evansvl-HowToFishModMenu icon

HowToFishModMenu

A settings-only native Mod Settings menu with automatic BepInEx plugin discovery and validated configuration controls.

By evansvl
Last updated 3 hours ago
Total downloads 56
Total rating 0 
Categories Mods AI Generated
Dependency string evansvl-HowToFishModMenu-0.3.2
Dependants 0 other packages depend on this package

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2305 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2305

README

How to Fish Mod Menu

Adds a native-style Mod Settings entry to the main menu and provides one place to configure installed BepInEx mods.

Features

  • Uses the game's own Options button as the visual and interaction template.
  • Shows installed mods in a scrollable list on the left and their settings on the right.
  • Automatically discovers standard BepInEx ConfigEntry settings.
  • Supports booleans, numbers, strings, enums, keyboard shortcuts, acceptable ranges, and acceptable-value lists.
  • Includes HowToFish.ModAPI.dll for mods that want curated settings integration.

Usage

  1. Install with Thunderstore Mod Manager or r2modman.
  2. Launch How to Fish.
  3. Select Mod Settings from the main menu.
  4. Choose a mod on the left and change its settings on the right.

Settings backed by BepInEx config files are saved immediately.

Mod Menu does not enable, disable, move, rename, or delete mod files. Install, update, and remove mods only through your mod manager.

Manual installation

Install BepInEx 5, then copy the package contents into the game directory so the included BepInEx folders merge with the existing ones.

Compatibility

  • How to Fish 1.0.4
  • BepInEx 5.4.23.5

For mod developers

Normal Config.Bind(...) entries appear automatically. Advanced integrations can reference HowToFish.ModAPI.dll and implement IModSettingsProvider. Live toggling should only be advertised when a plugin can completely undo and rebuild its runtime state.

Development disclosure

This project was developed with substantial assistance from OpenAI Codex. The packaged code was reviewed, compiled, and tested against the game before release.