 3.4f));
			SafePad(new Vector3(8.6f, 0.5f, 8.6f), new Vector3(3.4f, 1f, 3.4f));
			int num = 10;
			float num2 = 5.1f;
			for (int i = 0; i < num; i++)
			{
				float num3 = (float)i * (float)Math.PI * 2f / (float)num;
				FallBox(new Vector3(Mathf.Cos(num3) * num2, 0.38f, Mathf.Sin(num3) * num2), new Vector3(2.15f, 0.65f, 2.15f), wood: false, 0.45f + (float)(i % 3) * 0.12f);
			}
		}

		private static void BuildFallLanes()
		{
			//IL_000f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0023: Unknown result type (might be due to invalid IL or missing references)
			//IL_003c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0050: Unknown result type (might be due to invalid IL or missing references)
			//IL_0069: Unknown result type (might be due to invalid IL or missing references)
			//IL_007d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0096: Unknown result type (might be due to invalid IL or missing references)
			//IL_00aa: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00fd: Unknown result type (might be due to invalid IL or missing references)
			SafePad(new Vector3(-9.2f, 0.5f, -3.2f), new Vector3(3.2f, 1f, 3.2f));
			SafePad(new Vector3(-9.2f, 0.5f, 3.2f), new Vector3(3.2f, 1f, 3.2f));
			SafePad(new Vector3(9.2f, 0.5f, -3.2f), new Vector3(3.2f, 1f, 3.2f));
			SafePad(new Vector3(9.2f, 0.5f, 3.2f), new Vector3(3.2f, 1f, 3.2f));
			float[] array = new float[3] { -2.4f, 0f, 2.4f };
			for (int i = 0; i < array.Length; i++)
			{
				for (int j = 0; j < 5; j++)
				{
					FallBox(new Vector3(-5.2f + (float)j * 2.6f, 0.35f, array[i]), new Vector3(2.15f, 0.6f, 1.85f), wood: false, 0.4f + (float)j * 0.08f);
				}
			}
		}

		private static void BuildFallSteps()
		{
			//IL_000f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0023: Unknown result type (might be due to invalid IL or missing references)
			//IL_003c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0050: Unknown result type (might be due to invalid IL or missing references)
			//IL_0069: Unknown result type (might be due to invalid IL or missing references)
			//IL_007d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0096: Unknown result type (might be due to invalid IL or missing references)
			//IL_00aa: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cc: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ec: Unknown result type (might be due to invalid IL or missing references)
			//IL_0102: Unknown result type (might be due to invalid IL or missing references)
			//IL_0107: Unknown result type (might be due to invalid IL or missing references)
			//IL_011d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0122: Unknown result type (might be due to invalid IL or missing references)
			//IL_0138: Unknown result type (might be due to invalid IL or missing references)
			//IL_013d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0153: Unknown result type (might be due to invalid IL or missing references)
			//IL_0158: Unknown result type (might be due to invalid IL or missing references)
			//IL_016e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0173: Unknown result type (might be due to invalid IL or missing references)
			//IL_0189: Unknown result type (might be due to invalid IL or missing references)
			//IL_018e: Unknown result type (might be due to invalid IL or missing references)
			//IL_01a4: Unknown result type (might be due to invalid IL or missing references)
			//IL_01a9: Unknown result type (might be due to invalid IL or missing references)
			//IL_01c6: Unknown result type (might be due to invalid IL or missing references)
			//IL_01d2: Unknown result type (might be due to invalid IL or missing references)
			SafePad(new Vector3(-9f, 0.5f, -3f), new Vector3(3.2f, 1f, 3.2f));
			SafePad(new Vector3(-9f, 0.5f, 3f), new Vector3(3.2f, 1f, 3.2f));
			SafePad(new Vector3(9f, 0.5f, -3f), new Vector3(3.2f, 1f, 3.2f));
			SafePad(new Vector3(9f, 0.5f, 3f), new Vector3(3.2f, 1f, 3.2f));
			Vector3[] array = (Vector3[])(object)new Vector3[9]
			{
				new Vector3(-5.4f, 0.35f, -1.6f),
				new Vector3(-2.6f, 0.7f, 0.4f),
				new Vector3(0f, 1.05f, -0.8f),
				new Vector3(2.6f, 0.7f, 1.4f),
				new Vector3(5.4f, 0.35f, 0.2f),
				new Vector3(-3.8f, 0.35f, 2.6f),
				new Vector3(3.8f, 0.35f, -2.8f),
				new Vector3(0f, 0.35f, 3.2f),
				new Vector3(0f, 0.35f, -3.4f)
			};
			for (int i = 0; i < array.Length; i++)
			{
				float num = 1.7f + (float)(i % 3) * 0.25f;
				FallBox(array[i], new Vector3(num, 0.55f, num), wood: false, 0.38f + (float)(i % 4) * 0.1f);
			}
		}

