Decompiled source of Cecil Libraries Package v1.0.1

BepInEx/patchers/Cecil ANSI Utils.dll

Decompiled a day ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using Cecil_Libraries.ANSI_Utils.Lists;
using Cecil_Libraries.ANSI_Utils.Objects;
using Cecil_Libraries.ANSI_Utils.Util;
using Microsoft.CodeAnalysis;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyCompany("Organization Cecil Libraries, Founder(s) Chaosyr")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyDescription("A library of ANSI Utilities for the C# Console environment, mainly Color Modes [foreground and background], and Text Processing Modes, also includes RGB Conversions for ColorRGB")]
[assembly: AssemblyFileVersion("2.0.0.0")]
[assembly: AssemblyInformationalVersion("2.0.0+2dce969676db85404a9ea6cbe35e4a2ca893bb73")]
[assembly: AssemblyProduct("Cecil ANSI Utils")]
[assembly: AssemblyTitle("Cecil ANSI Utils")]
[assembly: AssemblyMetadata("RepositoryUrl", "https://github.com/Cecil-Libraries/Cecil-ANSI-Utils")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("2.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace Cecil_Libraries.ANSI_Utils.Util
{
	public class ColorBaseTypeSwitch
	{
		public static int ColorBaseTypeSwitchString(bool reset, string type)
		{
			int result = 0;
			if (reset)
			{
				switch (type)
				{
				case "Regular":
					result = 0;
					break;
				case "Bold":
					result = int.Parse("2" + 2);
					break;
				case "Dulled":
					result = int.Parse("2" + 2);
					break;
				case "Italic":
					result = int.Parse("2" + 3);
					break;
				case "Underlined":
					result = int.Parse("2" + 4);
					break;
				case "Blink":
					result = int.Parse("2" + 5);
					break;
				case "Rapid":
					result = int.Parse("2" + 6);
					break;
				case "Highlight":
					result = int.Parse("2" + 7);
					break;
				case "Underlight":
					result = int.Parse("2" + 8);
					break;
				case "Strikethrough":
					result = int.Parse("2" + 9);
					break;
				case "Doubleline":
					result = int.Parse("2" + 4);
					break;
				case "Overlined":
					result = int.Parse("5" + 5);
					break;
				case "Framed":
					result = int.Parse("5" + 4);
					break;
				case "Encircled":
					result = int.Parse("5" + 4);
					break;
				}
			}
			else if (!reset)
			{
				switch (type)
				{
				case "Regular":
					result = 0;
					break;
				case "Bold":
					result = 1;
					break;
				case "Dulled":
					result = 2;
					break;
				case "Italic":
					result = 3;
					break;
				case "Underlined":
					result = 4;
					break;
				case "Blink":
					result = 5;
					break;
				case "Rapid":
					result = 6;
					break;
				case "Highlight":
					result = 7;
					break;
				case "Underlight":
					result = 8;
					break;
				case "Strikethrough":
					result = 9;
					break;
				case "Doubleline":
					result = 21;
					break;
				case "Overlined":
					result = 53;
					break;
				case "Framed":
					result = 51;
					break;
				case "Encircled":
					result = 52;
					break;
				}
			}
			return result;
		}

		public static int ColorBaseTypeSwitchInt(bool reset, int type)
		{
			int result = 0;
			if (reset)
			{
				switch (type)
				{
				case 0:
					result = 0;
					break;
				case 1:
					result = 22;
					break;
				case 21:
					result = 24;
					break;
				case 51:
				case 52:
					result = 54;
					break;
				case 53:
					result = 55;
					break;
				default:
					result = int.Parse("2" + type);
					break;
				}
			}
			else if (!reset)
			{
				result = type;
			}
			return result;
		}
	}
	public class ColorTypeSwitch
	{
		public static (int BasicShade, int BaseColor) SwitchColorString(string color, int digitStart)
		{
			int num = 0;
			int num2 = 0;
			switch (color)
			{
			case "Black":
				num = int.Parse(digitStart + "0");
				num2 = 0;
				break;
			case "Red":
				num = int.Parse(digitStart + "1");
				num2 = 1;
				break;
			case "Green":
				num = int.Parse(digitStart + "2");
				num2 = 2;
				break;
			case "Yellow":
				num = int.Parse(digitStart + "3");
				num2 = 3;
				break;
			case "Blue":
				num = int.Parse(digitStart + "4");
				num2 = 4;
				break;
			case "Magenta":
				num = int.Parse(digitStart + "5");
				num2 = 5;
				break;
			case "Cyan":
				num = int.Parse(digitStart + "6");
				num2 = 6;
				break;
			case "White":
				num = int.Parse(digitStart + "7");
				num2 = 7;
				break;
			default:
				num = int.Parse(digitStart + "7");
				num2 = 7;
				break;
			}
			return (BasicShade: num, BaseColor: num2);
		}

		public static (int BasicShade, int BaseColor) SwitchColorInt(int color, int digitStart)
		{
			return (BasicShade: int.Parse(digitStart.ToString() + color), BaseColor: color);
		}

		public static (int BasicShade, int Shade256) SwitchColor256Int(int shade, int digitStart)
		{
			return (BasicShade: int.Parse(digitStart + "8"), Shade256: shade);
		}

		public static (int BasicShade, int red, int green, int blue) SwitchColorRGBInt(int red, int green, int blue, int digitStart)
		{
			return (BasicShade: int.Parse(digitStart + "8"), red: red, green: green, blue: blue);
		}
	}
	public class ConvertFromXToRGB
	{
		public static (int red, int green, int blue) ConverToRGBFromHex(string Code)
		{
			Code = Code.TrimStart(new char[1] { '#' });
			int item = Convert.ToInt32(Code.Substring(0, 2), 16);
			int item2 = Convert.ToInt32(Code.Substring(2, 2), 16);
			int item3 = Convert.ToInt32(Code.Substring(4, 2), 16);
			return (red: item, green: item2, blue: item3);
		}

		public static (int red, int green, int blue) ConvertToRGBFromGrayscale(int Gray)
		{
			return (red: Gray, green: Gray, blue: Gray);
		}

		public static (int red, int green, int blue) ConvertToRGBFromHueShadeValue(int hue, int shade, int value)
		{
			float num = (float)shade / 100f;
			float num2 = (float)value / 100f;
			float num3 = num * num2;
			float num4 = num3 * (1f - Math.Abs((float)hue / 60f % 2f - 1f));
			float num5 = num2 - num3;
			if (hue < 60 && hue >= 0)
			{
				return BackToRGB(num3 + num5, num4 + num5, 0f + num5);
			}
			if (hue < 120 && hue >= 60)
			{
				return BackToRGB(num4 + num5, num3 + num5, 0f + num5);
			}
			if (hue < 180 && hue >= 120)
			{
				return BackToRGB(0f + num5, num3 + num5, num4 + num5);
			}
			if (hue < 240 && hue >= 180)
			{
				return BackToRGB(0f + num5, num4 + num5, num3 + num5);
			}
			if (hue < 300 && hue >= 240)
			{
				return BackToRGB(num4 + num5, 0f + num5, num3 + num5);
			}
			if (hue < 360 && hue >= 300)
			{
				return BackToRGB(num3 + num5, 0f + num5, num4 + num5);
			}
			return (red: 0, green: 0, blue: 0);
		}

