using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("SlotMachineFix")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("SlotMachineFix")]
[assembly: AssemblyTitle("SlotMachineFix")]
[assembly: AssemblyVersion("1.0.0.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
[BepInPlugin("avi.slotmachinefix", "SlotMachine RenderTexture Fix", "1.0.0")]
public class SlotMachineFix : BaseUnityPlugin
{
internal static ManualLogSource L;
private void Awake()
{
L = ((BaseUnityPlugin)this).Logger;
Harmony.CreateAndPatchAll(typeof(Patch), (string)null);
L.LogInfo((object)"SlotMachineFix loaded");
}
}
internal static class Patch
{
[HarmonyPostfix]
[HarmonyPatch(typeof(GameInfo), "Awake")]
private static void Postfix(GameInfo __instance)
{
try
{
FieldInfo fieldInfo = AccessTools.Field(typeof(GameInfo), "_slotMachineTexture");
if (fieldInfo == null)
{
SlotMachineFix.L.LogWarning((object)"field _slotMachineTexture not found");
return;
}
object? value = fieldInfo.GetValue(__instance);
RenderTexture val = (RenderTexture)((value is RenderTexture) ? value : null);
if ((Object)(object)val == (Object)null)
{
SlotMachineFix.L.LogWarning((object)"slot RT null");
return;
}
int maxTextureSize = SystemInfo.maxTextureSize;
if (((Texture)val).width <= maxTextureSize && ((Texture)val).height <= maxTextureSize)
{
SlotMachineFix.L.LogInfo((object)$"slot RT {((Texture)val).width}x{((Texture)val).height} ok (max {maxTextureSize})");
return;
}
int width = ((Texture)val).width;
int height = ((Texture)val).height;
float num = Mathf.Min((float)maxTextureSize / (float)width, (float)maxTextureSize / (float)height);
int num2 = Mathf.Max(1, Mathf.RoundToInt((float)width * num));
int num3 = Mathf.Max(1, Mathf.RoundToInt((float)height * num));
if (val.IsCreated())
{
val.Release();
}
((Texture)val).width = num2;
((Texture)val).height = num3;
bool flag = val.Create();
SlotMachineFix.L.LogWarning((object)$"Clamped slot RT {width}x{height} -> {num2}x{num3} (max {maxTextureSize}) Create={flag}");
string[] array = new string[2] { "_inventoryTexture", "_journalTexture" };
foreach (string text in array)
{
object? obj = AccessTools.Field(typeof(GameInfo), text)?.GetValue(__instance);
RenderTexture val2 = (RenderTexture)((obj is RenderTexture) ? obj : null);
if ((Object)(object)val2 != (Object)null)
{
SlotMachineFix.L.LogInfo((object)$"{text} {((Texture)val2).width}x{((Texture)val2).height} created={val2.IsCreated()}");
}
}
}
catch (Exception ex)
{
SlotMachineFix.L.LogError((object)ex);
}
}
}