All mods
WEBFISHING's 70 fish in How to Fish: catch them on lures and in the rain, a shared aquarium, shiny fish, the Web Fishing Lure and a Shiny Charm. Co-op. Needs WEBFISHING installed (one-time setup).
Last updated: 2 days ago
Join a dedicated How to Fish server by address. Adds IP:Port join to the game's own Join Game menu. Pairs with DriftwoodServer, the open-source dedicated server.
Last updated: 3 days ago
AI-made FPS boost for weak PCs/laptops: 75% render + FSR, cheap shadows, no heavy post-effects. F8 cycles Balanced/Potato/Off, F9 FPS counter. Client-side, multiplayer-safe.
Last updated: 4 days ago
10 new hats, 9 accessories and 9 outfits for your character, all colorable in the character customizer.
Last updated: 5 days ago
Upgrade dynamite to Strong, Super and Mega at the bullet upgrade counter, unlocked island by island. Bigger blasts, more fish.
Last updated: 6 days ago
Real Minecraft inside How to Fish: fight, mine, build and fish with Minecraft's blocks, mobs and items. Needs Minecraft Java and Prism Launcher (the Minecraft pack is included; see the README).
Last updated: a week ago
Adds fishing mechanics or custom fighting audio assets and textures to the game.
Last updated: 2 weeks ago
Teleport all loose items or fish to you, sell every dead fish and gull with one key, and automatically collect everything the boat passes over.
Last updated: 2 weeks ago
Stops big TNT chains from flooding the network and the kill popups, without losing fish value. Also trims voice chat traffic and Opus load.
Last updated: 2 weeks ago
Bites may yield a seagull or a lit dynamite instead of a fis.
Last updated: 2 weeks ago
Corpse economy: player corpses get a random price (-50 to 50) and can be sold to money NPCs, bet on the casino table, or fed to the slot machine for skins; plus a configurable forced respawn wait and corpse-eating revives (with eat sound & VFX).
Last updated: 2 weeks ago
Every creature (seagulls, fish, crabs, albatrosses, bosses) gets a random size: one value drives appearance, weight, price, save and multiplayer. Bigger creatures move slower.
Last updated: 2 weeks ago
A four-phase Anglerfish boss encounter with dynamic abilities, vanilla boss UI, and a configurable catch chance.
Last updated: 2 weeks ago
A playable Eel boss and BossMakerAPI learning example: dodge Static Lance, survive Overcharge, and study the included API starter to create your own boss.
Last updated: 2 weeks ago
Server-authoritative API for custom How to Fish bosses with phases, abilities, vanilla boss UI and FishNet multiplayer.
Last updated: 2 weeks ago
Play How to Fish co-op over a direct IP connection - no Steam lobby or relay needed. Clean bilingual (EN / 中文) in-game panel. Does not modify the game's files.
Last updated: 2 weeks ago
Gamble your dead friends on the casino roulette table! Features bail debts, roulette gambling, and spooky dead voice chat.
Last updated: 2 weeks ago
Seagulls actually eat the food they steal and leave a poop behind. Sells for a randomised price, and eating it costs you.
Last updated: a month ago
Показывает точное количество ХП на полосках Боссов и над выловленной рыбой.
Last updated: a month ago
Replaces the clownfish with Nemo. The model is fitted to whatever fish it replaces, so he still wiggles, cooks and sells like the original.
Last updated: a month ago
Explore a new harbor, catch six fish species, battle two bosses, dodge Harbor Hawks, and play co-op blackjack. For How to Fish 1.0.12.
Last updated: a month ago
Buy a boat-mounted fishing net, upgrade its winch, and haul live catches onto the deck. Works with or without Gambler's Reach.
Last updated: a month ago
Shared mod support for How to Fish. Required by Gambler's Reach and Tidehaul Nets; adds no gameplay content on its own.
Last updated: a month ago
1,166 fish variants across 53 species, 10 new fish with custom models, abilities that change their value, armed fish that shoot back, and trophy mounting.
Last updated: a month ago