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evansvl-HowToFishModMenu-0.3.1 icon

HowToFishModMenu

A native-style Mod Settings menu with automatic BepInEx plugin discovery, configuration controls, and restart-safe enable or disable support.

By evansvl
Date uploaded 7 hours ago
Version 0.3.1
Download link evansvl-HowToFishModMenu-0.3.1.zip
Downloads 12
Dependency string evansvl-HowToFishModMenu-0.3.1

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2305 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2305

README

How to Fish Mod Menu

Adds a native-style Mod Settings entry to the main menu and provides one place to configure installed BepInEx mods.

Features

  • Uses the game's own Options button as the visual and interaction template.
  • Shows installed mods in a scrollable list on the left and their settings on the right.
  • Automatically discovers standard BepInEx ConfigEntry settings.
  • Supports booleans, numbers, strings, enums, keyboard shortcuts, acceptable ranges, and acceptable-value lists.
  • Lets plugins be enabled or disabled safely on the next restart.
  • Includes HowToFish.ModAPI.dll for mods that want curated settings or lifecycle integration.

Usage

  1. Install with Thunderstore Mod Manager or r2modman.
  2. Launch How to Fish.
  3. Select Mod Settings from the main menu.
  4. Choose a mod on the left and change its settings on the right.

Settings backed by BepInEx config files are saved immediately. Plugin enable or disable changes are applied after restarting the game.

Manual installation

Install BepInEx 5, then copy the package contents into the game directory so the included BepInEx folders merge with the existing ones.

Compatibility

  • How to Fish 1.0.4
  • BepInEx 5.4.23.5

For mod developers

Normal Config.Bind(...) entries appear automatically. Advanced integrations can reference HowToFish.ModAPI.dll and implement IModSettingsProvider. Live toggling should only be advertised when a plugin can completely undo and rebuild its runtime state.

Development disclosure

This project was developed with substantial assistance from OpenAI Codex. The packaged code was reviewed, compiled, and tested against the game before release.

CHANGELOG

Changelog

0.3.2

  • Removed the plugin on/off control and all plugin file-management behavior.
  • Removed the Bootstrap preloader and private enabled-state registry.
  • Removed the lifecycle toggle API; Mod Menu is now settings-only.
  • Added packaging guards against preloader and file-management components.

0.3.1

  • Added a native-style Mod Settings entry based on the game's Options button behavior.
  • Added a two-column installed-mod list and settings layout.
  • Added automatic BepInEx configuration discovery and validated controls.
  • Added the optional Mod API assembly for advanced integrations.