using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("HowToFish.MeleeRange")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("0.1.0.0")]
[assembly: AssemblyInformationalVersion("0.1.0")]
[assembly: AssemblyProduct("HowToFish.MeleeRange")]
[assembly: AssemblyTitle("HowToFish.MeleeRange")]
[assembly: AssemblyVersion("0.1.0.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace HowToFish.MeleeRange
{
[BepInPlugin("community.howtofish.meleerange", "Melee Range", "0.2.0")]
[BepInProcess("How to Fish.exe")]
public class Plugin : BaseUnityPlugin
{
[HarmonyPatch(typeof(PlayerPunching), "StartPunching")]
private static class PatchPunchStretch
{
private static void Postfix(PlayerPunching __instance, int side)
{
//IL_0033: Unknown result type (might be due to invalid IL or missing references)
//IL_0039: Expected O, but got Unknown
//IL_0096: Unknown result type (might be due to invalid IL or missing references)
//IL_009c: Unknown result type (might be due to invalid IL or missing references)
//IL_00ac: Unknown result type (might be due to invalid IL or missing references)
//IL_00b1: Unknown result type (might be due to invalid IL or missing references)
//IL_00b6: Unknown result type (might be due to invalid IL or missing references)
//IL_00da: Unknown result type (might be due to invalid IL or missing references)
//IL_00cd: Unknown result type (might be due to invalid IL or missing references)
//IL_0100: Unknown result type (might be due to invalid IL or missing references)
//IL_0107: Expected O, but got Unknown
//IL_0126: Unknown result type (might be due to invalid IL or missing references)
//IL_012d: Expected O, but got Unknown
if (!EnableStretch.Value)
{
return;
}
Player val = (Player)AccessTools.Field(typeof(PlayerPunching), "_player").GetValue(__instance);
if ((Object)(object)val == (Object)null || ((Object)(object)val.Holding != (Object)null && (Object)(object)val.Holding.HeldItem != (Object)null))
{
return;
}
float value = Traverse.Create((object)__instance).Field("_range").GetValue<float>();
Transform camObject = val.CamObject;
Vector3 position = camObject.position + camObject.forward * Mathf.Max(value, 2f);
Transform[] array = GetVirtual(val);
if (side == 0)
{
array[0].position = position;
}
else
{
array[1].position = position;
}
Transform val2 = (Transform)AccessTools.Field(typeof(PlayerHands), "_handBoneRight").GetValue(val.Hands);
Transform val3 = (Transform)AccessTools.Field(typeof(PlayerHands), "_handBoneLeft").GetValue(val.Hands);
if (!((Object)(object)val2 == (Object)null) && !((Object)(object)val3 == (Object)null))
{
if (side == 0)
{
val.Arms.SetIKTarget(array[0], val3);
}
else
{
val.Arms.SetIKTarget(val2, array[1]);
}
_helper.RequestRestore(val, 0.4f);
}
}
}
public class StretchHelper : MonoBehaviour
{
private readonly List<(Player p, float t)> _pending = new List<(Player, float)>();
public void RequestRestore(Player p, float delay)
{
_pending.Add((p, Time.time + delay));
}
private void Update()
{
//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
//IL_00a8: Expected O, but got Unknown
//IL_00c7: Unknown result type (might be due to invalid IL or missing references)
//IL_00ce: Expected O, but got Unknown
for (int num = _pending.Count - 1; num >= 0; num--)
{
if (Time.time >= _pending[num].t)
{
Player item = _pending[num].p;
_pending.RemoveAt(num);
if ((Object)(object)item != (Object)null && (Object)(object)item.Hands != (Object)null && (Object)(object)item.Arms != (Object)null)
{
Transform val = (Transform)AccessTools.Field(typeof(PlayerHands), "_handBoneRight").GetValue(item.Hands);
Transform val2 = (Transform)AccessTools.Field(typeof(PlayerHands), "_handBoneLeft").GetValue(item.Hands);
