Renovator
Move and align placed objects, apply 27 curated finishes, and synchronize committed renovations in multiplayer.
| Last updated | a week ago |
| Total downloads | 68 |
| Total rating | 0 |
| Categories | Mods |
| Dependency string | FrankMods-Renovator-0.6.2 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
FrankMods-FrankModsCore
Shared pause-menu settings and input remapping support for FrankMods releases.
Preferred version: 1.0.0FrankMods-InfernoProtocolInteropFix
Automatically repairs Unity 6 IL2CPP interop metadata so BepInEx can start Inferno Protocol.
Preferred version: 1.0.0README
Renovator
Renovator expands building customization with post-placement editing and curated surface finishes.
Requires FrankMods Core and InfernoProtocolInteropFix. Thunderstore and r2modman install both automatically.
- Move and rotate placed objects through the game's familiar placement preview.
- Use native surface placement, validity feedback, compatible-edge snapping, and optional precision nudges.
- Apply 27 seamless finishes to compatible wood and stone walls, floors, ceilings, and roofs.
- See a clean mint outline instead of the Building Hammer's opaque target wash.
- Navigate every menu with mouse, keyboard, or controller.
- Keep finishes and object positions across world saves.
- Synchronize committed finishes and accepted object moves from the host to connected Renovator clients.
Hold the Building Hammer, look at a player-placed object within 2.7 metres, and press F6, middle mouse, or R3. Choose Surface finishes or Move & rotate.
Open Mod Settings from the pause menu to remap the keyboard and controller editor shortcuts.
Editing remains host-authoritative. Connected players need Renovator 0.6.0 or later to see synchronized finishes and live post-placement moves. Clients without Renovator receive no custom traffic.
Community and support
For help, feedback, and bug reports, join the FrankMods Discord.