HtF RadioMusic
Your own music on the in-game radio: one song per frequency, auto-advance, adjustable static, and a Listen Together mode that keeps the whole lobby on the same track. English / 繁體中文.
CHANGELOG
Changelog
All notable changes to this package. Versions follow semantic versioning.
1.0.0
Initial release.
- Plays
.ogg/.wav/.mp3fromBepInEx/config/HtF.RadioMusicon the in-game radio. Loose files are handed out to the stations in turn; numbered subfolders pin tracks to a station. - Station count: leave the game's own stations alone, set a number, or let it follow the track count so every song gets its own frequency.
- Station width, so more stations than vanilla can fit in the 88-108 band without bleeding into each other.
- Auto-advance: a station with several tracks plays them back to back like a real station.
- Listen Together: everyone in the lobby hears the same track at the same position, derived from FishNet's network time. No packets are sent; it requires everyone to have the same files.
- Adjustable static noise and music volume, and an option to keep playing through boss fights.
- Next track (F7) and reload music (F8) hotkeys.
- Bilingual UI, following the language setting of
HtF_ConfigMenuor the game's own language.