		public static (int red, int green, int blue) ConvertToRGBFromHueSaturationLightness(int hue, int saturation, int lightness)
		{
			float num = (float)saturation / 100f;
			float num2 = (float)lightness / 100f;
			float num3 = (1f - Math.Abs(2f * num2 - 1f)) * num;
			float num4 = num3 * (1f - Math.Abs((float)hue / 60f % 2f - 1f));
			float num5 = num2 - num3 / 2f;
			if (hue < 60 && hue >= 0)
			{
				return BackToRGB(num3 + num5, num4 + num5, 0f + num5);
			}
			if (hue < 120 && hue >= 60)
			{
				return BackToRGB(num4 + num5, num3 + num5, 0f + num5);
			}
			if (hue < 180 && hue >= 120)
			{
				return BackToRGB(0f + num5, num3 + num5, num4 + num5);
			}
			if (hue < 240 && hue >= 180)
			{
				return BackToRGB(0f + num5, num4 + num5, num3 + num5);
			}
			if (hue < 300 && hue >= 240)
			{
				return BackToRGB(num4 + num5, 0f + num5, num3 + num5);
			}
			if (hue < 360 && hue >= 300)
			{
				return BackToRGB(num3 + num5, 0f + num5, num4 + num5);
			}
			return (red: 0, green: 0, blue: 0);
		}

		private static (int red, int green, int blue) BackToRGB(float r, float g, float b)
		{
			return (red: (int)Math.Round(Math.Min(Math.Max(r, 0f), 1f) * 255f), green: (int)Math.Round(Math.Min(Math.Max(g, 0f), 1f) * 255f), blue: (int)Math.Round(Math.Min(Math.Max(b, 0f), 1f) * 255f));
		}
	}
	public class Displayer
	{
		public static void DisplayListBased()
		{
			Console.WriteLine("Let's go through the List's");
			Console.WriteLine("Press Enter to Proceed");
			Console.ReadLine();
			Console.WriteLine("Regular");
			int num = 0;
			string[] colorList = ANSICodeLists.ColorList;
			foreach (string text in colorList)
			{
				Console.WriteLine("\u001b[0m" + text + $"Entry {num}" + "\u001b[0m");
				num++;
			}
			Console.WriteLine("Press Enter to Proceed");
			Console.ReadLine();
			Console.WriteLine("Bold");
			num = 0;
			colorList = ANSICodeLists.BoldColorList;
			foreach (string text2 in colorList)
			{
				Console.WriteLine("\u001b[0m" + text2 + $"Entry {num}" + "\u001b[0m");
				num++;
			}
			Console.WriteLine("Press Enter to Proceed");
			Console.ReadLine();
			Console.WriteLine("Darkened");
			num = 0;
			colorList = ANSICodeLists.DarkenedColorList;
			foreach (string text3 in colorList)
			{
				Console.WriteLine("\u001b[0m" + text3 + $"Entry {num}" + "\u001b[0m");
				num++;
			}
			Console.WriteLine("Press Enter to Proceed");
			Console.ReadLine();
			Console.WriteLine("Italic");
			num = 0;
			colorList = ANSICodeLists.ItalicColorList;
			foreach (string text4 in colorList)
			{
				Console.WriteLine("\u001b[0m" + text4 + $"Entry {num}" + "\u001b[0m");
				num++;
			}
			Console.WriteLine("Press Enter to Proceed");
			Console.ReadLine();
			Console.WriteLine("Underlined");
			num = 0;
			colorList = ANSICodeLists.UnderlineColorList;
			foreach (string text5 in colorList)
			{
				Console.WriteLine("\u001b[0m" + text5 + $"Entry {num}" + "\u001b[0m");
				num++;
			}
			Console.WriteLine("Press Enter to Proceed");
			Console.ReadLine();
			Console.WriteLine("Flashy");
			num = 0;
			colorList = ANSICodeLists.FlashyColorList;
			foreach (string text6 in colorList)
			{
				Console.WriteLine("\u001b[0m" + text6 + $"Entry {num}" + "\u001b[0m");
				num++;
			}
			Console.WriteLine("Press Enter to Proceed");
			Console.ReadLine();
			Console.WriteLine("Highlighter");
			num = 0;
			colorList = ANSICodeLists.HighlighterColorText;
			foreach (string text7 in colorList)
			{
				Console.WriteLine("\u001b[0m" + text7 + $"Entry {num}" + "\u001b[0m");
				num++;
			}
			Console.WriteLine("Press Enter to Proceed");
			Console.ReadLine();
			Console.WriteLine("Invisible");
			num = 0;
			colorList = ANSICodeLists.InvisibleColorText;
			foreach (string text8 in colorList)
			{
				Console.WriteLine("\u001b[0m" + text8 + $"Entry {num}" + "\u001b[0m");
				num++;
			}
			Console.WriteLine("Press Enter to Proceed");
			Console.ReadLine();
			Console.WriteLine("Strikethrough");
			num = 0;
			colorList = ANSICodeLists.StrikethroughColorText;
			foreach (string text9 in colorList)
			{
				Console.WriteLine("\u001b[0m" + text9 + $"Entry {num}" + "\u001b[0m");
				num++;
			}
			Console.WriteLine("Press Enter to Proceed");
			Console.ReadLine();
			Console.WriteLine("Background");
			num = 0;
			colorList = ANSICodeLists.BackgroundColorList;
			foreach (string text10 in colorList)
			{
				Console.WriteLine("\u001b[0m" + text10 + $"Entry {num}" + "\u001b[0m");
				num++;
			}
			Console.WriteLine("Press Enter to Proceed");
			Console.ReadLine();
			Console.WriteLine("High Intensity Regular");
			num = 0;
			colorList = ANSICodeLists.HighIntensityColorList;
			foreach (string text11 in colorList)
			{
				Console.WriteLine("\u001b[0m" + text11 + $"Entry {num}" + "\u001b[0m");
				num++;
			}
			Console.WriteLine("Press Enter to Proceed");
			Console.ReadLine();
			Console.WriteLine("High Intensity Bold");
			num = 0;
			colorList = ANSICodeLists.HighIntensityBoldColorList;
			foreach (string text12 in colorList)
			{
				Console.WriteLine("\u001b[0m" + text12 + $"Entry {num}" + "\u001b[0m");
				num++;
			}
			Console.WriteLine("Press Enter to Proceed");
			Console.ReadLine();
			Console.WriteLine("High Intensity Darkened");
			num = 0;
			colorList = ANSICodeLists.HighIntensityDarkenedColorList;
			foreach (string text13 in colorList)
			{
				Console.WriteLine("\u001b[0m" + text13 + $"Entry {num}" + "\u001b[0m");
				num++;
			}
			Console.WriteLine("Press Enter to Proceed");
			Console.ReadLine();
			Console.WriteLine("High Intensity Italic");
			num = 0;
			colorList = ANSICodeLists.HighIntensityItalicColorList;
			foreach (string text14 in colorList)
			{
				Console.WriteLine("\u001b[0m" + text14 + $"Entry {num}" + "\u001b[0m");
				num++;
			}
			Console.WriteLine("Press Enter to Proceed");
			Console.ReadLine();
			Console.WriteLine("High Intensity Underlined");
			num = 0;
			colorList = ANSICodeLists.HighIntensityUnderlineColorList;
			foreach (string text15 in colorList)
			{
				Console.WriteLine("\u001b[0m" + text15 + $"Entry {num}" + "\u001b[0m");
				num++;
			}
			Console.WriteLine("Press Enter to Proceed");
			Console.ReadLine();
			Console.WriteLine("High Intensity Flashy");
			num = 0;
			colorList = ANSICodeLists.HighIntensityFlashyColorList;
			foreach (string text16 in colorList)
			{
				Console.WriteLine("\u001b[0m" + text16 + $"Entry {num}" + "\u001b[0m");
				num++;
			}
			Console.WriteLine("Press Enter to Proceed");
			Console.ReadLine();
			Console.WriteLine("High Intensity Highlighter");
			num = 0;
			colorList = ANSICodeLists.HighIntensityHighlighterColorText;
			foreach (string text17 in colorList)
			{
				Console.WriteLine("\u001b[0m" + text17 + $"Entry {num}" + "\u001b[0m");
				num++;
			}
			Console.WriteLine("Press Enter to Proceed");
			Console.ReadLine();
			Console.WriteLine("High Intensity Invisible");
			num = 0;
			colorList = ANSICodeLists.HighIntensityInvisibleColorText;
			foreach (string text18 in colorList)
			{
				Console.WriteLine("\u001b[0m" + text18 + $"Entry {num}" + "\u001b[0m");
				num++;
			}
			Console.WriteLine("Press Enter to Proceed");
			Console.ReadLine();
			Console.WriteLine("High Intensity Strikethrough");
			num = 0;
			colorList = ANSICodeLists.HighIntensityStrikethroughColorText;
			foreach (string text19 in colorList)
			{
				Console.WriteLine("\u001b[0m" + text19 + $"Entry {num}" + "\u001b[0m");
				num++;
			}
			Console.WriteLine("Press Enter to Proceed");
			Console.ReadLine();
			Console.WriteLine("High Intensity Background");
			num = 0;
			colorList = ANSICodeLists.HighInstensityBackgroundColorList;
			foreach (string text20 in colorList)
			{
				Console.WriteLine("\u001b[0m" + text20 + $"Entry {num}" + "\u001b[0m");
				num++;
			}
			Console.WriteLine("Press Enter to Proceed");
			Console.ReadLine();
		}

