SuperCreatures
Dynamic fish and creature sizing (0.2x Micro to 25.0x Giants), custom loot weights, and pleasant in-game menu (F5).
CHANGELOG
Changelog
All notable changes to SuperCreatures are documented in this file.
The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.
[1.1.5] - 2026-08-28 - Release Update: Full Scale Stability & Performance
⚡ Improvements
- Ultra-Smooth Physics Interaction: Enhanced rigidbody synchronization when holding, throwing, and washing giant/microscaled creatures.
- Drip Accessories & Caught Banner Polish: Optimized rainbow neon "Caught!" banner timing and shimmering SFX synchronization on all bite types.
- Thunderstore Ready: Cleaned packaging and metadata for release.
[1.1.4] - 2026-08-28 - Fix: Visual Effects & Catch Banner Synchronization
🐛 Fixed
- Rainbow "Caught!" Floating Banner & SFX: Fixed an issue where enabling
Always Superrolled Drip status too late for the initial bite animation. Hooked intoItem.InitializeBaitto instantly trigger the floating rainbow neon "Caught!" text above the water and play the shimmering catch sound effect on bite. - 3D Drip Mesh Assignment: Ensured that the 3D Drip accessory mesh (sunglasses, hats) is applied to hooked creatures immediately upon spawning on the line.
[1.1.3] - 2026-08-28
🐛 Fixed
- Creature Scale Persistence: Fixed a bug where fishing, picking up, holding in hands, swapping inventory slots, or dropping Super Creatures on the ground reverted them back to their original size. Scale is now 100% persistent across all interactions.
- F5 Menu Keybind & Mouse Unlock: Resolved an issue where F5 could fail to trigger or unlock the cursor; added direct hardware keybind hook and
PlayerCamera.ToggleMousecamera isolation.
[1.1.2] - 2026-08-27
- Microfix & performance stability improvements.
[1.1.1] - 2026-08-27
- Microfix: resolved scale boundary checks on extreme sizes.
[1.1.0] - 2026-08-27 - Major Update: Kaiju Scaling & Menu Overhaul
🌟 Added
- Full Game & Engine Compatibility:
- Full compatibility with the latest game build (
SaveManager.SaveWorldItemsitem saving,Item.CleanCooknesswater washing, and roulette physics).
- Full compatibility with the latest game build (
- Kaiju Scale Multipliers:
- Scale range expanded from
0.2fMicro up to25.0fKaiju Giants. - Scale dynamically applied across
Creature.transform.localScale,MeshFilter.mesh, andCapsuleColliderbounds.
- Scale range expanded from
- Pleasant & Convenient In-Game Menu (F5):
- Added clean settings menu with graphical capsule switches (
DrawPillToggle) and sliding knobs. - Full mouse look lock while keeping
WASDmovement active. - Multi-tab navigation:
[Fish Scaling],[Loot Weights],[Roulette Studio],[Settings].
- Added clean settings menu with graphical capsule switches (
- Slot Machine & Loot Customizer:
- Sliders to adjust creature rarities and drop chances in real-time.
- Bilingual Interface:
- Instant one-click toggle between
EnglishandRussian.
- Instant one-click toggle between
⚡ Optimized
- Cached
MeshFilterqueries inCreature_Start_Patchto reduce per-frame GC allocations. - Optimized Harmony execution paths in
FishSpawner.SpawnCreature.
🐛 Fixed
- Fixed visual mesh clipping inside storage boxes and racks.
- Fixed collision raycasts on microscopic (
< 0.5f) fish models.
[1.0.2] - 2026-08-25
⚡ Optimized
- Optimized UI draw calls for high-refresh rate displays (
144Hz+). - Refined scale persistence across scene loads.
[1.0.1] - 2026-08-24
🐛 Fixed
- Fixed scale synchronization in multiplayer client sync.
- Adjusted default configuration boundary values.
[1.0.0] - 2026-08-23
🌟 Added
- Initial release of SuperCreatures.