Decompiled source of MorePlayers v2.1.0

Mods\MorePlayers.dll

Decompiled a day ago
using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using Il2Cpp;
using Il2CppInterop.Runtime.InteropTypes.Arrays;
using MelonLoader;
using Microsoft.CodeAnalysis;
using MorePlayers;
using UnityEngine;
using UnityEngine.InputSystem;
using UnityEngine.InputSystem.Controls;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: MelonInfo(typeof(global::MorePlayers.MorePlayers), "Inside the Backrooms MorePlayers", "1.0.1", "Mr. Monocle", null)]
[assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = "")]
[assembly: AssemblyCompany("MorePlayers")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("MorePlayers")]
[assembly: AssemblyTitle("MorePlayers")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace MorePlayers
{
	public class MorePlayers : MelonMod
	{
		private int playerCount = 8;

		private bool isMainMenu = false;

		public override void OnInitializeMelon()
		{
			try
			{
				string path = "Mods/MaxPlayers.txt";
				if (File.Exists(path))
				{
					string text = File.ReadAllText(path).Trim();
					if (!string.IsNullOrEmpty(text) && int.TryParse(text, out var result))
					{
						playerCount = Mathf.Clamp(result, 1, 32);
					}
				}
			}
			catch (Exception value)
			{
				((MelonBase)this).LoggerInstance.Error($"Failed to read MaxPlayers.txt: {value}");
			}
			((MelonBase)this).LoggerInstance.Msg($"Max Players Set to: {playerCount}");
		}

		public override void OnSceneWasInitialized(int buildIndex, string sceneName)
		{
			if (sceneName == "MainMenu")
			{
				isMainMenu = true;
				((MelonBase)this).LoggerInstance.Msg("MorePlayers: MainMenu detected.");
				try
				{
					GameNetworkManager.MaxPlayersPerRoom = playerCount;
					((MelonBase)this).LoggerInstance.Msg($"MorePlayers: MaxPlayersPerRoom set to {playerCount}");
					return;
				}
				catch (Exception value)
				{
					((MelonBase)this).LoggerInstance.Error($"MorePlayers: Failed to set MaxPlayersPerRoom: {value}");
					return;
				}
			}
			isMainMenu = false;
		}

		public override void OnUpdate()
		{
			if (isMainMenu && Keyboard.current != null && ((ButtonControl)Keyboard.current.backquoteKey).wasPressedThisFrame)
			{
				((MelonBase)this).LoggerInstance.Msg("MorePlayers: Backquote key detected.");
				TrySetPlayerSelection();
			}
		}

		private void TrySetPlayerSelection()
		{
			try
			{
				ButtonsOptionSelect[] array = Il2CppArrayBase<ButtonsOptionSelect>.op_Implicit(Object.FindObjectsOfType<ButtonsOptionSelect>());
				((MelonBase)this).LoggerInstance.Msg($"MorePlayers: found {array.Length} ButtonsOptionSelect objects.");
				ButtonsOptionSelect[] array2 = array;
				foreach (ButtonsOptionSelect val in array2)
				{
					if (!((Object)(object)val == (Object)null))
					{
						try
						{
							((MelonBase)this).LoggerInstance.Msg("MorePlayers: ButtonsOptionSelect = " + ((Object)((Component)val).gameObject).name);
						}
						catch (Exception value)
						{
							((MelonBase)this).LoggerInstance.Error($"MorePlayers: Failed reading selector name: {value}");
						}
					}
				}
				ButtonsOptionSelect val2 = null;
				ButtonsOptionSelect[] array3 = array;
				foreach (ButtonsOptionSelect val3 in array3)
				{
					if (!((Object)(object)val3 == (Object)null))
					{
						string name = ((Object)((Component)val3).gameObject).name;
						if (name.IndexOf("PLAYER", StringComparison.OrdinalIgnoreCase) >= 0)
						{
							val2 = val3;
							break;
						}
					}
				}
				if ((Object)(object)val2 == (Object)null)
				{
					((MelonBase)this).LoggerInstance.Error("MorePlayers: Could not find the player-count selector.");
					return;
				}
				val2.SelectedOption = playerCount;
				((MelonBase)this).LoggerInstance.Msg($"MorePlayers: Player selector set to {playerCount}");
				try
				{
					GameNetworkManager.MaxPlayersPerRoom = playerCount;
					((MelonBase)this).LoggerInstance.Msg($"MorePlayers: MaxPlayersPerRoom set to {playerCount}");
				}
				catch (Exception value2)
				{
					((MelonBase)this).LoggerInstance.Error($"MorePlayers: Failed to update network limit: {value2}");
				}
			}
			catch (Exception value3)
			{
				((MelonBase)this).LoggerInstance.Error($"MorePlayers failed while setting player count: {value3}");
			}
		}
	}
}