Speedometer
Shows separate movement-relative and world-space speeds, including boat travel, in Unity units per second with a configurable native-style HUD.
By evansvl
CHANGELOG
Changelog
0.1.2
- Added two independent readouts:
MOVEfor player movement relative to the ground or boat andWORLDfor actual physical movement through the world. - Switched world-position sampling from the static network root to
Player.Rigidbody.position. - Added separate visibility settings for both readouts.
0.1.1
- Changed speed measurement from the player's own Rigidbody velocity to world-space displacement per frame.
- Movement inherited from boats and other moving world objects is now included in the displayed speed.
- Added first-frame, long-frame, player-change, and invalid-position guards to prevent false loading spikes.
0.1.0
- Added a native-style local-player speed HUD measured in Unity units per second.
- Added horizontal-speed and optional full three-dimensional-speed modes.
- Added configurable smoothing, decimal precision, scale, opacity, label, and position.
- Added automatic gameplay-HUD visibility matching and a read-only implementation.