Decompiled source of SidewaysGuns v1.0.1

SidewaysGuns.dll

Decompiled a day ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using TMPro;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.UI;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("0.0.0.0")]
namespace SidewaysGuns;

[HarmonyPatch(typeof(PlayerToolMovement), "ApplyPosRotToModel")]
internal static class PlayerToolMovement_ApplyPosRotToModel_Patch
{
	private static void Postfix(PlayerToolMovement __instance)
	{
		SidewaysController.Apply(__instance);
	}
}
[HarmonyPatch(typeof(ButtonManager), "SetupUI")]
internal static class ButtonManager_SetupUI_Patch
{
	private static void Postfix(ButtonManager __instance)
	{
		SettingsToggleInjector.Inject(__instance);
	}
}
internal static class SidewaysController
{
	public static void Apply(PlayerToolMovement movement)
	{
		//IL_0077: Unknown result type (might be due to invalid IL or missing references)
		//IL_007d: Unknown result type (might be due to invalid IL or missing references)
		if (!SidewaysGunsPlugin.Enabled || (Object)(object)movement == (Object)null)
		{
			return;
		}
		Tool currentTool = movement.CurrentTool;
		if ((Object)(object)currentTool == (Object)null || (Object)(object)((Item)currentTool).Weapon == (Object)null)
		{
			return;
		}
		Transform swayTransform = currentTool.SwayTransform;
		Transform swayRotAroundTransform = currentTool.SwayRotAroundTransform;
		if (!((Object)(object)swayTransform == (Object)null) && !((Object)(object)swayRotAroundTransform == (Object)null))
		{
			float num = 90f;
			if ((Object)(object)SidewaysGunsPlugin.Instance != (Object)null)
			{
				num = SidewaysGunsPlugin.Instance.RollAngle.Value;
			}
			swayTransform.RotateAround(swayRotAroundTransform.position, swayTransform.forward, num);
		}
	}
}
internal static class SettingsToggleInjector
{
	private const string RowObjectName = "SidewaysGunsRow";

	private static readonly FieldInfo _itemDotsToggleField = typeof(ButtonManager).GetField("_itemDotsToggle", BindingFlags.Instance | BindingFlags.NonPublic);

	public static void Inject(ButtonManager instance)
	{
		if ((Object)(object)instance == (Object)null)
		{
			return;
		}
		if (_itemDotsToggleField == null)
		{
			Debug.LogWarning((object)"[SidewaysGuns] _itemDotsToggle field not found.");
			return;
		}
		object? value = _itemDotsToggleField.GetValue(instance);
		Toggle val = (Toggle)((value is Toggle) ? value : null);
		if (val == null || (Object)(object)val == (Object)null)
		{
			Debug.LogWarning((object)"[SidewaysGuns] Item Dots toggle not found.");
			return;
		}
		Transform parent = ((Component)val).transform.parent;
		if ((Object)(object)parent == (Object)null)
		{
			return;
		}
		Transform parent2 = parent.parent;
		if ((Object)(object)parent2 == (Object)null)
		{
			return;
		}
		Transform val2 = parent2.Find("SidewaysGunsRow");
		if ((Object)(object)val2 != (Object)null)
		{
			Toggle componentInChildren = ((Component)val2).GetComponentInChildren<Toggle>(true);
			if ((Object)(object)componentInChildren != (Object)null)
			{
				WireToggle(componentInChildren);
			}
			return;
		}
		GameObject val3 = Object.Instantiate<GameObject>(((Component)parent).gameObject, parent2);
		((Object)val3).name = "SidewaysGunsRow";
		Toggle componentInChildren2 = val3.GetComponentInChildren<Toggle>(true);
		if ((Object)(object)componentInChildren2 == (Object)null)
		{
			Object.Destroy((Object)(object)val3);
			Debug.LogWarning((object)"[SidewaysGuns] Cloned row has no Toggle.");
			return;
		}
		TextMeshProUGUI val4 = FindLabel(val3.transform);
		if ((Object)(object)val4 != (Object)null)
		{
			DisableLocalization(val4);
			((TMP_Text)val4).text = "Sideways Guns";
		}
		val3.transform.SetSiblingIndex(parent.GetSiblingIndex() + 1);
		WireToggle(componentInChildren2);
		RebuildLayouts(parent2);
	}