if ((Object)(object)val != (Object)null && (Object)(object)val2 != (Object)null)
{
item.Arms.SetIKTarget(val, val2);
}
}
}
}
}
}
[HarmonyPatch(typeof(PlayerPunching), "CheckForItems")]
private static class PatchPunchItems
{
private static void Prefix(PlayerPunching __instance)
{
Boost(__instance);
}
private static void Postfix(PlayerPunching __instance)
{
Restore(__instance);
}
}
[HarmonyPatch(typeof(PlayerPunching), "CheckForPlayersAndLevel")]
private static class PatchPunchPlayers
{
private static void Prefix(PlayerPunching __instance)
{
Boost(__instance);
}
private static void Postfix(PlayerPunching __instance)
{
Restore(__instance);
}
}
[HarmonyPatch(typeof(Melee), "CheckForItems")]
private static class PatchMeleeItems
{
private static void Prefix(Melee __instance)
{
Boost(__instance);
}
private static void Postfix(Melee __instance)
{
Restore(__instance);
}
}
[HarmonyPatch(typeof(Melee), "CheckForPlayersAndLevel")]
private static class PatchMeleePlayers
{
private static void Prefix(Melee __instance)
{
Boost(__instance);
}
private static void Postfix(Melee __instance)
{
Restore(__instance);
}
}
private static ConfigEntry<float> RangeMultiplier;
private static ConfigEntry<bool> EnableStretch;
private static readonly Dictionary<object, float> _baseRange = new Dictionary<object, float>();
private static readonly Dictionary<Player, Transform[]> _virtual = new Dictionary<Player, Transform[]>();
private static StretchHelper _helper;
private void Awake()
{
//IL_002f: Unknown result type (might be due to invalid IL or missing references)
//IL_0039: Expected O, but got Unknown
//IL_005a: Unknown result type (might be due to invalid IL or missing references)
//IL_0064: Expected O, but got Unknown
//IL_006e: Unknown result type (might be due to invalid IL or missing references)
//IL_0074: Expected O, but got Unknown
//IL_008b: Unknown result type (might be due to invalid IL or missing references)
//IL_0091: Expected O, but got Unknown
RangeMultiplier = ((BaseUnityPlugin)this).Config.Bind<float>("General", "RangeMultiplier", 3f, new ConfigDescription("近战攻击距离倍数 (1 = 原版)。影响拳击与近战武器。", (AcceptableValueBase)(object)new AcceptableValueRange<float>(1f, 10f), Array.Empty<object>()));
EnableStretch = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "EnableStretch", true, new ConfigDescription("空手出拳时把手臂伸到攻击距离处(视觉拉长)。", (AcceptableValueBase)null, Array.Empty<object>()));
GameObject val = new GameObject("MeleeRangeStretch");
_helper = val.AddComponent<StretchHelper>();
Object.DontDestroyOnLoad((Object)(object)val);
Harmony val2 = new Harmony("community.howtofish.meleerange");
val2.PatchAll();
((BaseUnityPlugin)this).Logger.LogInfo((object)$"Melee Range loaded. Multiplier={RangeMultiplier.Value} Stretch={EnableStretch.Value}");
}
private static void Boost(object inst)
{
if (!_baseRange.ContainsKey(inst))
{
_baseRange[inst] = Traverse.Create(inst).Field("_range").GetValue<float>();
}
Traverse.Create(inst).Field("_range").SetValue((object)(_baseRange[inst] * RangeMultiplier.Value));
}
private static void Restore(object inst)
{
if (_baseRange.ContainsKey(inst))
{
Traverse.Create(inst).Field("_range").SetValue((object)_baseRange[inst]);
}
}
private static Transform[] GetVirtual(Player p)
{
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_0045: Unknown result type (might be due to invalid IL or missing references)
if (!_virtual.TryGetValue(p, out var value))
{
value = (Transform[])(object)new Transform[2]
{
new GameObject("VirtR").transform,
default(Transform)
};
value[0].SetParent(((Component)p).transform);
value[1] = new GameObject("VirtL").transform;
value[1].SetParent(((Component)p).transform);
_virtual[p] = value;
}
return value;
}
}
}