RandomCreatureSize
Every creature (seagulls, fish, crabs, albatrosses, bosses) gets a random size: one value drives appearance, weight, price, save and multiplayer. Bigger creatures move slower.
By YuWan
CHANGELOG
Changelog — RandomCreatureSize
v1.1.4
- 适配 2026-10-02 游戏更新:19 个补丁目标与 14 个反射速度字段全部重新核验有效(含
BirdManager/Albatross的私有速度字段),无功能性改动。 - 本次新增的生物 Manta(继承
AttackingFish)自动纳入尺寸随机与移动减速,无需单独适配。 - Updated for the 2026-10-02 game update: all 19 patch targets and all 14 reflected speed fields re-verified (including the private
BirdManager/Albatrossspeed fields); no functional change required. - The newly added Manta creature (extends
AttackingFish) is covered automatically by the existing size randomization and movement slowdown.
v1.1.3
- 修复:啤酒等"不参与重量随机"的 Creature 不再被随机缩放(保持原版大小)。
- 修复:Boss 血条不再显示半管——血条上限随尺寸缩放,Boss 生成时满血条。
- 调整:移动减速下限改为 40%(最多减少 60% 速度)。
- Fixed: creatures flagged as "skip randomized weight" (beer and similar drink/junk items) keep vanilla size.
- Fixed: boss health bar now starts full — max HP scales with size alongside current HP.
- Changed: speed floor is now 40% (speed is reduced by at most 60%).
v1.1.2
- 更新前置模组。
- Update dependency mod.
v1.1.0
- 新增:尺寸越大移动越慢(速度 = 1/尺寸^指数,有下限);血量随尺寸线性变化(×s,最低 1)。
- Added: bigger creatures move slower (speed = 1 / size^exponent, floored); HP scales linearly with size (×s, minimum 1).
v1.0.0
- 初版:随机生物尺寸 + 分轴抖动 + 读档保持 + 联机一致。
- Initial release: random creature sizes with per-axis jitter, save persistence, multiplayer consistency.