		public static void DisplayColor()
		{
			Console.WriteLine("Let's go over the Color's available in the Color Object with each mode available");
			Console.WriteLine("Press Enter to Proceed");
			Console.ReadLine();
			Console.WriteLine("Foreground, Regular Intensity");
			for (int i = 0; i < 8; i++)
			{
				Color color = new Color(0, i);
				string text = $"{color.Format()}Entry {i}: ";
				for (int j = 0; j < 10; j++)
				{
					Color color2 = new Color(j, i);
					text = text + color2.Format() + color2.GetTypeString() + color2.GetReset().Format() + " ";
				}
				Color color3 = new Color(21, i);
				text = text + color3.Format() + color3.GetTypeString() + color3.GetReset().Format() + " ";
				color3 = new Color(53, i);
				text = text + color3.Format() + color3.GetTypeString() + color3.GetReset().Format() + " ";
				color3 = new Color(51, i);
				text = text + color3.Format() + color3.GetTypeString() + color3.GetReset().Format() + " ";
				color3 = new Color(52, i);
				text = text + color3.Format() + color3.GetTypeString() + color3.GetReset().Format() + " ";
				Console.WriteLine(text + color.GetReset().Format());
				if (i % 15 == 0 && i != 0)
				{
					Console.WriteLine("Press Enter to Proceed");
					Console.ReadLine();
				}
			}
			Console.WriteLine("Press Enter to Proceed");
			Console.ReadLine();
			Console.WriteLine("Foreground, High Intensity");
			for (int k = 0; k < 8; k++)
			{
				Color color4 = new Color(0, k, background: false, highIntensity: true);
				string text2 = $"{color4.Format()}Entry {k}: ";
				for (int l = 0; l < 10; l++)
				{
					Color color5 = new Color(l, k, background: false, highIntensity: true);
					text2 = text2 + color5.Format() + color5.GetTypeString() + color5.GetReset().Format() + " ";
				}
				Color color6 = new Color(21, k);
				text2 = text2 + color6.Format() + color6.GetTypeString() + color6.GetReset().Format() + " ";
				color6 = new Color(53, k);
				text2 = text2 + color6.Format() + color6.GetTypeString() + color6.GetReset().Format() + " ";
				color6 = new Color(51, k);
				text2 = text2 + color6.Format() + color6.GetTypeString() + color6.GetReset().Format() + " ";
				color6 = new Color(52, k);
				text2 = text2 + color6.Format() + color6.GetTypeString() + color6.GetReset().Format() + " ";
				Console.WriteLine(text2 + color4.GetReset().Format());
				if (k % 15 == 0 && k != 0)
				{
					Console.WriteLine("Press Enter to Proceed");
					Console.ReadLine();
				}
			}
			Console.WriteLine("Press Enter to Proceed");
			Console.ReadLine();
			Console.WriteLine("Background, Regular Intensity");
			for (int m = 0; m < 8; m++)
			{
				Color color7 = new Color(0, m, background: true);
				string text3 = $"{color7.Format()}Entry {m}: ";
				for (int n = 0; n < 10; n++)
				{
					Color color8 = new Color(n, m, background: true);
					text3 = text3 + color8.Format() + color8.GetTypeString() + color8.GetReset().Format() + " ";
				}
				Color color9 = new Color(21, m);
				text3 = text3 + color9.Format() + color9.GetTypeString() + color9.GetReset().Format() + " ";
				color9 = new Color(53, m);
				text3 = text3 + color9.Format() + color9.GetTypeString() + color9.GetReset().Format() + " ";
				color9 = new Color(51, m);
				text3 = text3 + color9.Format() + color9.GetTypeString() + color9.GetReset().Format() + " ";
				color9 = new Color(52, m);
				text3 = text3 + color9.Format() + color9.GetTypeString() + color9.GetReset().Format() + " ";
				Console.WriteLine(text3 + color7.GetReset().Format());
				if (m % 15 == 0 && m != 0)
				{
					Console.WriteLine("Press Enter to Proceed");
					Console.ReadLine();
				}
			}
			Console.WriteLine("Press Enter to Proceed");
			Console.ReadLine();
			Console.WriteLine("Background, High Intensity");
			for (int num = 0; num < 8; num++)
			{
				Color color10 = new Color(0, num, background: true, highIntensity: true);
				string text4 = $"{color10.Format()}Entry {num}: ";
				for (int num2 = 0; num2 < 10; num2++)
				{
					Color color11 = new Color(num2, num, background: true, highIntensity: true);
					text4 = text4 + color11.Format() + color11.GetTypeString() + color11.GetReset().Format() + " ";
				}
				Color color12 = new Color(21, num);
				text4 = text4 + color12.Format() + color12.GetTypeString() + color12.GetReset().Format() + " ";
				color12 = new Color(53, num);
				text4 = text4 + color12.Format() + color12.GetTypeString() + color12.GetReset().Format() + " ";
				color12 = new Color(51, num);
				text4 = text4 + color12.Format() + color12.GetTypeString() + color12.GetReset().Format() + " ";
				color12 = new Color(52, num);
				text4 = text4 + color12.Format() + color12.GetTypeString() + color12.GetReset().Format() + " ";
				Console.WriteLine(text4 + color10.GetReset().Format());
				if (num % 15 == 0 && num != 0)
				{
					Console.WriteLine("Press Enter to Proceed");
					Console.ReadLine();
				}
			}
			Console.WriteLine("Press Enter to Proceed");
			Console.ReadLine();
		}

