FishHP
Stacks synchronized native-style HP bars for living non-boss creatures damaged by the local player, with configurable color and boss-style shake.
By evansvl
| Last updated | a month ago |
| Total downloads | 23793 |
| Total rating | 2 |
| Categories | Mods |
| Dependency string | evansvl-FishHP-0.2.2 |
| Dependants | 2 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2305README
Fish HP
Shows the health of living non-boss creatures damaged by the local player in a native-style stacked HUD on the left side of the screen.
Features
- Displays each target name, right-aligned synchronized
current / maximumHP, and a native health bar. - Keeps multiple living targets in separate non-overlapping rows; the most recently damaged target moves to the top.
- Supports a configurable bar color using
Default,#RRGGBB, or#RRGGBBAA. - Keeps living fish visible when a boss takes damage.
- Uses the game's native bar sprites, font, delayed white damage trail, movement spring, and rotation spring.
- Automatically disappears when the target dies, despawns, or the normal gameplay HUD is hidden.
- Hides while paused or while a game menu is open.
- Read-only: it does not change health, damage, combat, or network state.
Compatibility
- How to Fish 1.0.5
- BepInEx 5.4.23.5
Development disclosure
This project was developed with substantial assistance from OpenAI Codex. The packaged code was reviewed and compiled against the game before release.