FloodFix
Stops big TNT chains from flooding the network and the kill popups, without losing fish value. Also trims voice chat traffic and Opus load.
By AITeam
| Last updated | 7 hours ago |
| Total downloads | 21 |
| Total rating | 0 |
| Categories | Mods Audio AI Generated |
| Dependency string | AITeam-FloodFix-1.0.0 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2305README
FloodFix
Fixes the lag, k_EResultLimitExceeded spam and popup flood after exploding lots of TNT in the water.
What it does
- Fish budget: underwater explosions spawn at most
FishPerWindowfish perWindowSeconds. Past that, each explosion spawns 1 fish that carries the value of the fish it would have spawned (kill-score multiplier scaled), so earnings stay about the same. - Kill popups: if
MaxKillQueuepopups are already pending, new kills are merged into the last one instead of queuing. - Voice chat: silence is no longer sent 50 times a second (a few trailing empty frames keep the "stopped talking" state), and Opus complexity is lowered (6 -> 3).
Config
BepInEx/config/com.dan.htf.voicefix.cfg
TNT:FishPerWindow(30),WindowSeconds(5),MaxKillQueue(2)Voice:OpusComplexity(3),MaxCodecMs(100)Network:TrailingSilenceFrames(5)
Notes
- Works best installed on the host (explosions are server-side). The voice trim helps whoever has it.
- Fish value compensation uses the average of the game's 3-5 fish roll, so a single blast can differ slightly.
- Game version tested: 1.0.12.
Changelog
- 1.0.0 Initial.