		private static void BuildSeesaw()
		{
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			//IL_000a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0020: Unknown result type (might be due to invalid IL or missing references)
			//IL_0026: Unknown result type (might be due to invalid IL or missing references)
			//IL_0044: Unknown result type (might be due to invalid IL or missing references)
			//IL_0058: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ac: Unknown result type (might be due to invalid IL or missing references)
			//IL_00fc: Unknown result type (might be due to invalid IL or missing references)
			//IL_010e: Unknown result type (might be due to invalid IL or missing references)
			//IL_010f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0113: Unknown result type (might be due to invalid IL or missing references)
			//IL_0125: Unknown result type (might be due to invalid IL or missing references)
			//IL_012c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0133: Unknown result type (might be due to invalid IL or missing references)
			//IL_0143: Unknown result type (might be due to invalid IL or missing references)
			//IL_016d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0173: Unknown result type (might be due to invalid IL or missing references)
			//IL_018c: Unknown result type (might be due to invalid IL or missing references)
			//IL_01a0: Unknown result type (might be due to invalid IL or missing references)
			//IL_01bb: Unknown result type (might be due to invalid IL or missing references)
			//IL_01d4: Unknown result type (might be due to invalid IL or missing references)
			GameObject val = new GameObject("SeesawAnchor");
			val.transform.SetParent(_root.transform, false);
			val.transform.localPosition = Vector3.zero;
			Rigidbody val2 = val.AddComponent<Rigidbody>();
			val2.isKinematic = true;
			val2.useGravity = false;
			GameObject obj = Box(Vector3.zero, new Vector3(14f, 0.5f, 2.6f), wood: true);
			((Object)obj).name = "Seesaw";
			Rigidbody obj2 = obj.AddComponent<Rigidbody>();
			obj2.mass = 90f;
			obj2.useGravity = false;
			obj2.linearDamping = 1.1f;
			obj2.angularDamping = 3.6f;
			obj2.centerOfMass = new Vector3(0f, -0.2f, 0f);
			obj2.constraints = (RigidbodyConstraints)46;
			ConfigurableJoint obj3 = obj.AddComponent<ConfigurableJoint>();
			((Joint)obj3).connectedBody = val2;
			((Joint)obj3).autoConfigureConnectedAnchor = true;
			obj3.xMotion = (ConfigurableJointMotion)0;
			obj3.yMotion = (ConfigurableJointMotion)0;
			obj3.zMotion = (ConfigurableJointMotion)0;
			obj3.angularYMotion = (ConfigurableJointMotion)0;
			obj3.angularXMotion = (ConfigurableJointMotion)1;
			obj3.angularZMotion = (ConfigurableJointMotion)1;
			SoftJointLimit val3 = default(SoftJointLimit);
			((SoftJointLimit)(ref val3)).limit = 18f;
			SoftJointLimit val4 = val3;
			val3 = default(SoftJointLimit);
			((SoftJointLimit)(ref val3)).limit = -18f;
			obj3.lowAngularXLimit = val3;
			obj3.highAngularXLimit = val4;
			obj3.angularZLimit = val4;
			obj3.rotationDriveMode = (RotationDriveMode)1;
			JointDrive slerpDrive = default(JointDrive);
			((JointDrive)(ref slerpDrive)).positionSpring = 70f;
			((JointDrive)(ref slerpDrive)).positionDamper = 22f;
			((JointDrive)(ref slerpDrive)).maximumForce = 1E+09f;
			obj3.slerpDrive = slerpDrive;
			obj3.targetRotation = Quaternion.identity;
			Box(new Vector3(0f, -0.55f, 0f), new Vector3(1.6f, 0.7f, 1.6f), wood: false);
			Mark(new Vector3(-5.8f, 0.4f, 0f));
			Mark(new Vector3(5.8f, 0.4f, 0f));
		}

