Untamo Boats
Expanded boat gameplay with purchasable boats, motors, 1024/RGB/HSB/HEX color customization, radar, cruise, follow, anchor, fuel, damage, repairs and more.
By Untamo
| Last updated | a month ago |
| Total downloads | 5811 |
| Total rating | 3 |
| Categories | Mods |
| Dependency string | Untamo-Untamo_Boats-1.0.11 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2305README
Untamo Boats 🚤
Expanded boat gameplay for the game.
✨ Features
- Buy, save, restore, repair, fuel, sell, and maintain a fleet of up to 10 Custom Boats.
- Multiple motor choices:
- No Motor
- Default Motor
- Big Motor
- Dual Motors
- Super Big Motor
- Dual Super Big Motors
- F10 Boat Color Editor with 1024, RGB, HSB, and HEX color modes.
- Independent F10 color targets:
- Hull
- Steering Wheel
- Throttle
- Motor
- Motor Mount
- Radar
- Manual Hue 0–360 input, exact RGB 0–255 controls, and exact HEX RRGGBB input.
- Reset, Randomize All, and Random Color controls, with Random source modes for 1024 / RGB / HSB / HEX.
- Copy / Paste color buttons copy exact 1024 / RGB / HSB / HEX colors between boat parts without changing the destination material, and preserve both colors for Stripes, Dual Fade, Pearlescent, and Dual LED Grid where supported.
- Arrow-key palette navigation supports single-color moves, 32-color row jumps, repeat, and row wrapping.
- The 1024-color grid uses a cached 32 x 32 atlas for smoother F10 performance.
- Material dropdowns lock the controls underneath them to prevent accidental clicks or slider changes.
- Hull materials:
- Wood
- Metallic
- Camo
- Camo Metallic
- Stripes
- Stripes Metallic
- Chrome
- Brushed Metal
- Black & Fade
- Black & Fade Chrome
- Dual Fade
- Dual Fade Chrome
- Steering Wheel, Throttle, Motor Mount, and Radar materials:
- Default
- Metallic
- Chrome
- Brushed Metal
- Glass
- Cooked
- Reel Neon
- Pearlescent
- Motor materials:
- Default
- Metallic
- Chrome
- Brushed Metal
- Glass
- Cooked
- Reel Neon
- Pearlescent
- LED Grid
- Dual LED Grid
- Two-color material controls:
- Camo / Camo Metallic — left click primary/base color, right click secondary camo color.
- Stripes / Stripes Metallic — left click primary stripe color, right click secondary stripe color.
- Dual Fade / Dual Fade Chrome — left click primary fade color, right click secondary fade color.
- Pearlescent — left click primary color, right click secondary/highlight color.
- Dual LED Grid — left click background color, right click glowing grid color.
- HSB, RGB, HEX, Random Color, and Copy/Paste follow whichever primary/secondary color channel was selected last.
- F10 selections, secondary colors, Hull finish modes, and accessory finish modes save separately for the Original Boat and each Custom Boat, with special-material restore support after map reload.
- Deterministic
.palette1024.txtsave ordering with Original Boat first and blank lines between boat groups. - Per-map boat saves in
BepInEx/config. - New boats spawned with F8 inherit the source boat's visual/customization state.
- Radar visibility, position, rotation, color, material, and per-boat state are saved, including Radar-off state across map reloads and Original Boat respawn.
- Cruise control with adjustable throttle and unattended cruise steering.
- Follow mode.
- Soft Anchor with a 10 m x 10 m horizontal movement area.
- Adjustable boat boost.
- Fuel buying and selling.
- Hull health, damage, smoke, sinking, repairs, and boat selling.
- Boat horn with selectable horn sounds.
- Fleet HUD and boat inspection.
- F10 blocks Mouse1 attacks while the editor is open, including guns and fists.
- Original Boat respawn restoration preserves saved Hull color and finish/material state more reliably.
- Multiplayer / host support.
🆕 1.0.11 highlights
- Reworked Camo / Camo Metallic as accurate two-color native Skin 5 materials.
- Improved color accuracy for Stripes / Stripes Metallic and Dual Fade / Dual Fade Chrome.
- Made Camo, Stripes, and Dual Fade variants fully non-emissive.
- Randomize All now changes both colors on supported two-color materials.
- Added runtime/driving stability guards for invalid boat physics states and plugin exceptions.
🎮 Main controls
- F8 tap — Toggle the extra customization-detail lines in the custom HUD.
