using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using FishNet.Object;
using HarmonyLib;
using UnityEngine;
using UnityEngine.UI;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("HTF")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("HTF")]
[assembly: AssemblyCopyright("Copyright © 2026")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("5208ed49-769e-472d-8164-a43d8313e78b")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace HTF_ColorfulPoint;
[BepInPlugin("HTF.kr.ColorfulPoint", "ColorfulPoint", "1.0.0")]
public class ModBehaviour : BaseUnityPlugin
{
[HarmonyPatch(typeof(CloseItemsUI))]
public class CloseItemsUI_path
{
private static bool My_ShouldHideItem(Item item)
{
return !Object.op_Implicit((Object)(object)item) || Object.op_Implicit((Object)(object)item.Holder) || ((NetworkBehaviour)item).IsDeinitializing || (Object.op_Implicit((Object)(object)item.Bird) && !((Creature)item.Bird).IsDead) || item.IgnoredByCloseDots;
}
[HarmonyPostfix]
[HarmonyPatch("LateUpdate")]
private static void LateUpdate_Postfix(CloseItemsUI __instance, ref List<Image> ____closeItemsDots, Item[] ____closestItems, bool ____dotsEnabled)
{
//IL_007d: Unknown result type (might be due to invalid IL or missing references)
//IL_0082: Unknown result type (might be due to invalid IL or missing references)
//IL_0087: Unknown result type (might be due to invalid IL or missing references)
//IL_0089: Unknown result type (might be due to invalid IL or missing references)
//IL_0063: Unknown result type (might be due to invalid IL or missing references)
//IL_0097: Unknown result type (might be due to invalid IL or missing references)
//IL_01b8: Unknown result type (might be due to invalid IL or missing references)
//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
//IL_00b5: Unknown result type (might be due to invalid IL or missing references)
//IL_00c3: Unknown result type (might be due to invalid IL or missing references)
//IL_0155: Unknown result type (might be due to invalid IL or missing references)
//IL_015a: Unknown result type (might be due to invalid IL or missing references)
//IL_014e: Unknown result type (might be due to invalid IL or missing references)
//IL_016f: Unknown result type (might be due to invalid IL or missing references)
//IL_0168: Unknown result type (might be due to invalid IL or missing references)
//IL_0147: Unknown result type (might be due to invalid IL or missing references)
//IL_018d: Unknown result type (might be due to invalid IL or missing references)
//IL_0140: Unknown result type (might be due to invalid IL or missing references)
//IL_0139: Unknown result type (might be due to invalid IL or missing references)
if (!Object.op_Implicit((Object)(object)Player.LocalPlayer) || !Object.op_Implicit((Object)(object)GameInfo.CurCamera) || !____dotsEnabled)
{
return;
}
Camera curCamera = GameInfo.CurCamera;
int num = Mathf.Min(____closeItemsDots.Count, ____closestItems.Length);
for (int i = 0; i < num; i++)
{
Item val = ____closestItems[i];
if (My_ShouldHideItem(val))
{
((Graphic)____closeItemsDots[i]).color = Color.clear;
continue;
}
Vector3 val2 = curCamera.WorldToScreenPoint(((Component)val).transform.position);
bool flag = val2.z > 0f && val2.x >= 0f && val2.x <= (float)curCamera.pixelWidth && val2.y >= 0f && val2.y <= (float)curCamera.pixelHeight;
Color val3 = ((Object.op_Implicit((Object)(object)val.Creature) && !val.Creature.IsDead) ? Color.indianRed : (Object.op_Implicit((Object)(object)val.DeadPlayer) ? Color.red : ((Object.op_Implicit((Object)(object)val.Weapon) || Object.op_Implicit((Object)(object)val.Melee)) ? Color.red : (Object.op_Implicit((Object)(object)val.Creature) ? Color.white : Color.blue))));
((Graphic)____closeItemsDots[i]).color = (flag ? val3 : Color.clear);
if (flag)
{
((Component)____closeItemsDots[i]).transform.position = val2;
}
}
for (int j = num; j < ____closeItemsDots.Count; j++)
{
((Graphic)____closeItemsDots[j]).color = Color.clear;
}
}
}
private Harmony harmony;
private static ManualLogSource Log;
private void Awake()
{
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_0011: Expected O, but got Unknown
harmony = new Harmony("HTF.kr.ColorfulPoint");
harmony.PatchAll();
Log = ((BaseUnityPlugin)this).Logger;
Log.LogInfo((object)"ColorfulPoint enble");
}
}