		private static void BuildMovers()
		{
			//IL_000f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0023: Unknown result type (might be due to invalid IL or missing references)
			//IL_003c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0050: Unknown result type (might be due to invalid IL or missing references)
			//IL_0069: Unknown result type (might be due to invalid IL or missing references)
			//IL_007d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0096: Unknown result type (might be due to invalid IL or missing references)
			//IL_00aa: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00eb: Unknown result type (might be due to invalid IL or missing references)
			//IL_010f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0123: Unknown result type (might be due to invalid IL or missing references)
			//IL_0137: Unknown result type (might be due to invalid IL or missing references)
			//IL_015b: Unknown result type (might be due to invalid IL or missing references)
			//IL_016f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0183: Unknown result type (might be due to invalid IL or missing references)
			SafePad(new Vector3(-9f, 0.5f, -3.2f), new Vector3(3.3f, 1f, 3.3f));
			SafePad(new Vector3(-9f, 0.5f, 3.2f), new Vector3(3.3f, 1f, 3.3f));
			SafePad(new Vector3(9f, 0.5f, -3.2f), new Vector3(3.3f, 1f, 3.3f));
			SafePad(new Vector3(9f, 0.5f, 3.2f), new Vector3(3.3f, 1f, 3.3f));
			MoveBox(new Vector3(-4f, 0.4f, -3.5f), new Vector3(-4f, 0.4f, 3.5f), new Vector3(2.6f, 0.55f, 2.6f), 4.2f, 0f);
			MoveBox(new Vector3(0f, 0.4f, 3.5f), new Vector3(0f, 0.4f, -3.5f), new Vector3(2.6f, 0.55f, 2.6f), 4.2f, 1.5f);
			MoveBox(new Vector3(4f, 0.4f, -3.5f), new Vector3(4f, 0.4f, 3.5f), new Vector3(2.6f, 0.55f, 2.6f), 4.2f, 3f);
		}

		private static void BuildMoveFerry()
		{
			//IL_000f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0023: Unknown result type (might be due to invalid IL or missing references)
			//IL_003c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0050: Unknown result type (might be due to invalid IL or missing references)
			//IL_0069: Unknown result type (might be due to invalid IL or missing references)
			//IL_007d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0096: Unknown result type (might be due to invalid IL or missing references)
			//IL_00aa: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00eb: Unknown result type (might be due to invalid IL or missing references)
			//IL_010f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0123: Unknown result type (might be due to invalid IL or missing references)
			//IL_0137: Unknown result type (might be due to invalid IL or missing references)
			//IL_015b: Unknown result type (might be due to invalid IL or missing references)
			//IL_016f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0183: Unknown result type (might be due to invalid IL or missing references)
			//IL_01a7: Unknown result type (might be due to invalid IL or missing references)
			//IL_01bb: Unknown result type (might be due to invalid IL or missing references)
			//IL_01cf: Unknown result type (might be due to invalid IL or missing references)
			SafePad(new Vector3(-8.6f, 0.5f, -8.6f), new Vector3(3.4f, 1f, 3.4f));
			SafePad(new Vector3(8.6f, 0.5f, -8.6f), new Vector3(3.4f, 1f, 3.4f));
			SafePad(new Vector3(-8.6f, 0.5f, 8.6f), new Vector3(3.4f, 1f, 3.4f));
			SafePad(new Vector3(8.6f, 0.5f, 8.6f), new Vector3(3.4f, 1f, 3.4f));
			MoveBox(new Vector3(-3.4f, 0.4f, -4.2f), new Vector3(-3.4f, 0.4f, 4.2f), new Vector3(2.5f, 0.55f, 2.5f), 5f, 0f);
			MoveBox(new Vector3(0f, 0.4f, 4.2f), new Vector3(0f, 0.4f, -4.2f), new Vector3(2.5f, 0.55f, 2.5f), 5f, 1.6f);
			MoveBox(new Vector3(3.4f, 0.4f, -4.2f), new Vector3(3.4f, 0.4f, 4.2f), new Vector3(2.5f, 0.55f, 2.5f), 5f, 3.2f);
			MoveBox(new Vector3(-6.2f, 0.9f, 0f), new Vector3(6.2f, 0.9f, 0f), new Vector3(2.2f, 0.5f, 2.2f), 6.2f, 0.8f);
		}