		public static void DisplayColor256()
		{
			Console.WriteLine("Let's go over the Color's available in the Color256 Object with each mode available");
			Console.WriteLine("Press Enter to Proceed");
			Console.ReadLine();
			Console.WriteLine("Foreground");
			for (int i = 0; i < 256; i++)
			{
				Color256 color = new Color256(0, i);
				string text = $"{color.Format()}Entry {i}: ";
				for (int j = 0; j < 10; j++)
				{
					Color256 color2 = new Color256(j, i);
					text = text + color2.Format() + color2.GetTypeString() + color2.GetReset().Format() + " ";
				}
				Color256 color3 = new Color256(21, i);
				text = text + color3.Format() + color3.GetTypeString() + color3.GetReset().Format() + " ";
				color3 = new Color256(53, i);
				text = text + color3.Format() + color3.GetTypeString() + color3.GetReset().Format() + " ";
				color3 = new Color256(51, i);
				text = text + color3.Format() + color3.GetTypeString() + color3.GetReset().Format() + " ";
				color3 = new Color256(52, i);
				text = text + color3.Format() + color3.GetTypeString() + color3.GetReset().Format() + " ";
				Console.WriteLine(text + color.GetReset().Format());
				if (i % 15 == 0 && i != 0)
				{
					Console.WriteLine("Press Enter to Proceed");
					Console.ReadLine();
				}
			}
			Console.WriteLine("Press Enter to Proceed");
			Console.ReadLine();
			Console.WriteLine("Background");
			for (int k = 0; k < 256; k++)
			{
				Color256 color4 = new Color256(0, k, background: true);
				string text2 = $"{color4.Format()}Entry {k}: ";
				for (int l = 0; l < 10; l++)
				{
					Color256 color5 = new Color256(l, k, background: true);
					text2 = text2 + color5.Format() + color5.GetTypeString() + color5.GetReset().Format() + " ";
				}
				Color256 color6 = new Color256(21, k);
				text2 = text2 + color6.Format() + color6.GetTypeString() + color6.GetReset().Format() + " ";
				color6 = new Color256(53, k);
				text2 = text2 + color6.Format() + color6.GetTypeString() + color6.GetReset().Format() + " ";
				color6 = new Color256(51, k);
				text2 = text2 + color6.Format() + color6.GetTypeString() + color6.GetReset().Format() + " ";
				color6 = new Color256(52, k);
				text2 = text2 + color6.Format() + color6.GetTypeString() + color6.GetReset().Format() + " ";
				Console.WriteLine(text2 + color4.GetReset().Format());
				if (k % 15 == 0 && k != 0)
				{
					Console.WriteLine("Press Enter to Proceed");
					Console.ReadLine();
				}
			}
			Console.WriteLine("Press Enter to Proceed");
			Console.ReadLine();
		}

		public static void DisplayColorRGB()
		{
			Console.WriteLine("Let's go over the Color's available in the Color256 Object with each mode available");
			Console.WriteLine("Press Enter to Proceed");
			Console.ReadLine();
			Console.WriteLine("Foreground");
			for (int i = 0; i < 256; i++)
			{
				for (int j = 0; j < 256; j++)
				{
					for (int k = 0; k < 256; k++)
					{
						ColorRGB colorRGB = new ColorRGB(0, i, j, k);
						string text = $"{colorRGB.Format()}Entry {i}, {j}, {k}: ";
						for (int l = 0; l < 10; l++)
						{
							ColorRGB colorRGB2 = new ColorRGB(l, i, j, k);
							text = text + colorRGB2.Format() + colorRGB2.GetTypeString() + colorRGB2.GetReset().Format() + " ";
						}
						ColorRGB colorRGB3 = new ColorRGB(21, i, j, k);
						text = text + colorRGB3.Format() + colorRGB3.GetTypeString() + colorRGB3.GetReset().Format() + " ";
						colorRGB3 = new ColorRGB(53, i, j, k);
						text = text + colorRGB3.Format() + colorRGB3.GetTypeString() + colorRGB3.GetReset().Format() + " ";
						colorRGB3 = new ColorRGB(51, i, j, k);
						text = text + colorRGB3.Format() + colorRGB3.GetTypeString() + colorRGB3.GetReset().Format() + " ";
						colorRGB3 = new ColorRGB(52, i, j, k);
						text = text + colorRGB3.Format() + colorRGB3.GetTypeString() + colorRGB3.GetReset().Format() + " ";
						Console.WriteLine(text + colorRGB.GetReset().Format());
					}
				}
			}
			Console.WriteLine("Press Enter to Proceed");
			Console.ReadLine();
			Console.WriteLine("Background");
			for (int m = 0; m < 256; m++)
			{
				for (int n = 0; n < 256; n++)
				{
					for (int num = 0; num < 256; num++)
					{
						ColorRGB colorRGB4 = new ColorRGB(0, m, n, num, background: true);
						string text2 = $"{colorRGB4.Format()}Entry {m}, {n}, {num}: ";
						for (int num2 = 0; num2 < 10; num2++)
						{
							ColorRGB colorRGB5 = new ColorRGB(num2, m, n, num, background: true);
							text2 = text2 + colorRGB5.Format() + colorRGB5.GetTypeString() + colorRGB5.GetReset().Format() + " ";
						}
						ColorRGB colorRGB6 = new ColorRGB(21, m, n, num);
						text2 = text2 + colorRGB6.Format() + colorRGB6.GetTypeString() + colorRGB6.GetReset().Format() + " ";
						colorRGB6 = new ColorRGB(53, m, n, num);
						text2 = text2 + colorRGB6.Format() + colorRGB6.GetTypeString() + colorRGB6.GetReset().Format() + " ";
						colorRGB6 = new ColorRGB(51, m, n, num);
						text2 = text2 + colorRGB6.Format() + colorRGB6.GetTypeString() + colorRGB6.GetReset().Format() + " ";
						colorRGB6 = new ColorRGB(52, m, n, num);
						text2 = text2 + colorRGB6.Format() + colorRGB6.GetTypeString() + colorRGB6.GetReset().Format() + " ";
						Console.WriteLine(text2 + colorRGB4.GetReset().Format());
					}
				}
			}
			Console.WriteLine("Press Enter to Proceed");
			Console.ReadLine();
		}
	}
	[Obsolete("Hey, we are going to recommend you use the Color Object system instead, this code is Obsolete.")]
	public class GetColorFromType
	{
		[Obsolete("Hey, we are going to recommend you use the Color Object system instead, this code is Obsolete.")]
		public static string GetColorFromInt(int x, string type = "Regular")
		{
			return (string)((object[])(type switch
			{
				"Regular" => ANSICodeLists.ColorList, 
				"Bold" => ANSICodeLists.BoldColorList, 
				"Darkened" => ANSICodeLists.DarkenedColorList, 
				"Italic" => ANSICodeLists.ItalicColorList, 
				"Underlined" => ANSICodeLists.UnderlineColorList, 
				"Flashy" => ANSICodeLists.FlashyColorList, 
				"Highlighter" => ANSICodeLists.HighlighterColorText, 
				"Invisible" => ANSICodeLists.InvisibleColorText, 
				"Strikethrough" => ANSICodeLists.StrikethroughColorText, 
				"Background" => ANSICodeLists.BackgroundColorList, 
				"HighIntensityRegular" => ANSICodeLists.HighIntensityColorList, 
				"HighIntensityBold" => ANSICodeLists.HighIntensityBoldColorList, 
				"HighIntensityDarkened" => ANSICodeLists.HighIntensityDarkenedColorList, 
				"HighIntensityItalic" => ANSICodeLists.HighIntensityItalicColorList, 
				"HighIntensityUnderlined" => ANSICodeLists.HighIntensityUnderlineColorList, 
				"HighIntensityFlashy" => ANSICodeLists.HighIntensityFlashyColorList, 
				"HighIntensityHighlighter" => ANSICodeLists.HighIntensityHighlighterColorText, 
				"HighIntensityInvisible" => ANSICodeLists.HighIntensityInvisibleColorText, 
				"HighIntensityStrikethrough" => ANSICodeLists.HighIntensityStrikethroughColorText, 
				"HighIntensityBackground" => ANSICodeLists.BackgroundColorList, 
				_ => ANSICodeLists.ColorList, 
			}))[x];
		}

