SpongeMods-SpongesEnhancedGUI icon

SpongesEnhancedGUI

One tidy board of combat readouts: boss health, time until the boss leaves, health for nearby fish, and rounds left in your weapon.

Last updated a day ago
Total downloads 155
Total rating 0 
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Dependency string SpongeMods-SpongesEnhancedGUI-1.0.0
Dependants 0 other packages depend on this package

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2305 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2305
SpongeMods-SpongesModMenu-1.0.0 icon
SpongeMods-SpongesModMenu

One in-game menu, on one key, holding the settings for every Sponge mod you have installed.

Preferred version: 1.0.0
SpongeMods-SpongesUILib-1.0.0 icon
SpongeMods-SpongesUILib

Shared UI toolkit for Sponge's mods. Install it only if another mod asks for it.

Preferred version: 1.0.0

README

Sponge's Enhanced GUI

Combat readouts on one tidy board, instead of four things fighting for the same corner of your screen.

What it does

  • Boss health — read from the same synced value the server uses, so everyone in the lobby sees the same number.
  • Boss departure timer — counts down to when the boss leaves, derived from the network tick rather than a local stopwatch, so it does not drift between players.
  • Fish health — for creatures near you that are actually in a fight.
  • Ammo — for the weapon in your hands, including the larger capacity from an extended magazine.

All four stack in one column in a stable order, boss pinned at the top and ammo at the bottom. Nothing overlaps, because nothing is placed independently.

Each bar eases toward its new value rather than snapping, so a burst of chip damage reads as motion instead of a flicker. Behind the fill, a slower trail drains away to show how much was just lost — you can see the size of a hit without a floating damage number. The colour warms toward the alert shade as a bar empties, on a curve that stays calm until the value is genuinely low.

When you want it

You are fighting bosses, or you use a weapon and keep running dry without warning. If you mostly fish quietly and never fight anything, you will barely see this.

Keys

None of its own. Its settings live on two tabs in Sponge's Mod Menu, which opens on F5.

Settings

Section What it covers
Readouts Turn each of the four on or off individually
Layout Corner, offsets, bar size, gap between bars, how many at once
Timer Its own corner, offsets, text size, and whether to show a label
Numbers None, current, current/max or percent; creature range; damaged-only
Theme Accent colour, alert colour, backdrop opacity

Edits apply while the game is running — no restart needed.

Offsets mean "distance inward from the corner you picked." A positive Y moves a top-anchored bar down and a bottom-anchored bar up, so you never have to guess which way the sign flips.

Two worth knowing about:

  • Damaged only (on by default) hides bars for creatures at full health. A fish nobody has hit is not in a fight. Turn it off to see everything in range, which gets noisy on a busy lake.
  • Creature range limits how far away a creature can be and still get a bar. Zero means no limit.

Multiplayer

Works whether you are hosting or have joined. Creature tracking is built from the client-side spawn callbacks, which run on every machine, so bars appear for joining players too — not just the host.

Compatibility

Draws into its own overlay and never modifies the game's interface. It never takes mouse input, so it cannot swallow a click.

Requires

Sponge's UI Library and Sponge's Mod Menu. Your mod manager installs them for you.

License

See LICENSE in the package.