		private static void BuildMoveCircle()
		{
			//IL_000f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0023: Unknown result type (might be due to invalid IL or missing references)
			//IL_003c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0050: Unknown result type (might be due to invalid IL or missing references)
			//IL_0069: Unknown result type (might be due to invalid IL or missing references)
			//IL_007d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0096: Unknown result type (might be due to invalid IL or missing references)
			//IL_00aa: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00da: Unknown result type (might be due to invalid IL or missing references)
			SafePad(new Vector3(-9.2f, 0.5f, -9.2f), new Vector3(3.3f, 1f, 3.3f));
			SafePad(new Vector3(-9.2f, 0.5f, 9.2f), new Vector3(3.3f, 1f, 3.3f));
			SafePad(new Vector3(9.2f, 0.5f, -9.2f), new Vector3(3.3f, 1f, 3.3f));
			SafePad(new Vector3(9.2f, 0.5f, 9.2f), new Vector3(3.3f, 1f, 3.3f));
			for (int i = 0; i < 5; i++)
			{
				float phase = (float)i * ((float)Math.PI * 2f / 5f);
				OrbitBox(Vector3.zero, 4.4f, new Vector3(2.35f, 0.55f, 2.35f), 7.5f, phase);
			}
		}

		private static void BuildElevators()
		{
			//IL_000f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0023: Unknown result type (might be due to invalid IL or missing references)
			//IL_003c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0050: Unknown result type (might be due to invalid IL or missing references)
			//IL_0069: Unknown result type (might be due to invalid IL or missing references)
			//IL_007d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0091: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00dd: Unknown result type (might be due to invalid IL or missing references)
			//IL_0101: Unknown result type (might be due to invalid IL or missing references)
			//IL_0115: Unknown result type (might be due to invalid IL or missing references)
			//IL_0129: Unknown result type (might be due to invalid IL or missing references)
			SafePad(new Vector3(-8f, 0.5f, 0f), new Vector3(3.2f, 1f, 3.2f));
			SafePad(new Vector3(8f, 0.5f, 0f), new Vector3(3.2f, 1f, 3.2f));
			MoveBox(new Vector3(-3.5f, 0.4f, 0f), new Vector3(-3.5f, 6.5f, 0f), new Vector3(2.8f, 0.55f, 2.8f), 5.5f, 0f);
			MoveBox(new Vector3(0f, 6.5f, 0f), new Vector3(0f, 0.4f, 0f), new Vector3(2.8f, 0.55f, 2.8f), 5.5f, 0f);
			MoveBox(new Vector3(3.5f, 0.4f, 0f), new Vector3(3.5f, 6.5f, 0f), new Vector3(2.8f, 0.55f, 2.8f), 5.5f, 2.7f);
		}

