Cooler Mod
Adds a reusable deployable cooler that stores 20 fish and sells its contents in one vendor interaction.
By PonyFisher
CHANGELOG
Changelog
0.1.6
- Fixed oversized creature, fish, gun, turret, and other 3D previews after they replace a cooler in a hotbar slot.
- Restores each replacement item's native mesh, position, rotation, scale, skin, and cooking appearance immediately.
0.1.5
- Reworked the cooler hotbar icon as a separate slot overlay so it never replaces the native preview texture used by fish, guns, turrets, or other items.
- Restores the normal item preview immediately whenever a cooler leaves or changes hotbar slots.
- Reorganized the README with the convenience features, controls, operation, and purchase locations at the top.
0.1.4
- Made the cooler hotbar icon follow the item when it moves between inventory slots.
- Saved each fish's exact name and sale value when it enters the cooler.
- Unified row names, thumbnails, displayed prices, combined totals, and vendor payouts around the same stored fish entry.
- Fixed bulk sales failing to credit money when a reconstructed prefab value was unavailable.
- Added persistent multiplayer-synchronized cooler renaming with a Save Name button.
0.1.3
- Reduced fish-vendor interaction range from six metres to five metres.
- Fixed stored fish names by resolving species through the game's spawn catalog.
- Restored withdrawn fish as dead creatures, including drip state, weight, cooking state, multipliers, and skin.
- Fixed stale cooler artwork remaining on a hotbar slot after a fish is withdrawn into it.
- When holding a cooler at a vendor, the sell-fish prompt appears above the
[8] Buy Another Coolerprompt.
0.1.2
- Restricted the cooler purchase prompt to the five fish-buying NPCs on Islands 2–5.
- Uses the game's
Moneyquest marker so only NPCs that accept fish and pay money qualify. - The prompt now requires the player to be within interaction range and looking directly at the vendor.
- Added hover tracking, camera targeting, distance validation, and line-of-sight validation.
0.1.1
- Changed the cooler purchase price to $1,000.
- Added a
[8] Buy Cooler - $1,000overlay at every money vendor, positioned below the Water Walking Boots prompt. - Removed the need for separate cooler purchase displays.
- Kept the held-cooler E interaction for selling all stored fish while retaining the empty cooler.
- Added whole-cooler vendor-mouth sales for $500 plus the combined value of all stored fish.
0.1.0
- Added a reusable low-poly cooler item with custom held, deployed, and hotbar visuals.
- Added $2,500 cooler purchase displays beside item vendors.
- Added hold-E deployment and pickup with persistent contents.
- Added storage for 20 fish and a two-column contents interface.
- Added fish thumbnails, names, cooking multipliers, score multipliers, and sale prices.
- Added Take Out and Drop controls for every stored fish.
- Added one-interaction bulk selling at fish vendors while preserving the empty cooler.
- Added host-authoritative multiplayer synchronization and per-world persistence.
- Added NoSharedMoney personal-wallet support.