		[Obsolete("Hey, we are going to recommend you use the Color Object system instead, this code is Obsolete.")]
		public static string GetColorFromString(string color, string type = "Regular")
		{
			int num = color switch
			{
				"Black" => 0, 
				"Red" => 1, 
				"Green" => 2, 
				"Yellow" => 3, 
				"Blue" => 4, 
				"Magenta" => 5, 
				"Cyan" => 6, 
				"White" => 7, 
				_ => 7, 
			};
			return (string)((object[])(type switch
			{
				"Regular" => ANSICodeLists.ColorList, 
				"Bold" => ANSICodeLists.BoldColorList, 
				"Darkened" => ANSICodeLists.DarkenedColorList, 
				"Italic" => ANSICodeLists.ItalicColorList, 
				"Underlined" => ANSICodeLists.UnderlineColorList, 
				"Flashy" => ANSICodeLists.FlashyColorList, 
				"Highlighter" => ANSICodeLists.HighlighterColorText, 
				"Invisible" => ANSICodeLists.InvisibleColorText, 
				"Strikethrough" => ANSICodeLists.StrikethroughColorText, 
				"Background" => ANSICodeLists.BackgroundColorList, 
				"HighIntensityRegular" => ANSICodeLists.HighIntensityColorList, 
				"HighIntensityBold" => ANSICodeLists.HighIntensityBoldColorList, 
				"HighIntensityDarkened" => ANSICodeLists.HighIntensityDarkenedColorList, 
				"HighIntensityItalic" => ANSICodeLists.HighIntensityItalicColorList, 
				"HighIntensityUnderlined" => ANSICodeLists.HighIntensityUnderlineColorList, 
				"HighIntensityFlashy" => ANSICodeLists.HighIntensityFlashyColorList, 
				"HighIntensityHighlighter" => ANSICodeLists.HighIntensityHighlighterColorText, 
				"HighIntensityInvisible" => ANSICodeLists.HighIntensityInvisibleColorText, 
				"HighIntensityStrikethrough" => ANSICodeLists.HighIntensityStrikethroughColorText, 
				"HighIntensityBackground" => ANSICodeLists.BackgroundColorList, 
				_ => ANSICodeLists.ColorList, 
			}))[num];
		}
	}
	public class GetDigitStart
	{
		public static int GetDigitStartColor(bool background, bool highIntensity)
		{
			int result = 0;
			if (background && highIntensity)
			{
				result = 10;
			}
			else if (background && !highIntensity)
			{
				result = 4;
			}
			else if (!background && highIntensity)
			{
				result = 9;
			}
			else if (!background && !highIntensity)
			{
				result = 3;
			}
			return result;
		}

		public static int GetDigitStartColorBase(bool background)
		{
			int result = 0;
			if (background)
			{
				result = 4;
			}
			else if (!background)
			{
				result = 3;
			}
			return result;
		}
	}
}
namespace Cecil_Libraries.ANSI_Utils.Objects
{
	public class Color : ColorBase
	{
		public int BaseColor { get; set; }

		public bool HighIntensity { get; set; }

		public Color(string type, string color, bool background = false, bool highIntensity = false, bool reset = false)
		{
			base.Background = background;
			HighIntensity = highIntensity;
			base.Reset = reset;
			int digitStartColor = GetDigitStart.GetDigitStartColor(base.Background, HighIntensity);
			base.Type = ColorBaseTypeSwitch.ColorBaseTypeSwitchString(base.Reset, type);
			(base.BasicShade, BaseColor) = ColorTypeSwitch.SwitchColorString(color, digitStartColor);
		}

		public Color(int type, string color, bool background = false, bool highIntensity = false, bool reset = false)
		{
			base.Background = background;
			HighIntensity = highIntensity;
			base.Reset = reset;
			int digitStartColor = GetDigitStart.GetDigitStartColor(base.Background, HighIntensity);
			base.Type = ColorBaseTypeSwitch.ColorBaseTypeSwitchInt(base.Reset, type);
			(base.BasicShade, BaseColor) = ColorTypeSwitch.SwitchColorString(color, digitStartColor);
		}

