using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using FishNet.Object;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyCompany("DinamiteExplosionLaunch")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("Airborn trickshots? Gotcha, now you can explode your feet to hit that clip")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("DinamiteExplosionLaunch")]
[assembly: AssemblyTitle("DinamiteExplosionLaunch")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace ExplosionLaunchMod
{
internal static class LaunchValues
{
public const float HorizontalMultiplier = 18f;
public const float VerticalMultiplier = 10f;
public const float MinUpwardForce = 8.8f;
public const float LaunchDecayPerTick = 0.94f;
public const float MaxHorizontalSpeed = 60f;
public const float MaxVerticalSpeed = 46f;
}
internal static class LaunchState
{
private class Holder
{
public Vector3 Velocity;
}
private static readonly ConditionalWeakTable<PlayerMovement, Holder> _table = new ConditionalWeakTable<PlayerMovement, Holder>();
private static Holder Get(PlayerMovement pm)
{
return _table.GetOrCreateValue(pm);
}
public static void Add(PlayerMovement pm, Vector3 horizontalVelocity)
{
//IL_000a: Unknown result type (might be due to invalid IL or missing references)
//IL_000f: Unknown result type (might be due to invalid IL or missing references)
//IL_0010: Unknown result type (might be due to invalid IL or missing references)
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_0055: Unknown result type (might be due to invalid IL or missing references)
//IL_005b: Unknown result type (might be due to invalid IL or missing references)
//IL_0060: Unknown result type (might be due to invalid IL or missing references)
//IL_0062: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_0073: Unknown result type (might be due to invalid IL or missing references)
//IL_0078: Unknown result type (might be due to invalid IL or missing references)
Holder holder = Get(pm);
holder.Velocity += horizontalVelocity;
float num = 60f;
Vector3 val = default(Vector3);
((Vector3)(ref val))..ctor(holder.Velocity.x, 0f, holder.Velocity.z);
if (((Vector3)(ref val)).sqrMagnitude > num * num)
{
val = ((Vector3)(ref val)).normalized * num;
holder.Velocity = new Vector3(val.x, 0f, val.z);
}
}
public static Vector3 Peek(PlayerMovement pm)
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
return Get(pm).Velocity;
}
public static void Decay(PlayerMovement pm, float factor)
{
//IL_000a: Unknown result type (might be due to invalid IL or missing references)
//IL_0010: Unknown result type (might be due to invalid IL or missing references)
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_0031: Unknown result type (might be due to invalid IL or missing references)
//IL_0036: Unknown result type (might be due to invalid IL or missing references)
Holder holder = Get(pm);
holder.Velocity *= factor;
if (((Vector3)(ref holder.Velocity)).sqrMagnitude < 0.0025f)
{
holder.Velocity = Vector3.zero;
}
}
public static void Clear(PlayerMovement pm)
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_000b: Unknown result type (might be due to invalid IL or missing references)
Get(pm).Velocity = Vector3.zero;
}
}
[HarmonyPatch(typeof(Server), "RpcLogic___HitPlayer___2449261505")]
internal static class ExplosionHitPatch
{
private static void Postfix(Server __instance, Player __0, int __1, Vector3 __2, Vector3 __3, byte __4, Player __5)
{
//IL_0003: Unknown result type (might be due to invalid IL or missing references)
//IL_0004: Unknown result type (might be due to invalid IL or missing references)
//IL_004f: Unknown result type (might be due to invalid IL or missing references)
//IL_0050: Unknown result type (might be due to invalid IL or missing references)
//IL_007b: Unknown result type (might be due to invalid IL or missing references)
//IL_0087: Unknown result type (might be due to invalid IL or missing references)
//IL_0093: Unknown result type (might be due to invalid IL or missing references)
//IL_00a4: Unknown result type (might be due to invalid IL or missing references)
//IL_00c5: Unknown result type (might be due to invalid IL or missing references)
//IL_00eb: Unknown result type (might be due to invalid IL or missing references)
