fieldsToEdit |
Any items applied within this field will be used for overwriting the In-Game card associated with the field 'name'. |
String Array |
name |
The In-Code name for the card, please append on a Prefix unique to your mod if you are NOT editing a base game card. For example; "JSONFanMod5_Gorilla". |
String |
displayedName |
The In-Game name for the card, it can be anything as long as this font can display it; https://font.download/font/heavyweight |
String |
description |
The In-Game flavor for the card, this will show when receiving the card for the first time, if you want to prevent it being seen from saving use; https://thunderstore.io/c/inscryption/p/creator/Fuck_Dialouge_Saving/ |
String |
metaCategories |
These Meta-Categories control how your card will show up within the game, see the following page for what each of them do; https://thunderstore.io/c/inscryption/p/MADH95Mods/JSONCardLoader/wiki/5396-vanilla-enums |
String Array |
cardComplexity |
This controls WHEN your card can show up in the game, see the following page for what each of them do; https://thunderstore.io/c/inscryption/p/MADH95Mods/JSONCardLoader/wiki/5396-vanilla-enums |
String |
temple |
This controls which temple in Act 2 the card is apart of, as well as meant to determine which Act outside Act 2 the card shows up in, whether mods follow the convention is up to question, but that's what these do. So, Nature is Act 1 and the Nature Temple, Tech is Act 3 and the Technology Temple, Undead is the Grimora Portion of the Finale and the Undead Temple, Wizard is the Magnificus Portion of the Finale and the Magicks Temple. |
String |
baseAttack |
This value determines the attack value of the card, it cannot be negative. |
Int |
baseHealth |
This value determines the health value of the card, it cannot be negative or 0. |
Int |
hideAttackAndHealth |
This boolean value determines whether the Attack and Health of the card should be hidden or not. |
Boolean |
bloodCost |
This value determines the amount of Blood this card will cost. |
Int |
bonesCost |
This value determines the amount of Bones this card will cost. |
Int |
energyCost |
This value determines the amount of Energy this card will cost. |
Int |
gemColors |
The following 3 values are accepted here: Green for the Green Gem, Orange for the Orange Gem, and Blue for the Blue Gem. Each of these correlates to the Gem Cost of a card. This version of JSONLoader does not support multiple of the same color of gem. |
String Array |
specialStatIcon |
This determines which Stat Icon to show on the card, this must be used alongside the associated Special Ability. |
String |
tribes |
This List determines what Tribes are applied to the card, this works with Base Game tribes only. Use a newer version of JSONLoader for Modded Tribes. You can find the full list here; https://thunderstore.io/c/inscryption/p/MADH95Mods/JSONCardLoader/wiki/5396-vanilla-enums |
String Array |
traits |
This List determines what Traits are applied to this card, this works with Base Game traits only. Use a newer version of JSONLoader for Modded Traits. You can find the full list here; https://thunderstore.io/c/inscryption/p/MADH95Mods/JSONCardLoader/wiki/5396-vanilla-enums |
String Array |
specialAbilities |
This List determines what Special Abilities are applied to this card, this works specifically with Base Game Special Abilities. For Modded Special Abilities utilize the 'customSpecialAbilities' field. You can find the full list here; https://thunderstore.io/c/inscryption/p/MADH95Mods/JSONCardLoader/wiki/5396-vanilla-enums |
String Array |
abilities |
This List determines what Abilities are applied to this card, this works specifically with Base Game Abilities. For Modded Abilities utilize the 'customAbilities' field. You can find the full list here; https://thunderstore.io/c/inscryption/p/MADH95Mods/JSONCardLoader/wiki/5396-vanilla-enums |
String Array |
customAbilities |
This List determines the Modded Abilities that will be applied to this card. You may find this to be a useful resource; https://github.com/Chaosyr/SaxbyModEnums/wiki |
AbilityData Array |
customSpecialAbilities |
This List determines the Modded Special Abilities that will be applied to this card. You may find this to be a useful resource; https://github.com/Chaosyr/SaxbyModEnums/wiki |
SpecialAbilityData Array |
evolution |
This Object determines the Evolution related Parameters for this card, such as what it will turn into, and how long it will take to turn into it. |
EvolveData |
defaultEvolutionName |
This determines what the Default Evolution Name will be, note it will appear in the format of; '[defaultEvolutionName] [displayedName]', just replace the variables with your JSON's values. |
String |
tail |
This Object determines the LooseTail related Parameters for this card, such as this cards Texture after losing its tail, or the Card the Tail Will Be. |
TailData |
iceCube |
This Object determines the IceCube related Parameters for this card, namely what card it will be turned into, if left empty the default is an Opossum. |
IceCubeData |
flipPortraitForStrafe |
A bool determining whether this cards portrait will flip when the card moves. (like the sigil icon does) |
Boolean |
onePerDeck |
A bool determining if there can only be one copy of this card within the Player's deck. |
Boolean |
appearanceBehavior |
This List determines the Appearance Behaviors in which will be applied to this card. Use a newer version of JSONLoader for Modded Appearance Behaviors. You can find the full list here; https://thunderstore.io/c/inscryption/p/MADH95Mods/JSONCardLoader/wiki/5396-vanilla-enums |
String Array |
texture |
The Path to your cards Portrait, this is localized to your Plugins Folder. It's your job to keep it organized, do it as you would these 'JLDR' files. This must be a PNG File and must be a '114x94' image. |
String |
altTexture |
The Path to your cards Alternative Portrait, this is localized to your Plugins Folder. It's your job to keep it organized, do it as you would these 'JLDR' files. This must be a PNG File and must be a '114x94' image. This applies in the case you have a Goat's Eye or possibly some other cases. |
String |
emissionTexture |
The Path to your cards Emissive Portrait, this is localized to your Plugins Folder. It's your job to keep it organized, do it as you would these 'JLDR' files. This must be a PNG File and must be a '114x94' image. This applies in the case you've transferred a sigil at the Sacrificial Stones onto this card. |
String |
titleGraphic |
The Path to your cards Title Graphic, this is localized to your Plugins Folder. It's your job to keep it organized, do it as you would these 'JLDR' files. This must be a PNG File and must be a '113x28' image. This applies specifically over your card name as a way of obscuring it like the Tentacle Cards are. |
String |
pixelTexture |
The Path to your cards Pixel Portrait, this is localized to your Plugins Folder. It's your job to keep it organized, do it as you would these 'JLDR' files. This must be a PNG File and must be a '41x28' image. This applies specifically in Act 2, its just that act's version of the card portrait. |
String |
decals |
This is a list of all the Decal Images in which will be stacked onto your card, this is localized to your Plugins Folder. It's your job to keep it organized, do it as you would these 'JLDR' files. This must be a PNG File and must be a '125x190' image. |
String Array |