		public Color(string type, int color, bool background = false, bool highIntensity = false, bool reset = false)
		{
			base.Background = background;
			HighIntensity = highIntensity;
			base.Reset = reset;
			int digitStartColor = GetDigitStart.GetDigitStartColor(base.Background, HighIntensity);
			base.Type = ColorBaseTypeSwitch.ColorBaseTypeSwitchString(base.Reset, type);
			(base.BasicShade, BaseColor) = ColorTypeSwitch.SwitchColorInt(color, digitStartColor);
		}

		public Color(int type, int color, bool background = false, bool highIntensity = false, bool reset = false)
		{
			base.Background = background;
			HighIntensity = highIntensity;
			base.Reset = reset;
			int digitStartColor = GetDigitStart.GetDigitStartColor(base.Background, HighIntensity);
			base.Type = ColorBaseTypeSwitch.ColorBaseTypeSwitchInt(base.Reset, type);
			(base.BasicShade, BaseColor) = ColorTypeSwitch.SwitchColorInt(color, digitStartColor);
		}

		public Color GetReset()
		{
			return new Color(base.Type, BaseColor, base.Background, HighIntensity, reset: true);
		}

		public Color GetTypeVariant(string type)
		{
			return new Color(type, BaseColor, base.Background, HighIntensity, base.Reset);
		}

		public Color GetTypeVariant(int type)
		{
			return new Color(type, BaseColor, base.Background, HighIntensity, base.Reset);
		}

		public Color GetColorVariant(string colorStr)
		{
			return new Color(base.Type, colorStr, base.Background, HighIntensity, base.Reset);
		}

		public Color GetColorVariant(int colorInt)
		{
			return new Color(base.Type, colorInt, base.Background, HighIntensity, base.Reset);
		}

		public void ToggleHighIntensity()
		{
			HighIntensity = !HighIntensity;
		}
	}
	public class Color256 : ColorBase
	{
		public int Shade256 { get; set; }

		public Color256(string type, int shade, bool background = false, bool reset = false)
		{
			base.Background = background;
			base.Reset = reset;
			int digitStartColorBase = GetDigitStart.GetDigitStartColorBase(base.Background);
			base.Type = ColorBaseTypeSwitch.ColorBaseTypeSwitchString(base.Reset, type);
			(int, int) tuple = ColorTypeSwitch.SwitchColor256Int(shade, digitStartColorBase);
			base.BasicShade = tuple.Item1;
			Shade256 = tuple.Item2;
			base.Extra = ";5;" + Shade256;
		}

		public Color256(int type, int shade, bool background = false, bool reset = false)
		{
			base.Background = background;
			base.Reset = reset;
			int digitStartColorBase = GetDigitStart.GetDigitStartColorBase(base.Background);
			base.Type = ColorBaseTypeSwitch.ColorBaseTypeSwitchInt(base.Reset, type);
			(int, int) tuple = ColorTypeSwitch.SwitchColor256Int(shade, digitStartColorBase);
			base.BasicShade = tuple.Item1;
			Shade256 = tuple.Item2;
			base.Extra = ";5;" + Shade256;
		}

		public Color256 GetReset()
		{
			return new Color256(base.Type, Shade256, base.Background, reset: true);
		}

		public Color256 GetTypeVariant(string type)
		{
			return new Color256(type, Shade256, base.Background, base.Reset);
		}

		public Color256 GetTypeVariant(int type)
		{
			return new Color256(type, Shade256, base.Background, base.Reset);
		}

		public Color256 GetColorVariant(int shade)
		{
			return new Color256(base.Type, shade, base.Background, base.Reset);
		}
	}
	public class ColorBase
	{
		public string BaseString = "\u001b[";

		public int Type { get; set; }

		public int BasicShade { get; set; }

		public bool Reset { get; set; }

		public bool Background { get; set; }

		public string Extra { get; set; }

		public string Format()
		{
			if (Reset && Type == 0 && ((BasicShade.ToString().Length == 2 && BasicShade.ToString().StartsWith("3")) || (BasicShade.ToString().Length == 2 && BasicShade.ToString().StartsWith("9"))))
			{
				return "\u001b[39m";
			}
			if (Reset && Type == 0 && ((BasicShade.ToString().Length == 2 && BasicShade.ToString().StartsWith("4")) || (BasicShade.ToString().Length == 3 && BasicShade.ToString().StartsWith("10"))))
			{
				return "\u001b[49m";
			}
			return BaseString + Type + ";" + BasicShade + ((!string.IsNullOrWhiteSpace(Extra)) ? Extra : "") + "m";
		}

		public string GetTypeString()
		{
			return Type switch
			{
				0 => "Regular", 
				1 => "Bold", 
				2 => "Dulled", 
				3 => "Italic", 
				4 => "Underlined", 
				5 => "Blink", 
				6 => "Rapid", 
				7 => "Highlight", 
				8 => "Underlight", 
				9 => "Strikethrough", 
				21 => "Doubleline", 
				53 => "Overlined", 
				51 => "Framed", 
				52 => "Encircled", 
				_ => $"Failed to get a Valid Type please verify {Type}, if its valid contact @thincreator3483 on discord.", 
			};
		}

		public void ToggleBackground()
		{
			Background = !Background;
		}
	}
	public class ColorRGB : ColorBase
	{
		public int Red { get; set; }

		public int Green { get; set; }

		public int Blue { get; set; }

		public ColorRGB(string type, int red, int green, int blue, bool background = false, bool reset = false)
		{
			base.Background = background;
			base.Reset = reset;
			int digitStartColorBase = GetDigitStart.GetDigitStartColorBase(base.Background);
			base.Type = ColorBaseTypeSwitch.ColorBaseTypeSwitchString(base.Reset, type);
			(int, int, int, int) tuple = ColorTypeSwitch.SwitchColorRGBInt(red, green, blue, digitStartColorBase);
			base.BasicShade = tuple.Item1;
			Red = tuple.Item2;
			Green = tuple.Item3;
			Blue = tuple.Item4;
			base.Extra = ";2;" + Red + ";" + Green + ";" + Blue;
		}

		public ColorRGB(int type, int red, int green, int blue, bool background = false, bool reset = false)
		{
			base.Background = background;
			base.Reset = reset;
			int digitStartColorBase = GetDigitStart.GetDigitStartColorBase(base.Background);
			base.Type = ColorBaseTypeSwitch.ColorBaseTypeSwitchInt(base.Reset, type);
			(int, int, int, int) tuple = ColorTypeSwitch.SwitchColorRGBInt(red, green, blue, digitStartColorBase);
			base.BasicShade = tuple.Item1;
			Red = tuple.Item2;
			Green = tuple.Item3;
			Blue = tuple.Item4;
			base.Extra = ";2;" + Red + ";" + Green + ";" + Blue;
		}

		public ColorRGB(string type, (int red, int green, int blue) rgbPair, bool background = false, bool reset = false)
		{
			base.Background = background;
			base.Reset = reset;
			int digitStartColorBase = GetDigitStart.GetDigitStartColorBase(base.Background);
			base.Type = ColorBaseTypeSwitch.ColorBaseTypeSwitchString(base.Reset, type);
			(int, int, int, int) tuple = ColorTypeSwitch.SwitchColorRGBInt(rgbPair.red, rgbPair.green, rgbPair.blue, digitStartColorBase);
			base.BasicShade = tuple.Item1;
			Red = tuple.Item2;
			Green = tuple.Item3;
			Blue = tuple.Item4;
			base.Extra = ";2;" + Red + ";" + Green + ";" + Blue;
		}