byte b = __4;
if (b == 0 && Object.op_Implicit((Object)(object)__0) && !((NetworkBehaviour)__0).IsDeinitializing && __0.Vitals.Health > 0 && !(__2 == Vector3.zero) && !((Object)(object)__0.Movement == (Object)null))
{
Vector3 val = default(Vector3);
((Vector3)(ref val))..ctor(__2.x * 18f, __2.y * 10f, __2.z * 18f);
if (val.y < 8.8f)
{
val.y = 8.8f;
}
val.y = Mathf.Clamp(val.y, -46f, 46f);
__0.Movement.RPCKnockback(((NetworkBehaviour)__0).Owner, val);
}
}
}
[HarmonyPatch(typeof(PlayerMovement), "Knockback")]
internal static class KnockbackSplitPatch
{
private static readonly FieldInfo RigField = AccessTools.Field(typeof(PlayerMovement), "_rig");
private static bool Prefix(PlayerMovement __instance, Vector3 force)
{
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Expected O, but got Unknown
//IL_0022: Unknown result type (might be due to invalid IL or missing references)
//IL_0027: Unknown result type (might be due to invalid IL or missing references)
//IL_0031: Unknown result type (might be due to invalid IL or missing references)
//IL_003a: Unknown result type (might be due to invalid IL or missing references)
//IL_0042: Unknown result type (might be due to invalid IL or missing references)
//IL_004d: Unknown result type (might be due to invalid IL or missing references)
//IL_0053: Unknown result type (might be due to invalid IL or missing references)
Rigidbody val = (Rigidbody)RigField.GetValue(__instance);
if ((Object)(object)val == (Object)null)
{
return true;
}
Vector3 linearVelocity = val.linearVelocity;
linearVelocity.y += force.y;
val.linearVelocity = linearVelocity;
LaunchState.Add(__instance, new Vector3(force.x, 0f, force.z));
return false;
}
}
[HarmonyPatch(typeof(PlayerMovement), "Move")]
internal static class ApplyLaunchPatch
{
private static readonly FieldInfo RigField = AccessTools.Field(typeof(PlayerMovement), "_rig");
private static void Postfix(PlayerMovement __instance)
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_0009: Unknown result type (might be due to invalid IL or missing references)
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_002a: Expected O, but got Unknown
//IL_003a: Unknown result type (might be due to invalid IL or missing references)
//IL_003f: Unknown result type (might be due to invalid IL or missing references)
//IL_0049: Unknown result type (might be due to invalid IL or missing references)
//IL_005a: Unknown result type (might be due to invalid IL or missing references)
//IL_0063: Unknown result type (might be due to invalid IL or missing references)
Vector3 val = LaunchState.Peek(__instance);
if (val == Vector3.zero)
{
return;
}
Rigidbody val2 = (Rigidbody)RigField.GetValue(__instance);
if (!((Object)(object)val2 == (Object)null))
{
Vector3 linearVelocity = val2.linearVelocity;
linearVelocity.x += val.x;
linearVelocity.z += val.z;
val2.linearVelocity = linearVelocity;
if (__instance.Grounded)
{
LaunchState.Clear(__instance);
}
else
{
LaunchState.Decay(__instance, 0.94f);
}
}
}
}
public static class ExplosionLaunchModule
{
public static void Init(Harmony harmony)
{
harmony.PatchAll(typeof(ExplosionHitPatch));
harmony.PatchAll(typeof(KnockbackSplitPatch));
harmony.PatchAll(typeof(ApplyLaunchPatch));
}
}
[BepInPlugin("com.KingIDFK.explosionlaunch", "Explosion Launch Mod", "1.0.0")]
public class Project : BaseUnityPlugin
{
public const string PluginGUID = "com.KingIDFK.explosionlaunch";
public const string PluginName = "Explosion Launch Mod";
public const string PluginVersion = "1.0.0";
internal static ManualLogSource Log;
private Harmony _harmony;
private void Awake()
{
//IL_0022: Unknown result type (might be due to invalid IL or missing references)
//IL_002c: Expected O, but got Unknown
Log = ((BaseUnityPlugin)this).Logger;
Log.LogInfo((object)"[Explosion Launch Mod] Cargando v1.0.0...");
_harmony = new Harmony("com.KingIDFK.explosionlaunch");
ExplosionLaunchModule.Init(_harmony);
Log.LogInfo((object)"[Explosion Launch Mod] Patches aplicados correctamente.");
}
private void OnDestroy()
{
Harmony harmony = _harmony;
if (harmony != null)
{
harmony.UnpatchSelf();
}
Log.LogInfo((object)"[Explosion Launch Mod] Descargado y patches removidos.");
}
}
}