- F8 (hold 0.30 sec) — Buy/spawn a boat 10 m forward.
- Left Arrow or A + F8 — Spawn 4.5 m left of the source boat.
- Right Arrow or D + F8 — Spawn 4.5 m right of the source boat.
- F9 (hold 0.30 sec) — Sell/remove all purchased Custom Boats.
- Delete (hold 0.30 sec) — Sell/remove the selected nearby/driven Custom Boat.
- Insert (hold 0.30 sec) — Repair the nearby/driven boat.
- Home tap — Buy 0.50 L fuel for 1 money.
- Home hold — Sell 0.50 L fuel every 0.40 sec.
- F10 — Open/close the Boat Color Editor.
- Escape — Close the Boat Color Editor; the pause-menu cursor remains visible/unlocked.
- M — Next motor.
- Shift+M — Previous motor.
- G — Toggle Radar visibility while driving.
- Alt+Left / Right Arrow — Move Radar backward / forward.
- Alt+Up / Down Arrow — Move Radar left / right.
- Alt+Shift+Up / Down Arrow — Move Radar up / down.
- Alt+Shift+Left / Right Arrow — Rotate Radar left / right.
- H — Use the horn.
- Alt+H — Next horn sound.
- Alt+Shift+H — Previous horn sound.
- O — Toggle Cruise.
- Page Up / Page Down — Increase/decrease Cruise throttle by 0.1.
- P — Select/deselect a nearby unattended boat as a follower.
- Left / Right Arrow — Adjust unattended Cruise heading.
- End — Toggle Soft Anchor on the nearby/driven boat.
- Mouse wheel — Adjust boost multiplier while driving.
- Ctrl+R — Reset the driven boat.
- Hold E for 3 seconds — Recover/reset a stuck boat interaction state.
- 1–8 — Select inventory slots while driving.
⛽ Fuel
- Maximum fuel: 5.00 L
- Tap Home to buy 0.50 L for 1 money
- Hold Home to sell 0.50 L every 0.40 seconds
- Fuel below 0.50 L cannot be sold
- Displayed 0.50 L can always be sold even if the internal float is slightly lower
- Displayed 4.50 L can always buy the final 0.50 L
- Selling a Custom Boat also refunds remaining fuel:
- 0.49 L = +0 money
- 0.50 L = +1 money
- 1.00 L = +2 money
- 1.50 L = +3 money
- Refunds continue in complete 0.50 L chunks
🔎 Boat inspection
The inspection panel uses grouped sections:
🚤 Boat
- Boat skin + finish/material
- Radar skin + material
- Steering Wheel color + material
- Throttle color + material
- Boat weight: 200 kg
⚙️ Motor
- Motor type
- Motor color + material
- Mount color + material
- Motor weight
📊 Stats
- Health
- Fuel
- Total weight
Motor weights used in inspection:
- No Motor — 0 kg
- Default Motor — 15 kg
- Big Motor — 30 kg
- Dual Motors — 60 kg
- Super Big Motor — 45 kg
- Dual Super Big Motors — 90 kg
Total inspection weight is:
Boat weight + Motor weight
Boat Inspection shows F10 color values in compact form:
- 1024 palette:
Boat: 67 - HEX:
Boat: #802200 - RGB:
Boat: R:128 G:34 B:0 - HSB:
Boat: 6° 100% 50%
🎨 Skin notes
- F10 keeps the 32 x 32 = 1024 color palette and also supports exact RGB, HSB, and HEX color selections.
- Hull, Steering Wheel, Throttle, Motor, Motor Mount, Radar, and supported secondary material colors are independent.
- Native Z/C Hull selection clears an active F10 Hull override when the game switches back to a native Hull skin.
- F10 1024, RGB, HSB, and HEX color selections are saved in
.palette1024.txt. - Custom Boat save records keep their own Steering Wheel, Throttle, Motor Mount, Radar, and Motor finish state.
💾 Per-map boat saves
Each game/map uses its own boat save file in BepInEx/config, so Custom Boats and their colors/settings do not leak into other maps.
New boats spawned with F8 clone the current driven boat, or the boat the player is standing on/next to, including Hull, Steering Wheel, Throttle, Motor, Motor Mount, and Radar color/visibility, and Radar position.
🛠️ Installation
Install with Thunderstore Mod Manager, or manually place Untamo.Boats.dll in BepInEx/plugins.
In multiplayer, boat spawning and other authoritative actions should be performed by the host.
📌 Version
1.0.11