		private static void BuildDropPath()
		{
			//IL_000f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0023: Unknown result type (might be due to invalid IL or missing references)
			//IL_003c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0050: Unknown result type (might be due to invalid IL or missing references)
			//IL_0082: Unknown result type (might be due to invalid IL or missing references)
			//IL_0096: Unknown result type (might be due to invalid IL or missing references)
			SafePad(new Vector3(-9f, 0.5f, 0f), new Vector3(3.6f, 1f, 3.6f));
			SafePad(new Vector3(9f, 0.5f, 0f), new Vector3(3.6f, 1f, 3.6f));
			for (int i = 0; i < 6; i++)
			{
				FallBox(new Vector3(-5.5f + (float)i * 2.2f, 0.35f, (i % 2 == 0) ? 0.9f : (-0.9f)), new Vector3(1.8f, 0.55f, 1.8f), wood: true, 0.4f);
			}
		}

		private static void BuildDualSpin()
		{
			//IL_000f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0019: Unknown result type (might be due to invalid IL or missing references)
			//IL_002a: Unknown result type (might be due to invalid IL or missing references)
			//IL_003e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0050: Unknown result type (might be due to invalid IL or missing references)
			//IL_0064: Unknown result type (might be due to invalid IL or missing references)
			//IL_0076: Unknown result type (might be due to invalid IL or missing references)
			//IL_008a: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00af: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bf: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f9: Unknown result type (might be due to invalid IL or missing references)
			//IL_010b: Unknown result type (might be due to invalid IL or missing references)
			//IL_011f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0140: Unknown result type (might be due to invalid IL or missing references)
			//IL_015e: Unknown result type (might be due to invalid IL or missing references)
			GameObject val = MakeSpin(new Vector3(-5.5f, 0f, 0f), 20f, Vector3.up);
			BoxOn(val.transform, Vector3.zero, new Vector3(10f, 0.6f, 2.1f), wood: true);
			BoxOn(val.transform, Vector3.zero, new Vector3(2.1f, 0.6f, 10f), wood: true);
			BoxOn(val.transform, Vector3.zero, new Vector3(2.4f, 0.75f, 2.4f), wood: false);
			GameObject obj = MakeSpin(new Vector3(5.5f, 0f, 0f), -20f, Vector3.up);
			BoxOn(obj.transform, Vector3.zero, new Vector3(10f, 0.6f, 2.1f), wood: true);
			BoxOn(obj.transform, Vector3.zero, new Vector3(2.1f, 0.6f, 10f), wood: true);
			BoxOn(obj.transform, Vector3.zero, new Vector3(2.4f, 0.75f, 2.4f), wood: false);
			MarkOn(val.transform, new Vector3(-4f, 0.5f, 0f));
			MarkOn(obj.transform, new Vector3(4f, 0.5f, 0f));
		}

		private static void BuildWindmill()
		{
			//IL_000f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0023: Unknown result type (might be due to invalid IL or missing references)
			//IL_003c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0050: Unknown result type (might be due to invalid IL or missing references)
			//IL_0069: Unknown result type (might be due to invalid IL or missing references)
			//IL_0073: Unknown result type (might be due to invalid IL or missing references)
			//IL_0083: Unknown result type (might be due to invalid IL or missing references)
			//IL_0097: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bd: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ce: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e2: Unknown result type (might be due to invalid IL or missing references)
			SafePad(new Vector3(-8.5f, 0.5f, 0f), new Vector3(3.4f, 1f, 3.4f));
			SafePad(new Vector3(8.5f, 0.5f, 0f), new Vector3(3.4f, 1f, 3.4f));
			GameObject obj = MakeSpin(new Vector3(0f, 4.2f, 0f), 28f, Vector3.forward);
			BoxOn(obj.transform, Vector3.zero, new Vector3(14f, 0.7f, 1.8f), wood: true);
			BoxOn(obj.transform, Vector3.zero, new Vector3(1.8f, 14f, 0.7f), wood: true);
			BoxOn(obj.transform, Vector3.zero, new Vector3(2.2f, 2.2f, 2.2f), wood: false);
		}

