FishHP
Shows the last locally damaged non-boss creature's synchronized numeric HP and native-style health bar with official boss-bar damage shake behavior.
By evansvl
CHANGELOG
Changelog
0.1.3
- Added synchronized
current / maximumHP numbers on the creature-name row. - Right-aligned the numeric HP to the health bar's right edge while keeping the creature name left-aligned.
0.1.2
- Rebuilt the health bar as an independent native-sprite UI instead of reusing the boss bar's masked hierarchy.
- Preserved the native red fill, white delayed damage trail, outline, font, and boss-style damage shake.
- Added a real in-game fish HUD package icon with a readable
FISH HPtitle.
0.1.1
- Kept required health-bar ancestors active while hiding unrelated cloned graphics.
- Corrected the cloned bar's left-side positioning.
0.1.0
- Added synchronized health display for the last non-boss creature damaged by the local player.
- Kept the fish target visible when a boss takes damage.
- Added native HUD visibility matching and read-only combat observation.