using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyCompany("MassChangerMod")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("MassChangerMod")]
[assembly: AssemblyTitle("MassChangerMod")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace MassChangerMenuMod;
[BepInPlugin("com.MassChangerMenuMod.massmenu", "Mass Changer Menu", "1.0.0")]
public class Plugin : BaseUnityPlugin
{
private bool showMenu = false;
private Rect menuRect = new Rect(300f, 20f, 260f, 150f);
private Dictionary<int, float> originalMasses = new Dictionary<int, float>();
private ConfigEntry<float> targetMassConfig;
private void Awake()
{
targetMassConfig = ((BaseUnityPlugin)this).Config.Bind<float>("General", "TargetMass", 1f, "The mass to apply to objects (in kg). Edit this value to change how heavy objects become.");
((BaseUnityPlugin)this).Logger.LogInfo((object)"Mass Changer Menu loaded! Press P to open.");
}
private void Update()
{
if (Input.GetKeyDown((KeyCode)112))
{
showMenu = !showMenu;
}
}
private void OnGUI()
{
//IL_000f: Unknown result type (might be due to invalid IL or missing references)
//IL_001b: Unknown result type (might be due to invalid IL or missing references)
//IL_002a: Expected O, but got Unknown
//IL_0025: Unknown result type (might be due to invalid IL or missing references)
//IL_002a: Unknown result type (might be due to invalid IL or missing references)
if (showMenu)
{
menuRect = GUI.Window(1, menuRect, new WindowFunction(DrawMenu), "Super Strength (P)");
}
}
private void DrawMenu(int windowID)
{
GUILayout.Label("Object Mass Control:", Array.Empty<GUILayoutOption>());
GUILayout.Label("Target Mass: " + targetMassConfig.Value + " kg", Array.Empty<GUILayoutOption>());
GUILayout.Label("(Edit in BepInEx config file)", Array.Empty<GUILayoutOption>());
if (GUILayout.Button("Apply Mass", Array.Empty<GUILayoutOption>()))
{
((BaseUnityPlugin)this).Config.Reload();
MakeObjectsLight();
}
if (GUILayout.Button("Restore Normal Mass", Array.Empty<GUILayoutOption>()))
{
RestoreMasses();
}
GUI.DragWindow();
}
private void MakeObjectsLight()
{
Rigidbody[] array = Object.FindObjectsOfType<Rigidbody>();
Rigidbody[] array2 = array;
foreach (Rigidbody val in array2)
{
string text = ((Object)((Component)val).transform.root).name.ToLower();
if (!text.Contains("human") && !text.Contains("player"))
{
int instanceID = ((Object)val).GetInstanceID();
if (!originalMasses.ContainsKey(instanceID))
{
originalMasses[instanceID] = val.mass;
}
val.mass = targetMassConfig.Value;
}
}
}
private void RestoreMasses()
{
Rigidbody[] array = Object.FindObjectsOfType<Rigidbody>();
Rigidbody[] array2 = array;
foreach (Rigidbody val in array2)
{
int instanceID = ((Object)val).GetInstanceID();
if (originalMasses.ContainsKey(instanceID))
{
val.mass = originalMasses[instanceID];
}
}
originalMasses.Clear();
}
}