BossTimer
Shows the exact synchronized time remaining before the active boss leaves, using a native-style in-game HUD.
By evansvl
CHANGELOG
Changelog
0.1.6
- Replaced the package icon with a real in-game boss countdown preview and a readable
BOSS TIMERtitle. - No countdown or HUD behavior changed in this release.
0.1.5
- Attached the extended countdown to the native boss bar shake-and-rotation transform.
- The countdown now moves and rotates exactly with the official HP and timer bars when the boss takes damage.
0.1.4
- Shortened the extended timer fade-out from one second to half a second.
- Uses unscaled time so the fade speed remains stable regardless of gameplay time scale.
0.1.3
- Hides the extended timer whenever the game's native boss HUD is hidden.
- Covers pause, Options, other game menus, thinking mode, disabled HUD, and the main menu.
0.1.2
- Crossfades the extended timer out with the inverse alpha of the game's native final countdown.
- Fully hides the extended timer once the native
Boss leaves in...display has appeared.
0.1.1
- Moved the countdown below the native boss health bar.
- Migrated the original 125-pixel offset to the new 175-pixel default.
0.1.0
- Uses the short public name
Boss Timer. - Added a full-fight synchronized boss departure countdown.
- Added native font and outline matching.
- Added warning colors for the final ten and five seconds.
- Added configurable scale, opacity, vertical offset, label, and tenths display.