Decompiled source of Mass Changer Menu v1.0.0

MassChangerMod.dll

Decompiled 4 days ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyCompany("MassChangerMod")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("MassChangerMod")]
[assembly: AssemblyTitle("MassChangerMod")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace MassChangerMenuMod;

[BepInPlugin("com.MassChangerMenuMod.massmenu", "Mass Changer Menu", "1.0.0")]
public class Plugin : BaseUnityPlugin
{
	private bool showMenu = false;

	private Rect menuRect = new Rect(300f, 20f, 260f, 150f);

	private Dictionary<int, float> originalMasses = new Dictionary<int, float>();

	private ConfigEntry<float> targetMassConfig;

	private void Awake()
	{
		targetMassConfig = ((BaseUnityPlugin)this).Config.Bind<float>("General", "TargetMass", 1f, "The mass to apply to objects (in kg). Edit this value to change how heavy objects become.");
		((BaseUnityPlugin)this).Logger.LogInfo((object)"Mass Changer Menu loaded! Press P to open.");
	}

	private void Update()
	{
		if (Input.GetKeyDown((KeyCode)112))
		{
			showMenu = !showMenu;
		}
	}

	private void OnGUI()
	{
		//IL_000f: Unknown result type (might be due to invalid IL or missing references)
		//IL_001b: Unknown result type (might be due to invalid IL or missing references)
		//IL_002a: Expected O, but got Unknown
		//IL_0025: Unknown result type (might be due to invalid IL or missing references)
		//IL_002a: Unknown result type (might be due to invalid IL or missing references)
		if (showMenu)
		{
			menuRect = GUI.Window(1, menuRect, new WindowFunction(DrawMenu), "Super Strength (P)");
		}
	}

	private void DrawMenu(int windowID)
	{
		GUILayout.Label("Object Mass Control:", Array.Empty<GUILayoutOption>());
		GUILayout.Label("Target Mass: " + targetMassConfig.Value + " kg", Array.Empty<GUILayoutOption>());
		GUILayout.Label("(Edit in BepInEx config file)", Array.Empty<GUILayoutOption>());
		if (GUILayout.Button("Apply Mass", Array.Empty<GUILayoutOption>()))
		{
			((BaseUnityPlugin)this).Config.Reload();
			MakeObjectsLight();
		}
		if (GUILayout.Button("Restore Normal Mass", Array.Empty<GUILayoutOption>()))
		{
			RestoreMasses();
		}
		GUI.DragWindow();
	}

	private void MakeObjectsLight()
	{
		Rigidbody[] array = Object.FindObjectsOfType<Rigidbody>();
		Rigidbody[] array2 = array;
		foreach (Rigidbody val in array2)
		{
			string text = ((Object)((Component)val).transform.root).name.ToLower();
			if (!text.Contains("human") && !text.Contains("player"))
			{
				int instanceID = ((Object)val).GetInstanceID();
				if (!originalMasses.ContainsKey(instanceID))
				{
					originalMasses[instanceID] = val.mass;
				}
				val.mass = targetMassConfig.Value;
			}
		}
	}

	private void RestoreMasses()
	{
		Rigidbody[] array = Object.FindObjectsOfType<Rigidbody>();
		Rigidbody[] array2 = array;
		foreach (Rigidbody val in array2)
		{
			int instanceID = ((Object)val).GetInstanceID();
			if (originalMasses.ContainsKey(instanceID))
			{
				val.mass = originalMasses[instanceID];
			}
		}
		originalMasses.Clear();
	}
}