		public ColorRGB(int type, (int red, int green, int blue) rgbPair, bool background = false, bool reset = false)
		{
			base.Background = background;
			base.Reset = reset;
			int digitStartColorBase = GetDigitStart.GetDigitStartColorBase(base.Background);
			base.Type = ColorBaseTypeSwitch.ColorBaseTypeSwitchInt(base.Reset, type);
			(int, int, int, int) tuple = ColorTypeSwitch.SwitchColorRGBInt(rgbPair.red, rgbPair.green, rgbPair.blue, digitStartColorBase);
			base.BasicShade = tuple.Item1;
			Red = tuple.Item2;
			Green = tuple.Item3;
			Blue = tuple.Item4;
			base.Extra = ";2;" + Red + ";" + Green + ";" + Blue;
		}

		public ColorRGB GetReset()
		{
			return new ColorRGB(base.Type, Red, Green, Blue, base.Background, reset: true);
		}

		public ColorRGB GetTypeVariant(string type)
		{
			return new ColorRGB(type, Red, Green, Blue, base.Background, base.Reset);
		}

		public ColorRGB GetTypeVariant(int type)
		{
			return new ColorRGB(type, Red, Green, Blue, base.Background, base.Reset);
		}

		public ColorRGB GetColorVariant(int red, int green, int blue)
		{
			return new ColorRGB(base.Type, red, green, blue, base.Background, base.Reset);
		}

		public ColorRGB GetColorVariant((int red, int green, int blue) rgbPair)
		{
			return new ColorRGB(base.Type, rgbPair.red, rgbPair.green, rgbPair.blue, base.Background, base.Reset);
		}
	}
}
namespace Cecil_Libraries.ANSI_Utils.Lists
{
	public class ANSICodeLists
	{
		[Obsolete("Hey, we are going to recommend you use the Color Object system instead, this code is Obsolete.")]
		public static readonly string[] ColorList = new string[8] { "\u001b[0;30m", "\u001b[0;31m", "\u001b[0;32m", "\u001b[0;33m", "\u001b[0;34m", "\u001b[0;35m", "\u001b[0;36m", "\u001b[0;37m" };

		[Obsolete("Hey, we are going to recommend you use the Color Object system instead, this code is Obsolete.")]
		public static readonly string[] BoldColorList = new string[8] { "\u001b[1;30m", "\u001b[1;31m", "\u001b[1;32m", "\u001b[1;33m", "\u001b[1;34m", "\u001b[1;35m", "\u001b[1;36m", "\u001b[1;37m" };

		[Obsolete("Hey, we are going to recommend you use the Color Object system instead, this code is Obsolete.")]
		public static readonly string[] DarkenedColorList = new string[8] { "\u001b[2;30m", "\u001b[2;31m", "\u001b[2;32m", "\u001b[2;33m", "\u001b[2;34m", "\u001b[2;35m", "\u001b[2;36m", "\u001b[2;37m" };

		[Obsolete("Hey, we are going to recommend you use the Color Object system instead, this code is Obsolete.")]
		public static readonly string[] ItalicColorList = new string[8] { "\u001b[3;30m", "\u001b[3;31m", "\u001b[3;32m", "\u001b[3;33m", "\u001b[3;34m", "\u001b[3;35m", "\u001b[3;36m", "\u001b[3;37m" };

		[Obsolete("Hey, we are going to recommend you use the Color Object system instead, this code is Obsolete.")]
		public static readonly string[] UnderlineColorList = new string[8] { "\u001b[4;30m", "\u001b[4;31m", "\u001b[4;32m", "\u001b[4;33m", "\u001b[4;34m", "\u001b[4;35m", "\u001b[4;36m", "\u001b[4;37m" };

		[Obsolete("Hey, we are going to recommend you use the Color Object system instead, this code is Obsolete.")]
		public static readonly string[] FlashyColorList = new string[8] { "\u001b[5;30m", "\u001b[5;31m", "\u001b[5;32m", "\u001b[5;33m", "\u001b[5;34m", "\u001b[5;35m", "\u001b[5;36m", "\u001b[5;37m" };

		[Obsolete("Hey, we are going to recommend you use the Color Object system instead, this code is Obsolete.")]
		public static readonly string[] HighlighterColorText = new string[8] { "\u001b[7;30m", "\u001b[7;31m", "\u001b[7;32m", "\u001b[7;33m", "\u001b[7;34m", "\u001b[7;35m", "\u001b[7;36m", "\u001b[7;37m" };

		[Obsolete("Hey, we are going to recommend you use the Color Object system instead, this code is Obsolete.")]
		public static readonly string[] InvisibleColorText = new string[8] { "\u001b[8;30m", "\u001b[8;31m", "\u001b[8;32m", "\u001b[8;33m", "\u001b[8;34m", "\u001b[8;35m", "\u001b[8;36m", "\u001b[8;37m" };

		[Obsolete("Hey, we are going to recommend you use the Color Object system instead, this code is Obsolete.")]
		public static readonly string[] StrikethroughColorText = new string[8] { "\u001b[9;30m", "\u001b[9;31m", "\u001b[9;32m", "\u001b[9;33m", "\u001b[9;34m", "\u001b[9;35m", "\u001b[9;36m", "\u001b[9;37m" };

		[Obsolete("Hey, we are going to recommend you use the Color Object system instead, this code is Obsolete.")]
		public static readonly string[] BackgroundColorList = new string[8] { "\u001b[40m", "\u001b[41m", "\u001b[42m", "\u001b[43m", "\u001b[44m", "\u001b[45m", "\u001b[46m", "\u001b[47m" };

		[Obsolete("Hey, we are going to recommend you use the Color Object system instead, this code is Obsolete.")]
		public static readonly string[] HighInstensityBackgroundColorList = new string[8] { "\u001b[0;100m", "\u001b[0;101m", "\u001b[0;102m", "\u001b[0;103m", "\u001b[0;104m", "\u001b[0;105m", "\u001b[0;106m", "\u001b[0;107m" };

		[Obsolete("Hey, we are going to recommend you use the Color Object system instead, this code is Obsolete.")]
		public static readonly string[] HighIntensityColorList = new string[8] { "\u001b[0;90m", "\u001b[0;91m", "\u001b[0;92m", "\u001b[0;93m", "\u001b[0;94m", "\u001b[0;95m", "\u001b[0;96m", "\u001b[0;97m" };

		[Obsolete("Hey, we are going to recommend you use the Color Object system instead, this code is Obsolete.")]
		public static readonly string[] HighIntensityBoldColorList = new string[8] { "\u001b[1;90m", "\u001b[1;91m", "\u001b[1;92m", "\u001b[1;93m", "\u001b[1;94m", "\u001b[1;95m", "\u001b[1;96m", "\u001b[1;97m" };

