PonyFisher-Lantern_Mod icon

Lantern Mod

Portable customizable lanterns with saved colors, brightness controls, static, pulse, and strobe lighting modes.

Last updated a day ago
Total downloads 119
Total rating 0 
Categories Mods
Dependency string PonyFisher-Lantern_Mod-0.1.11
Dependants 0 other packages depend on this package

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2305 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2305

README

Lantern Mod

Light up your favorite fishing spots with portable lanterns you can carry, place, customize, and manage. Lantern Mod adds an arm-free red camping lantern and an elevated standing lantern, each with a real adjustable light that other players can see.

Lantern Mod is designed for use alongside mods that add a day and night cycle, darker nights, weather, or other lighting changes. It also works in the base game whenever you want extra light around docks, camps, vendors, or fishing areas.

Flashing lights and photosensitivity warning

Lantern Mod includes optional Strobe and Pulse modes that produce flashing or rapidly changing light. These effects may affect players with photosensitive epilepsy or other light sensitivities. Use Static mode or turn the lantern off if flashing effects cause discomfort.

Quick controls

Action Control Result
Open lantern controls Look at your deployed lantern and tap E Opens that lantern's Body Color, Light & Effects, and Manage tabs.
Buy a Camping Lantern Look at any money vendor and press 0 Purchases the smaller portable light for $250.
Buy a Tiki Torch Look at any money vendor and press - Purchases the elevated wooden-stand lantern for $500.
Deploy a light Hold it, look at a surface within 8 metres, then hold E Places and anchors the selected light on the surface.
Open a light's editor Look at your deployed lantern and tap E Opens its three-tab control window.
Pick up a light Look at your deployed light within 6 metres and hold E Returns it to empty hands or a free inventory slot.
Recall a light Open its Manage tab and choose Recall to inventory Retrieves the deployed light if you have room.
Rename a light Open its Manage tab, enter a name, then choose Save name Gives that individual light a persistent custom name.
Adjust brightness Use the Light intensity slider and choose Apply Sets that light from a subtle 0.10x glow to 2.00x brightness.
Adjust light color Choose Color temperature or RGB Color, set the controls, then choose Apply Changes the emitted light from warm to cool white or to a custom RGB color.
Recolor a lantern Open Body Color, adjust RGB, then apply Changes the lantern housing. The elevated lantern also has a separate Wooden Stand color.
Control rendering Set Maximum number of rendered lights or enable Unlimited at the bottom of any light editor Sets a persistent local rendering limit shared by every Lantern Mod light.
Sell a light back Open its Manage tab and choose Sell Sells it for half its purchase price.

The two light styles

Camping Lantern — $250

A compact low-poly red lantern with a faceted white glass chamber and layered base and cap. Its clean silhouette has no side arms or handles. It fits neatly in a hotbar slot and casts a comfortable pool of light around a small area.

Tiki Torch — $500

The same clean arm-free lantern is mounted on a tall segmented wooden stand with a broad flat foot. It casts light over a wider area and works well beside docks, paths, camps, and outdoor work areas.

Each style has its own transparent hotbar icon so multiple lights remain easy to identify.

Lantern controls

Buy lights from the same clerks, shops, and money vendors supported by Cooler Mod and Portable Grill Mod. Move close enough to interact with the vendor and look directly at them. The purchase prompts appear to the far right of center near the bottom of the screen: press 0 for a Camping Lantern or - for a Tiki Torch.

Look at a deployed lantern and tap E to open its controls. Use the Body Color and Light & Effects tabs to customize it, or open Manage to rename, recall, or sell that lantern. There is no global function-key menu.

Changes are saved per individual light and synchronized in multiplayer. The light switches off automatically while the item is held or stored and switches on when it is deployed.

Per-lantern editor

Look at a deployed lantern and tap E to open its editor. The information tooltip above the normal interaction prompt shows the lantern's name and owner before you open it. Only the owner can change that lantern's settings.

The Body Color tab provides red, green, and blue controls for recoloring the lantern housing. The elevated lantern also has a separate selector for its wooden stand. Changes apply immediately for the owner and synchronize to other players. The original colors can be restored at any time.

The Light & Effects tab includes:

  • A complete light on/off switch.
  • An intensity slider from 0.10x to 2.00x.
  • A choice between warm-to-cool Color Temperature control and direct RGB Color control.
  • Static, Strobe, and Pulse lighting modes.
  • An adjustable 0.25–8.00 Hz frequency slider for strobe and pulse speed.

The Manage tab lets the owner rename that lantern, recall it to inventory, or sell it for half its purchase price.

At the bottom of either editor tab, Maximum number of rendered lights controls the global local-player light budget. Enter a limit to render the nearest deployed lanterns, or select Unlimited to render every deployed Lantern Mod light visible to your game. This preference is saved in the local BepInEx configuration and does not change another player's setting.

Every setting is stored with that individual lantern and restored with its placement the next time the world is loaded.

Placement and multiplayer

Deployment uses the same hold-E interaction style as Turret Mod, Cooler Mod, and Portable Grill Mod. Deployed lights are anchored so normal collisions and world cleanup do not knock them away. You must own a light to manage or pick it up.

Every player in a multiplayer lobby should install the same Lantern Mod version. The host saves ownership, names, positions, brightness, and color-temperature settings for the world.

Installation

Install and enable the package with Thunderstore Mod Manager or r2modman, then launch How to Fish through the mod manager. Deploy a lantern and tap E while looking at it to open its controls.

Lantern Mod uses item IDs 245–246 and FishNet prefab collections 42424–42425.