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MoreFish

1,166 fish variants across 53 species, 10 new fish with custom models, abilities that change their value, armed fish that shoot back, and trophy mounting.

CHANGELOG

Changelog

1.0.2

  • Fixed mounted trophies rendering bright magenta. Creatures drawn with skinned meshes have no MeshFilter, so the trophy found no material at all.
  • Fixed Toxic and Scalding variants never poisoning or burning whoever ate them: the patch bound to parameter names that do not exist in the shipped assembly, so it silently never applied.
  • Added species now resolve their model recipe from their own tag, so mounted ones keep their eyes.

1.0.1

  • Fixed mounted trophies rendering bright magenta when a fish's display mesh has more than one submesh, such as a lobster's claws. Every submesh now gets a material.

1.0.0

First public release.

  • 1,166 fish variants — 22 morphs applied across all 53 species.
  • 10 new species with procedurally generated models: Dolphin, Orca, Narwhal, Hammerhead, Swordfish, Manta Ray, Sea Turtle, Giant Squid, Moon Jelly and Sea Serpent.
  • Abilities — every morph changes how a fish heals, feeds, fights back or poisons you, and its sale value is derived from those effects.
  • Armed variants — Armed and Outlaw fish carry a real weapon, chase you and shoot, with burst fire, spread and line-of-sight checks.
  • Per-individual size — a fish's rendered size now tracks the weight the game already rolled for it, vanilla fish included.
  • Variant journal — click a species in the Tab journal to page through its morphs and see which you have caught.
  • Trophies — mount any dead fish on a wall, on a wooden board with a nail. Saved per world, and taking one down hands the fish back.
  • Uses no item ids, so unmodded players can join a modded host.