		private static void BuildCross()
		{
			//IL_000f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0023: Unknown result type (might be due to invalid IL or missing references)
			//IL_003e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0052: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0081: Unknown result type (might be due to invalid IL or missing references)
			//IL_009c: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cb: Unknown result type (might be due to invalid IL or missing references)
			//IL_00df: Unknown result type (might be due to invalid IL or missing references)
			//IL_00fa: Unknown result type (might be due to invalid IL or missing references)
			//IL_0113: Unknown result type (might be due to invalid IL or missing references)
			Box(new Vector3(0f, 0.4f, 0f), new Vector3(16f, 0.75f, 3.2f), wood: false);
			Box(new Vector3(0f, 0.4f, 0f), new Vector3(3.2f, 0.75f, 16f), wood: false);
			Box(new Vector3(0f, 0.85f, 0f), new Vector3(3.6f, 0.6f, 3.6f), wood: true);
			Box(new Vector3(6.5f, 1.8f, 0f), new Vector3(2f, 0.45f, 2f), wood: true);
			Box(new Vector3(-6.5f, 1.8f, 0f), new Vector3(2f, 0.45f, 2f), wood: true);
			Mark(new Vector3(-7.2f, 0.9f, 0f));
			Mark(new Vector3(7.2f, 0.9f, 0f));
		}

		private static void BuildOceanBridge()
		{
			//IL_0044: Unknown result type (might be due to invalid IL or missing references)
			//IL_004e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0064: Unknown result type (might be due to invalid IL or missing references)
			//IL_006e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0083: Unknown result type (might be due to invalid IL or missing references)
			//IL_008c: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ab: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ce: Unknown result type (might be due to invalid IL or missing references)
			//IL_00df: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f0: Unknown result type (might be due to invalid IL or missing references)
			//IL_0100: Unknown result type (might be due to invalid IL or missing references)
			FindPlankAsset(out var mesh, out var mats);
			float num = 8.5f;
			float num2 = 4.2f;
			float num3 = 0.5f;
			float num4 = 0.62f;
			float num5 = num + num2 * 2f;
			float num6 = (num + num2) * 0.5f;
			LayDockRun(mesh, mats, new Vector3(0f, num4, num6), new Vector3(num5, num3, num2));
			LayDockRun(mesh, mats, new Vector3(0f, num4, 0f - num6), new Vector3(num5, num3, num2));
			LayDockRun(mesh, mats, new Vector3(num6, num4, 0f), new Vector3(num2, num3, num));
			LayDockRun(mesh, mats, new Vector3(0f - num6, num4, 0f), new Vector3(num2, num3, num));
			float num7 = num4 + num3 * 0.5f;
			float num8 = num6;
			Mark(new Vector3(0f - num8, num7, 0f - num8));
			Mark(new Vector3(0f - num8, num7, num8));
			Mark(new Vector3(num8, num7, 0f - num8));
			Mark(new Vector3(num8, num7, num8));
			Debug.Log((object)("[HowToFishPvp] Ocean docks mesh=" + (((Object)(object)mesh != (Object)null) ? ((Object)mesh).name : "wood box") + " hole=" + num));
		}

		private static void LayDockRun(Mesh mesh, Material[] mats, Vector3 center, Vector3 size)
		{
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			//IL_000b: Expected O, but got Unknown
			//IL_0042: Unknown result type (might be due to invalid IL or missing references)
			//IL_004e: Unknown result type (might be due to invalid IL or missing references)
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0069: Unknown result type (might be due to invalid IL or missing references)
			//IL_0083: Unknown result type (might be due to invalid IL or missing references)
			//IL_007b: Unknown result type (might be due to invalid IL or missing references)
			GameObject val = new GameObject("OceanDock");
			val.layer = _layer;
			try
			{
				val.tag = "Level";
			}
			catch
			{
			}
			val.transform.SetParent(_root.transform, false);
			val.transform.localPosition = center;
			val.transform.localRotation = Quaternion.identity;
			BoxCollider obj2 = val.AddComponent<BoxCollider>();
			obj2.center = Vector3.zero;
			obj2.size = size;
			if ((Object)(object)mesh != (Object)null)
			{
				TilePlanks(val, mesh, mats, size);
			}
			else
			{
				StampCube(val, size, wood: true);
			}
		}

