Decompiled source of KeepInventory v1.0.0

KeepInventory.dll

Decompiled 5 hours ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using HarmonyLib;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("KeepInventory")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("KeepInventory")]
[assembly: AssemblyCopyright("Copyright ©  2026")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("8f3c1a92-6e4b-4d71-9c18-b7e2a04f5d11")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace KeepInventory;

[BepInPlugin("kvasir.keepinventory", "Keep Inventory", "1.0.0")]
public class Plugin : BaseUnityPlugin
{
	private void Awake()
	{
		//IL_0006: Unknown result type (might be due to invalid IL or missing references)
		//IL_000c: Expected O, but got Unknown
		Harmony val = new Harmony("kvasir.keepinventory");
		val.PatchAll();
		((BaseUnityPlugin)this).Logger.LogInfo((object)"KeepInventory loaded!");
	}
}
public static class ItemStash
{
	private static readonly FieldInfo PlayerField = AccessTools.Field(typeof(PlayerDying), "_player");

	private static readonly MethodInfo GetOpenSlotMethod = AccessTools.Method(typeof(PlayerInventory), "GetOpenSlot", (Type[])null, (Type[])null);

	public static Player GetPlayer(PlayerDying dying)
	{
		//IL_000c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0012: Expected O, but got Unknown
		return (Player)PlayerField.GetValue(dying);
	}

	public static void StashHeldItem(Player player)
	{
		//IL_006b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0070: Unknown result type (might be due to invalid IL or missing references)
		Item heldItem = player.Holding.HeldItem;
		if (Object.op_Implicit((Object)(object)heldItem) && !Object.op_Implicit((Object)(object)heldItem.DeadPlayer))
		{
			if (TryPutInInventory(player, heldItem))
			{
				heldItem.PutInInventory();
				player.Hands.DropItem(true, heldItem);
				player.Holding.SetHeldItem((Item)null);
			}
			else if ((Object)(object)heldItem.Holder == (Object)(object)player)
			{
				heldItem.Drop(true, Vector3.zero, Vector3.zero);
			}
		}
	}

	private static bool TryPutInInventory(Player player, Item item)
	{
		if (player.Inventory.HasItemInInventory(item))
		{
			return true;
		}
		if (player.Inventory.ServerTryStoreHeldItem(item))
		{
			return true;
		}
		int num = (int)GetOpenSlotMethod.Invoke(player.Inventory, new object[1] { 0 });
		if (num < 0)
		{
			return false;
		}
		Server.Instance.PutItemInInventory(player, item, (byte)num);
		return true;
	}
}
[HarmonyPatch(typeof(PlayerInventory), "ServerDropAll")]
public static class KeepInventoryOnRespawnPatch
{
	private static bool Prefix()
	{
		return false;
	}
}
[HarmonyPatch(typeof(PlayerDying), "ServerDie")]
public static class KeepHeldItemOnServerDiePatch
{
	private static void Prefix(PlayerDying __instance)
	{
		ItemStash.StashHeldItem(ItemStash.GetPlayer(__instance));
	}
}
[HarmonyPatch(typeof(PlayerDying), "LocalDie")]
public static class KeepHeldItemOnLocalDiePatch
{
	private static void Prefix(PlayerDying __instance)
	{
		ItemStash.StashHeldItem(ItemStash.GetPlayer(__instance));
	}
}