	private static void WireToggle(Toggle toggle)
	{
		//IL_0001: Unknown result type (might be due to invalid IL or missing references)
		//IL_000b: Expected O, but got Unknown
		toggle.onValueChanged = new ToggleEvent();
		toggle.isOn = SidewaysGunsPlugin.Enabled;
		((UnityEvent<bool>)(object)toggle.onValueChanged).AddListener((UnityAction<bool>)delegate(bool value)
		{
			SidewaysGunsPlugin.SetEnabled(value);
		});
	}

	private static TextMeshProUGUI FindLabel(Transform row)
	{
		Toggle componentInChildren = ((Component)row).GetComponentInChildren<Toggle>(true);
		TextMeshProUGUI[] componentsInChildren = ((Component)row).GetComponentsInChildren<TextMeshProUGUI>(true);
		if (componentsInChildren == null || componentsInChildren.Length == 0)
		{
			return null;
		}
		TextMeshProUGUI[] array = componentsInChildren;
		foreach (TextMeshProUGUI val in array)
		{
			if (!((Object)(object)componentInChildren != (Object)null) || !((TMP_Text)val).transform.IsChildOf(((Component)componentInChildren).transform))
			{
				return val;
			}
		}
		return null;
	}

	private static void DisableLocalization(TextMeshProUGUI label)
	{
		MonoBehaviour[] components = ((Component)label).GetComponents<MonoBehaviour>();
		foreach (MonoBehaviour val in components)
		{
			if (!((Object)(object)val == (Object)null))
			{
				string name = ((object)val).GetType().Name;
				if (name.IndexOf("Localize", StringComparison.OrdinalIgnoreCase) >= 0 || name.IndexOf("Localized", StringComparison.OrdinalIgnoreCase) >= 0)
				{
					((Behaviour)val).enabled = false;
				}
			}
		}
	}

	private static void RebuildLayouts(Transform panel)
	{
		if ((Object)(object)((Component)panel).GetComponent<LayoutGroup>() != (Object)null)
		{
			LayoutRebuilder.ForceRebuildLayoutImmediate((RectTransform)(object)((panel is RectTransform) ? panel : null));
		}
		Canvas.ForceUpdateCanvases();
	}
}
[BepInPlugin("com.pulsion.howtofish.sidewaysguns", "Sideways Guns", "1.1.0")]
public class SidewaysGunsPlugin : BaseUnityPlugin
{
	public const string EnabledPrefKey = "SidewaysGuns";

	internal ConfigEntry<float> RollAngle;

	private Harmony _harmony;

	public static SidewaysGunsPlugin Instance { get; private set; }

	public static bool Enabled { get; private set; } = true;

	private void Awake()
	{
		//IL_0044: Unknown result type (might be due to invalid IL or missing references)
		//IL_004e: Expected O, but got Unknown
		Instance = this;
		Enabled = PlayerPrefs.GetInt("SidewaysGuns", 1) == 1;
		RollAngle = ((BaseUnityPlugin)this).Config.Bind<float>("General", "RollAngle", 90f, "Degrees to roll held guns sideways. 90 = fully sideways, -90 = tilted the other way.");
		_harmony = new Harmony("com.pulsion.howtofish.sidewaysguns");
		_harmony.PatchAll();
		((BaseUnityPlugin)this).Logger.LogInfo((object)"Loaded Sideways Guns v1.1.0");
	}

	private void OnDestroy()
	{
		Harmony harmony = _harmony;
		if (harmony != null)
		{
			harmony.UnpatchSelf();
		}
		_harmony = null;
	}

	public static void SetEnabled(bool value)
	{
		Enabled = value;
		PlayerPrefs.SetInt("SidewaysGuns", value ? 1 : 0);
		PlayerPrefs.Save();
	}
}
internal static class PluginInfo
{
	public const string PLUGIN_GUID = "com.pulsion.howtofish.sidewaysguns";

	public const string PLUGIN_NAME = "Sideways Guns";

	public const string PLUGIN_VERSION = "1.1.0";
}