NoSharedMoney
Money is earned and spent per player instead of from one shared pot. Everyone keeps their own wallet, saved between sessions.
By hiccup
CHANGELOG
Changelog
1.0.0
- Initial release.
- Per-player wallets replace the shared balance, keyed by Steam ID and persisted per save.
- All eight purchase paths charge the buyer: items, bait, attachments, bullet upgrades, sharpness upgrades, boat motor, boat radar, and inventory pockets.
- Selling credits whoever sold the item.
- Existing shared balances are split evenly across the players recorded in the save on first load.
- The vanilla save's money field is kept at the crew total so uninstalling is non-destructive.
- Host is warned in console and chat when a connected player is missing the mod.