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FishHP
Stacks synchronized native-style HP bars for living non-boss creatures damaged by the local player, with configurable color and boss-style shake.
By evansvl
| Date uploaded | 4 days ago |
| Version | 0.2.0 |
| Download link | evansvl-FishHP-0.2.0.zip |
| Downloads | 766 |
| Dependency string | evansvl-FishHP-0.2.0 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2305README
Fish HP
Shows the health of living non-boss creatures damaged by the local player in a native-style stacked HUD on the left side of the screen.
Features
- Displays each target name, right-aligned synchronized
current / maximumHP, and a native health bar. - Keeps multiple living targets in separate non-overlapping rows; the most recently damaged target moves to the top.
- Supports a configurable bar color using
Default,#RRGGBB, or#RRGGBBAA. - Keeps living fish visible when a boss takes damage.
- Uses the game's native bar sprites, font, delayed white damage trail, movement spring, and rotation spring.
- Automatically disappears when the target dies, despawns, or the normal gameplay HUD is hidden.
- Hides while paused or while a game menu is open.
- Read-only: it does not change health, damage, combat, or network state.
Compatibility
- How to Fish 1.0.5
- BepInEx 5.4.23.5
Development disclosure
This project was developed with substantial assistance from OpenAI Codex. The packaged code was reviewed and compiled against the game before release.
CHANGELOG
Changelog
0.2.2
- Fixed the entire creature HUD drifting half a row to the left and upward after it was created.
- The damage-shake spring now returns to the row's actual stretched-layout position instead of local
(0, 0).
0.2.1
- Fixed creature names being clipped or placed beyond the left edge at the legacy default offset.
- Reset inherited native text margins and alignment for stable placement at different resolutions.
- Migrates the old default
LeftOffsetvalue from36to72without changing custom offsets.
0.2.0
- Added separate stacked HUD rows for multiple living damaged creatures.
- The most recently damaged creature now moves to the top without replacing other living targets.
- Added configurable bar color using
Default,#RRGGBB, or#RRGGBBAA. - Added maximum-target and row-spacing settings while preserving numeric HP, delayed damage trails, and native shake.
0.1.3
- Added synchronized
current / maximumHP numbers on the creature-name row. - Right-aligned the numeric HP to the health bar's right edge while keeping the creature name left-aligned.
0.1.2
- Rebuilt the health bar as an independent native-sprite UI instead of reusing the boss bar's masked hierarchy.
- Preserved the native red fill, white delayed damage trail, outline, font, and boss-style damage shake.
- Added a real in-game fish HUD package icon with a readable
FISH HPtitle.
0.1.1
- Kept required health-bar ancestors active while hiding unrelated cloned graphics.
- Corrected the cloned bar's left-side positioning.
0.1.0
- Added synchronized health display for the last non-boss creature damaged by the local player.
- Kept the fish target visible when a boss takes damage.
- Added native HUD visibility matching and read-only combat observation.