		private static void TilePlanks(GameObject dest, Mesh mesh, Material[] mats, Vector3 size)
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_000a: Unknown result type (might be due to invalid IL or missing references)
			//IL_000f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0010: Unknown result type (might be due to invalid IL or missing references)
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_0042: Unknown result type (might be due to invalid IL or missing references)
			//IL_005b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0061: Unknown result type (might be due to invalid IL or missing references)
			//IL_0078: Unknown result type (might be due to invalid IL or missing references)
			//IL_0070: Unknown result type (might be due to invalid IL or missing references)
			//IL_008a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0082: Unknown result type (might be due to invalid IL or missing references)
			//IL_0091: Unknown result type (might be due to invalid IL or missing references)
			//IL_0097: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bc: Unknown result type (might be due to invalid IL or missing references)
			//IL_0125: Unknown result type (might be due to invalid IL or missing references)
			//IL_012b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0136: Unknown result type (might be due to invalid IL or missing references)
			//IL_0109: Unknown result type (might be due to invalid IL or missing references)
			//IL_010f: Unknown result type (might be due to invalid IL or missing references)
			//IL_011a: Unknown result type (might be due to invalid IL or missing references)
			//IL_013b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0169: Unknown result type (might be due to invalid IL or missing references)
			//IL_016f: Unknown result type (might be due to invalid IL or missing references)
			//IL_017a: Unknown result type (might be due to invalid IL or missing references)
			//IL_014d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0153: Unknown result type (might be due to invalid IL or missing references)
			//IL_015e: Unknown result type (might be due to invalid IL or missing references)
			//IL_017f: Unknown result type (might be due to invalid IL or missing references)
			//IL_01c1: Unknown result type (might be due to invalid IL or missing references)
			//IL_01ae: Unknown result type (might be due to invalid IL or missing references)
			//IL_01c6: Unknown result type (might be due to invalid IL or missing references)
			//IL_01cb: Unknown result type (might be due to invalid IL or missing references)
			//IL_01d9: Unknown result type (might be due to invalid IL or missing references)
			//IL_01de: Unknown result type (might be due to invalid IL or missing references)
			Bounds bounds = mesh.bounds;
			Vector3 size2 = ((Bounds)(ref bounds)).size;
			if (size2.x < 0.05f)
			{
				size2.x = 1f;
			}
			if (size2.y < 0.05f)
			{
				size2.y = 1f;
			}
			if (size2.z < 0.05f)
			{
				size2.z = 1f;
			}
			bool flag = size2.x >= size2.z;
			float num = (flag ? size2.x : size2.z);
			float num2 = (flag ? size2.z : size2.x);
			bool flag2 = size.x >= size.z;
			float num3 = (flag2 ? size.x : size.z);
			float num4 = (flag2 ? size.z : size.x);
			int num5 = Mathf.Max(1, Mathf.RoundToInt(num3 / Mathf.Max(0.85f, num)));
			float num6 = num3 / (float)num5;
			float num7 = ((flag == flag2) ? 0f : 90f);
			Vector3 ls = (flag ? new Vector3(num6 / num, size.y / size2.y, num4 / num2) : new Vector3(num4 / num2, size.y / size2.y, num6 / num));
			if (num7 != 0f)
			{
				ls = (flag ? new Vector3(num4 / num2, size.y / size2.y, num6 / num) : new Vector3(num6 / num, size.y / size2.y, num4 / num2));
			}
			for (int i = 0; i < num5; i++)
			{
				float num8 = (0f - num3) * 0.5f + num6 * ((float)i + 0.5f);
				Vector3 lp = (flag2 ? new Vector3(num8, 0f, 0f) : new Vector3(0f, 0f, num8));
				AddMeshPart(dest, mesh, mats, lp, Quaternion.Euler(0f, num7, 0f), ls);
			}
		}

