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Better How To Fish

Random fish and boss sizes up to x25, scaled stats and value, MoreFish compatibility, shared health bars, catch cards, rankings, and rod upgrades.

CHANGELOG

Changelog

1.1.7

  • Added automatic, optional compatibility with MoreFish by ScarlettTech.
  • Preserved each MoreFish morph's own body scale while applying Better How to Fish sizes.
  • Prevented MoreFish's visual refresh from replacing a Better-sized creature's scale.
  • Supported Better size rolls and scaled stats for MoreFish custom species after they are hooked.

1.1.6

  • Moved the workbench resize controls above the panel so the sale percentage cannot cover them.
  • Moved the catch-card controls inward so they remain inside the screen and card bounds.
  • Added working keyboard resizing: press - to shrink and +/= to enlarge the currently visible HUD.
  • Fixed the inspected Value by applying the rod sale bonus at the game's native value-rendering method.
  • Biggest Catches is now destroyed while the main menu is open and rebuilt after entering a game.

1.1.5

  • Made every resize control clearly visible with a HUD SIZE label and high-contrast ASCII - / + buttons.
  • Fixed the inspection panel showing both Value and a second Sale value line.
  • The vanilla Value field now directly displays the final rod-bonus selling price.

1.1.4

  • Restyled every mod HUD except Biggest Catches to better match the vanilla interface.
  • Added persistent − and + controls for the rod-workbench prompt.
  • The workbench prompt now hides during pause and killscore animations.
  • Creature size is integrated into the vanilla killscore line instead of using an overlapping popup.
  • Inspection values, catch cards, and killscore rewards now display the real selling price after the player's rod sale bonus.
  • Added a configurable vanilla inspection style (VanillaInspectSizeStyle) and removed the decorative size separator.

1.1.3

  • Added in-game resize buttons to the Biggest Catches HUD and New Catch card.
  • Added an in-game HP button to show or hide creature health bars.
  • The UI choices persist automatically in the BepInEx configuration.
  • Added each creature's saved size to the vanilla inspection panel.
  • Added the community Discord link to the mod description.

1.1.2

  • All mod-owned HUD labels, upgrade prompts, size rewards and diagnostic messages now default to English.
  • Existing save identifiers, player names and base-game language settings are preserved.

1.1.1

  • Fixed remote players being rejected before a rod-upgrade purchase reached their personal wallet.
  • Rod upgrades now resolve the buyer from the owning FishNet connection and never inspect teammates' balances.
  • Added clear server log reasons for any future rejected rod purchase.

1.1.0

  • Expanded melee sharpness and gun bullet upgrades to 255 persistent levels per weapon.
  • Generated levels continue increasing damage and use progressively increasing prices.
  • Purchases remain on the game's original server-authoritative paths for NoSharedMoney compatibility.

1.0.5

  • Health bars now visibly drain from right to left as creatures lose HP.
  • Kept the green/yellow/red health colours and exact current/max HP text.
  • Prevented health-bar creation errors while the game UI is still loading.

1.0.4

  • Fixed rod upgrades stopping when NoSharedMoney is installed.
  • Workbench purchases now validate and charge the interacting player's personal wallet.

1.0.3

  • The workbench HUD now shows current cumulative luck, reeling speed, and sale bonuses.
  • Catch cards now show the catcher's current rod level and all three rod bonuses.

1.0.2

  • Made the catch card substantially smaller and less intrusive.
  • Added the captured creature's size-scaled sale value to the card.

1.0.1

  • Fixed bosses spawning with only their hardcoded base HP instead of full scaled HP.
  • Workbench purchases are now charged and validated by the authoritative server.
  • Luck is now applied when the catcher and equipped rod are actually known.

1.0.0

  • Public release as Better How to Fish.
  • Random creature and boss sizes from x1.00 to x25.00.
  • Size-scaled health, direct damage, visuals, rewards, and sale value.
  • Smooth synchronized world-space health bars.
  • Private catch cards and global ranked-catch announcements.
  • Persistent multiplayer Top 3 ranking.
  • Automatic island workbenches with 25 fishing-rod upgrade levels.
  • Luck, reeling-speed, and cumulative sale-bonus progression.