GreedySeagulls
Seagulls steal from your hands, off your rod, and off the ground. A stolen gun fires as they fly. Anger the flock and they swarm. Sometimes they just take the whole boat.
By hiccup
CHANGELOG
Changelog
1.0.0
Initial release.
Stealing
- Seagulls can snatch items out of a player's hands, including tools, weapons, radios, and fish.
- Seagulls can pull a hooked fish off a fishing rod once it is clear of the water.
- Tools, weapons, and other holdable items on the ground are now valid targets alongside fish and downed players.
- Every category is chance based and individually configurable.
Stolen guns
- A seagull carrying a firearm fires it at random intervals in whatever direction the barrel is pointing.
- Bullets deal the weapon's normal damage and can hit players. The bird is not aiming.
- Muzzle flash and gunfire replicate to every player.
Swarm event
- Damaging a seagull has a configurable chance to enrage the flock, limited to once every thirty minutes by default.
- Reinforcements spawn far out and fly in rather than appearing on top of the players.
- Birds attack in staggered dives from randomised approach angles instead of moving as one mass.
- Swarming birds respect line of sight and will not attack through walls or roofs.
- The swarm appears on the boss health bar as the combined health of every participating bird.
- The event ends early if every player is down, so respawning is never blocked.
Boat lift
- Three or more free seagulls can gather at grip points around the hull and carry the boat away.
- The boat is held level while airborne and flown in a slow circuit around the island.
- Killing enough of the crew drops the boat and ends the event.
General
- Runs on the host only. Other players need nothing installed except to see the swarm boss bar.