		private static void FindPlankAsset(out Mesh mesh, out Material[] mats)
		{
			mesh = null;
			mats = null;
			int num = 99;
			try
			{
				MeshFilter[] array = Resources.FindObjectsOfTypeAll<MeshFilter>();
				if (array != null)
				{
					foreach (MeshFilter val in array)
					{
						if ((Object)(object)val == (Object)null || (Object)(object)val.sharedMesh == (Object)null || ((Object)(object)_root != (Object)null && ((Component)val).transform.IsChildOf(_root.transform)))
						{
							continue;
						}
						int num2 = PlankRank(((Object)((Component)val).gameObject).name + " " + ((Object)val.sharedMesh).name, val.sharedMesh);
						if (num2 < num)
						{
							num = num2;
							mesh = val.sharedMesh;
							MeshRenderer component = ((Component)val).GetComponent<MeshRenderer>();
							if ((Object)(object)component != (Object)null && ((Renderer)component).sharedMaterials != null && ((Renderer)component).sharedMaterials.Length != 0)
							{
								mats = ((Renderer)component).sharedMaterials;
							}
							if (num2 == 0)
							{
								break;
							}
						}
					}
				}
			}
			catch
			{
			}
			if ((Object)(object)mesh != (Object)null)
			{
				return;
			}
			try
			{
				Mesh[] array2 = Resources.FindObjectsOfTypeAll<Mesh>();
				if (array2 == null)
				{
					return;
				}
				foreach (Mesh val2 in array2)
				{
					if (!((Object)(object)val2 == (Object)null) && UsablePropMesh(val2))
					{
						int num3 = PlankRank(((Object)val2).name, val2);
						if (num3 < num)
						{
							num = num3;
							mesh = val2;
						}
					}
				}
			}
			catch
			{
			}
		}

		private static int PlankRank(string name, Mesh m)
		{
			//IL_0041: Unknown result type (might be due to invalid IL or missing references)
			//IL_0046: Unknown result type (might be due to invalid IL or missing references)
			//IL_004a: Unknown result type (might be due to invalid IL or missing references)
			//IL_004f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0050: Unknown result type (might be due to invalid IL or missing references)
			//IL_0056: Unknown result type (might be due to invalid IL or missing references)
			//IL_005c: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)m == (Object)null)
			{
				return 99;
			}
			string text = name.ToLowerInvariant();
			if (text.IndexOf("curve") >= 0 || text.IndexOf("combined") >= 0 || text.IndexOf("batch") >= 0)
			{
				return 99;
			}
			Bounds bounds = m.bounds;
			Vector3 size = ((Bounds)(ref bounds)).size;
			float num = Mathf.Max(size.x, Mathf.Max(size.y, size.z));
			if (num < 0.35f || num > 22f)
			{
				return 99;
			}
			string text2 = ((Object)m).name.ToLowerInvariant();
			if (text2 == "plank")
			{
				return 0;
			}
			if (text2.IndexOf("plank") >= 0)
			{
				return 1;
			}
			if (text2.IndexOf("docks") >= 0 || text.IndexOf("docks") >= 0)
			{
				return 2;
			}
			if (text2.IndexOf("dock") >= 0 || text.IndexOf("pier") >= 0 || text.IndexOf("walkway") >= 0 || text.IndexOf("boardwalk") >= 0 || text.IndexOf("jetty") >= 0)
			{
				return 3;
			}
			return 99;
		}

		private static GameObject MakeSpin(Vector3 localPos, float deg, Vector3 axis)
		{
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			//IL_000a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0031: Unknown result type (might be due to invalid IL or missing