evansvl-Speedometer icon

Speedometer

Shows separate movement-relative and world-space speeds, including boat travel, in Unity units per second with a configurable native-style HUD.

By evansvl

CHANGELOG

Changelog

0.1.2

  • Added two independent readouts: MOVE for player movement relative to the ground or boat and WORLD for actual physical movement through the world.
  • Switched world-position sampling from the static network root to Player.Rigidbody.position.
  • Added separate visibility settings for both readouts.

0.1.1

  • Changed speed measurement from the player's own Rigidbody velocity to world-space displacement per frame.
  • Movement inherited from boats and other moving world objects is now included in the displayed speed.
  • Added first-frame, long-frame, player-change, and invalid-position guards to prevent false loading spikes.

0.1.0

  • Added a native-style local-player speed HUD measured in Unity units per second.
  • Added horizontal-speed and optional full three-dimensional-speed modes.
  • Added configurable smoothing, decimal precision, scale, opacity, label, and position.
  • Added automatic gameplay-HUD visibility matching and a read-only implementation.