Decompiled source of FairerSlots v1.0.2

FairerSlots.dll

Decompiled 2 hours ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using FishNet.Connection;
using FishNet.Object;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("0.0.0.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace FairerSlots
{
	[BepInPlugin("welffi.howtofish.fairerslots", "Fairer Slots", "1.0.2")]
	public class Plugin : BaseUnityPlugin
	{
		public const string Guid = "welffi.howtofish.fairerslots";

		public const string Name = "Fairer Slots";

		public const string Version = "1.0.2";

		private void Awake()
		{
			//IL_0005: Unknown result type (might be due to invalid IL or missing references)
			new Harmony("welffi.howtofish.fairerslots").PatchAll();
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Fairer Slots 1.0.2 loaded - the drip machine will reroll duplicate skins for you.");
		}
	}
	[HarmonyPatch(typeof(SlotMachine), "Roll")]
	internal static class SlotMachine_Roll_FairerSlots
	{
		private const int MaxRerollAttempts = 30;

		private static void Prefix(Player roller, byte[] itemIDs, byte[] itemSkins, byte rolled)
		{
			//IL_005c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0061: Unknown result type (might be due to invalid IL or missing references)
			//IL_0065: Unknown result type (might be due to invalid IL or missing references)
			//IL_006a: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b9: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)roller == (Object)null || ((NetworkBehaviour)roller).Owner == (NetworkConnection)null || !((NetworkBehaviour)roller).Owner.IsLocalClient)
			{
				return;
			}
			byte b = itemIDs[rolled];
			byte b2 = itemSkins[rolled];
			if (!IsAlreadyUnlocked(b, b2))
			{
				return;
			}
			ItemSkin val = ((b == byte.MaxValue) ? BoatManager.Boat.SkinPreset : GameInfo.IDToItem(b).SkinPreset).Skins[b2];
			Rarity rarity = ((ItemSkin)(ref val)).Rarity;
			List<Item> list = new List<Item>(SlotMachine.AvailableItems);
			if (!SlotMachine.ExcludeBoat)
			{
				list.Add(null);
			}
			for (int i = 0; i < 30; i++)
			{
				Item val2 = list[Random.Range(0, list.Count)];
				byte randomSkinIndex = (Object.op_Implicit((Object)(object)val2) ? val2.SkinPreset : BoatManager.Boat.SkinPreset).GetRandomSkinIndex(rarity);
				byte b3 = (Object.op_Implicit((Object)(object)val2) ? val2.ID : byte.MaxValue);
				if (!IsAlreadyUnlocked(b3, randomSkinIndex))
				{
					itemIDs[rolled] = b3;
					itemSkins[rolled] = randomSkinIndex;
					break;
				}
			}
		}

		private static bool IsAlreadyUnlocked(byte itemID, byte skinIndex)
		{
			LocalSaveObject value = Traverse.Create(typeof(SaveManager)).Field("_curLocalSave").GetValue<LocalSaveObject>();
			if (value == null)
			{
				return false;
			}
			if (itemID == byte.MaxValue)
			{
				if (value.UnlockedBoatSkins != null)
				{
					return value.UnlockedBoatSkins.Contains(skinIndex);
				}
				return false;
			}
			if (value.UnlockedItemSkins == null)
			{
				return false;
			}
			foreach (SavedItemSkin unlockedItemSkin in value.UnlockedItemSkins)
			{
				if (unlockedItemSkin.ID == itemID)
				{
					return unlockedItemSkin.SkinsUnlocked != null && unlockedItemSkin.SkinsUnlocked.Contains(skinIndex);
				}
			}
			return false;
		}
	}
}