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Gyarouu-SauriaCards-1.0.90 icon

SauriaCards

A set of about 170 Cards with 40 decks, around 30 new encounters and over 30 achievements based on prehistoric animals, mainly reptiles. Exclusively designed for Act 1 (plus its use in Kaycee's Mod) and offers no content elsewhere.

By Gyarouu
Date uploaded 2 weeks ago
Version 1.0.90
Download link Gyarouu-SauriaCards-1.0.90.zip
Downloads 71
Dependency string Gyarouu-SauriaCards-1.0.90

This mod requires the following mods to function

Nevernamed-Opponent_Bones-1.0.0 icon
Nevernamed-Opponent_Bones

A dependancy mod which tracks how many bones the opponent has. Works in Act 1/Kaycees Mod, Act 2, and Grimora Mod.

Preferred version: 1.0.0
Nevernamed-Graveyard_Manager-1.0.0 icon
Nevernamed-Graveyard_Manager

A dependancy mod which tracks what cards have died so far in a battle, and stores them.

Preferred version: 1.0.0
API_dev-API-2.19.0 icon
API_dev-API

The de-facto standard core API for all Inscryption mods. This lets you create new cards, abilities, challenges, map nodes, starter decks, and more.

Preferred version: 2.19.0
Infiniscryption-Pack_Management_API-1.2.2 icon
Infiniscryption-Pack_Management_API

Organizes the cards (and encounters!) you have installed into packs that can be toggled on and off with each run through Kaycee's Mod.

Preferred version: 1.2.2
Lily-Bundle_Of_Totems-1.3.0 icon
Lily-Bundle_Of_Totems

A collection of 4 vanilla-like tribes with totems for modders to use.

Preferred version: 1.3.0
AllTheSigils-All_The_Sigils-3.0.6 icon
AllTheSigils-All_The_Sigils

A very large collection of sigils for modders to use. Includes over 175 sigils!

Preferred version: 3.0.6
Infiniscryption-Achievements-1.0.0 icon
Infiniscryption-Achievements

An API for adding achievements. Includes an achievement browser and a happy little popup whenever you unlock one.

Preferred version: 1.0.0
Nevernamed-Nevernameds_Sigilarium-1.16.5 icon
Nevernamed-Nevernameds_Sigilarium

An extensive pack of over 270 wild and weird sigils covering every act of Inscryption. Supports Grimora Mod and P03 Kaycees Mod.

Preferred version: 1.16.5
Gyarouu-SauriaSigils-1.0.11 icon
Gyarouu-SauriaSigils

A set of about 60 Sigils for others to use. Exclusively designed for Act 1 (plus its use in Kaycee's Mod) and is unlikely to work for anything else.

Preferred version: 1.0.11

README

What's in here?

Ever wanted some dinosaurs in Inscryption? Boy, do I have a mod to offer ye.

This mod offers a set of about 180 cards (I honestly lost count and can't be bothered to check it, but it's definitely over 170), 40 decks, around 30 new encounters and over 30 achievements + about 60 Sigils coming from one of my own mods needed for this one to work.

Every card has been drawn myself using a mouse over the course of a month. In addition to dinosaurs, there are some other prehistoric animals like Giant Ground Sloth, Anomalocaris, Dimetrodon, various pterosaurs and many more. There's a bunch of rare cards included too (about 50-60), some of which are references to some obscure things that some may appreciate.

Exclusively designed for Act 1 (plus its use in Kaycee's Mod) and is unlikely to work for anything else.

GUID is just 'Sauria' if you want to use this for things like JSONLoader. The same GUID is used for other relevant mods. More detailed info will be added later.

Since Thunderstore currently doesn't have a feedback system of any kind and this mod is not stored on GitHub, you may have to contact me on Discord directly. I'm not sure how exactly that works, but my name should be gyarouu or Gyarouu.

To Do

-Touch up some of the worse art like Amargasaurus;

-Add even MORE stuff;

-Fix encounters to be more reasonably balanced throughout the run;

-Fix whatever comes up.

Credits

-Nevernamed and WhistleWind for letting me use their mods as the core and providing me with some vital source code;

-Sadgwm/Mizuchi (they have several names in different places) for some of the designs used.

CHANGELOG

v1.0.92

-Pyroraptor's special traits have been significantly buffed and I've attempted to fix some softlock scenarioes related to them.

v1.0.91

-Camarasaurus no longer has Abstain and has been given Peer Pressure instead;

-Fixed some of the transformations removing all modifications in the process when they should and vice versa;

-Further touched up one of the rare cards effects to account for fair hand mechanic.

v1.0.90

-Mysterious Egg no longer has Abstain and has been given some additional properties;

-One of the rare cards effects now prioritizes cards that exist in your deck over those added to hand.

v1.0.80

-Removed Bones cost from Diplodocus and Austroraptor;

-Fixed Basilosaurus lacking rare card background;

-Reduced Bone cost of Anzu, Anomalocaris, Acrocanthosaurus, Carnotaurus, Cartorhynchus, Gastornis, Ichthyosaurus, Mawsonia, Beached Mawsonia, Philosoraptor, Sarcoprion, Giant Ground Sloth, Spicomellus and Tapejara by 1;

-Reduced Bone cost of Basilosaurus, Elasmosaurus and Utahraptor by 2;

-Reduced Elasmosaurus' Health by 2;

-Removed Abstain from Brachiosaurus Hatchling and increased its Health by 1;

-Reduced Bone cost of Titanosaurus to 9;

-Koolasuchus now costs 2 Blood instead of Bones;

-Cards that cost Blood, Bones or both are now separated into their own packs for convenience.

v1.0.70

-Reduced number of Triceratops cards that are spawned in some encounters, you really shouldn't be facing more than one at a time due to their sheer strength.

v1.0.60

-I hate how versions work here.

v1.0.6

-Attempted to fix one of the patches screaming in the logs;

-Mysterious Egg has an additional property now;

v1.0.51

-Bundle of Totems was missing from requirements. Should be fixed.

v1.0.5

-It seems like encounters didn't get used properly, so I rebalanced the new ones again;

-Restored a special effect on a few cards that was missing previously;

-Changed the color of certain cards' glow.

v1.0.4

-Hadrosaurus was inexplicably missing, added it back;

-Attempted to balance out various encounters, primarily by not spawning as many enemies early in a run;

-Added 6 new encounters;

-Added 5 new achievements;

-Attempted to fix Titanosaurus not regaining Quake sigil;

-Added a failsafe for some of the special effects that permanently change cards to still take effect if activated after said cards transforms via other effects like Fledgling;

-Replaced all instances of ATS' Retaliate with a new sigil that doesn't result in a deadly friendly fire loop;

-Removed additional bone costs from Tyrannosaurus, Megalodon and Mosasaurus;

-Fixed Gwangi's description being a copy of Carcharodontosaurus'.

v1.0.3

-Attempted to fix some of the achievements not unlocking;

-Added 2 new achievements;

-Fixed a typo.

v1.0.2

-Removed Velocipastor's raptor form from card pools;

-Attempted to fix Deinosuchus being incorrectly set up;

-Fixed 'Welcome to Jurassic Park' incorrectly stating that you need 6+ cards rather than 7+ to obtain it;

-Removed Zhenyuanopterus from one of the encounters because Wingrider sigil softlocks the game when used by the enemy;

-Added Airborn sigil to Dimorphodon;

v1.0.1

-Initial release.