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evansvl-FishHP-0.1.3 icon

FishHP

Shows the last locally damaged non-boss creature's synchronized numeric HP and native-style health bar with official boss-bar damage shake behavior.

By evansvl
Date uploaded 19 hours ago
Version 0.1.3
Download link evansvl-FishHP-0.1.3.zip
Downloads 745
Dependency string evansvl-FishHP-0.1.3

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2305 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2305

README

Fish HP

Shows the health of the last non-boss creature damaged by the local player in a native-style HUD on the left side of the screen.

Features

  • Displays the target name, right-aligned synchronized current / maximum HP, and a native red health bar.
  • Switches to a newly damaged non-boss creature while keeping a living fish visible when a boss takes damage.
  • Uses the game's native bar sprites, font, delayed white damage trail, movement spring, and rotation spring.
  • Automatically disappears when the target dies, despawns, or the normal gameplay HUD is hidden.
  • Hides while paused or while a game menu is open.
  • Read-only: it does not change health, damage, combat, or network state.

Compatibility

  • How to Fish 1.0.5
  • BepInEx 5.4.23.5

Development disclosure

This project was developed with substantial assistance from OpenAI Codex. The packaged code was reviewed and compiled against the game before release.

CHANGELOG

Changelog

0.1.3

  • Added synchronized current / maximum HP numbers on the creature-name row.
  • Right-aligned the numeric HP to the health bar's right edge while keeping the creature name left-aligned.

0.1.2

  • Rebuilt the health bar as an independent native-sprite UI instead of reusing the boss bar's masked hierarchy.
  • Preserved the native red fill, white delayed damage trail, outline, font, and boss-style damage shake.
  • Added a real in-game fish HUD package icon with a readable FISH HP title.

0.1.1

  • Kept required health-bar ancestors active while hiding unrelated cloned graphics.
  • Corrected the cloned bar's left-side positioning.

0.1.0

  • Added synchronized health display for the last non-boss creature damaged by the local player.
  • Kept the fish target visible when a boss takes damage.
  • Added native HUD visibility matching and read-only combat observation.