		[Obsolete("Hey, we are going to recommend you use the Color Object system instead, this code is Obsolete.")]
		public static readonly string[] HighIntensityDarkenedColorList = new string[8] { "\u001b[2;90m", "\u001b[2;91m", "\u001b[2;92m", "\u001b[2;93m", "\u001b[2;94m", "\u001b[2;95m", "\u001b[2;96m", "\u001b[2;97m" };

		[Obsolete("Hey, we are going to recommend you use the Color Object system instead, this code is Obsolete.")]
		public static readonly string[] HighIntensityItalicColorList = new string[8] { "\u001b[9;90m", "\u001b[9;91m", "\u001b[9;92m", "\u001b[9;93m", "\u001b[9;94m", "\u001b[9;95m", "\u001b[9;96m", "\u001b[9;97m" };

		[Obsolete("Hey, we are going to recommend you use the Color Object system instead, this code is Obsolete.")]
		public static readonly string[] HighIntensityUnderlineColorList = new string[8] { "\u001b[4;90m", "\u001b[4;91m", "\u001b[4;92m", "\u001b[4;93m", "\u001b[4;94m", "\u001b[4;95m", "\u001b[4;96m", "\u001b[4;97m" };

		[Obsolete("Hey, we are going to recommend you use the Color Object system instead, this code is Obsolete.")]
		public static readonly string[] HighIntensityFlashyColorList = new string[8] { "\u001b[5;90m", "\u001b[5;91m", "\u001b[5;92m", "\u001b[5;93m", "\u001b[5;94m", "\u001b[5;95m", "\u001b[5;96m", "\u001b[5;97m" };

		[Obsolete("Hey, we are going to recommend you use the Color Object system instead, this code is Obsolete.")]
		public static readonly string[] HighIntensityHighlighterColorText = new string[8] { "\u001b[7;90m", "\u001b[7;91m", "\u001b[7;92m", "\u001b[7;93m", "\u001b[7;94m", "\u001b[7;95m", "\u001b[7;96m", "\u001b[7;97m" };

		[Obsolete("Hey, we are going to recommend you use the Color Object system instead, this code is Obsolete.")]
		public static readonly string[] HighIntensityInvisibleColorText = new string[8] { "\u001b[8;90m", "\u001b[8;91m", "\u001b[8;92m", "\u001b[8;93m", "\u001b[8;94m", "\u001b[8;95m", "\u001b[8;96m", "\u001b[8;97m" };

		[Obsolete("Hey, we are going to recommend you use the Color Object system instead, this code is Obsolete.")]
		public static readonly string[] HighIntensityStrikethroughColorText = new string[8] { "\u001b[9;90m", "\u001b[9;91m", "\u001b[9;92m", "\u001b[9;93m", "\u001b[9;94m", "\u001b[9;95m", "\u001b[9;96m", "\u001b[9;97m" };

		public const string ResetColor = "\u001b[0m";

		public const string ResetForeground = "\u001b[39m";

		public const string ResetBackground = "\u001b[49m";
	}
}

BepInEx/patchers/Cecil Bridge.dll

Decompiled a day ago
using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using System.Text;
using Microsoft.CodeAnalysis;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyCompany("Organization Cecil Libraries, Founder(s) Chaosyr")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyDescription("A Bridge to connect .Net Framework 3.5 all the way up to Modern .Net.")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+2092b5ad8e1df7ac1bb5aec0831dc467f75da2f9")]
[assembly: AssemblyProduct("Cecil Bridge")]
[assembly: AssemblyTitle("Cecil Bridge")]
[assembly: AssemblyMetadata("RepositoryUrl", "https://github.com/Cecil-Libraries/Cecil-Bridge")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace Cecil_Bridge.Objects
{
	public class Messenger
	{
		private class retPeices
		{
			public string message { get; set; }

			public string key { get; set; }

			public retPeices(string message, string key)
			{
				this.message = message;
				this.key = key;
			}
		}

		public string message = "";

		private string previousLine = "";

		public string MutualFilePath = "";

		public Sender Sender { get; set; }

		public Receiver Receiver { get; set; }

		public Messenger(Sender sender, Receiver receiver, string PathToFile)
		{
			Sender = sender;
			Receiver = receiver;
			MutualFilePath = PathToFile;
		}

		public void SendMessage(string message)
		{
			retPeices ret = EncryptMessage(message);
			StoreMessage(Receiver, ret, Sender);
		}

		private retPeices EncryptMessage(string message)
		{
			Random random = new Random();
			byte[] array = new byte[random.Next(32, 129)];
			random.NextBytes(array);
			string text = Convert.ToBase64String(array);
			return new retPeices(Convert.ToBase64String(Encoding.UTF8.GetBytes(text + " " + message)), text);
		}

		private void StoreMessage(Receiver receiver, retPeices ret, Sender sender)
		{
			using FileStream stream = new FileStream(Path.GetFullPath(MutualFilePath), FileMode.Create, FileAccess.Write, FileShare.ReadWrite);
			using StreamWriter streamWriter = new StreamWriter(stream);
			streamWriter.WriteLine("SendsTo;Mesage;Key;SendBackTo");
			streamWriter.WriteLine("\"" + sender.SendsTo + "\";\"" + ret.message + "\";\"" + ret.key + "\";\"" + receiver.ReceivesFrom + "\"");
		}

		public bool ReceiveMessage()
		{
			try
			{
				string[] array;
				using (FileStream stream = new FileStream(Path.GetFullPath(MutualFilePath), FileMode.Open, FileAccess.Read, FileShare.ReadWrite))
				{
					using StreamReader streamReader = new StreamReader(stream);
					array = streamReader.ReadToEnd().Split(new string[1] { Environment.NewLine }, StringSplitOptions.RemoveEmptyEntries);
				}
				string text = array[1];
				if (text == previousLine || text.Split(new char[1] { ';' })[0].Replace("\"", "") != Receiver.ReceivesFrom || text.Split(new char[1] { ';' })[3].Replace("\"", "") != Sender.SendsTo)
				{
					return false;
				}
				message = DecryptMessage(text.Split(new char[1] { ';' })[1].Replace("\"", ""), text.Split(new char[1] { ';' })[2].Replace("\"", ""));
				previousLine = text;
				return true;
			}
			catch
			{
				return false;
			}
		}

		private string DecryptMessage(string message, string key)
		{
			byte[] bytes = Convert.FromBase64String(message);
			return Encoding.UTF8.GetString(bytes).Replace(key + " ", "");
		}
	}
	public class Receiver
	{
		public string ReceivesFrom { get; set; }

		public Receiver(string receivesFrom)
		{
			ReceivesFrom = Path.GetFullPath(receivesFrom);
		}
	}
	public class Sender
	{
		public string SendsTo { get; set; }

		public Sender(string sendToWhere)
		{
			SendsTo = Path.GetFullPath(sendToWhere);
		}
	}
}