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kp0hyc-DeathBodyOutline-0.2.0 icon

DeathBodyOutline

Visual death-body marker mod for Labyrinthine with configurable final-death or every-death display modes.

By kp0hyc
Date uploaded 2 weeks ago
Version 0.2.0
Download link kp0hyc-DeathBodyOutline-0.2.0.zip
Downloads 57
Dependency string kp0hyc-DeathBodyOutline-0.2.0

This mod requires the following mods to function

LavaGang-MelonLoader-0.7.3 icon
LavaGang-MelonLoader

The World's First Universal Mod Loader for Unity Games compatible with both Il2Cpp and Mono

Preferred version: 0.7.3

README

Death Body Outline

Leaves a frozen body where a player dies in Labyrinthine. Can be used in hardcore cases to know if your teammates are dead. Setup visual mode to 2 if you want to see each player death even when they are revived.

Important: VisualMode

This is a visual mod, and the main setting is VisualMode.

After first launch, edit UserData\MelonPreferences.cfg:

[DeathBodyOutline]
VisualMode = 1

Modes:

  • 0 disables the mod.
  • 1 is the default. Show a body only when the player is fully out of lives / not respawned.
  • 2 shows a body for every death.

If you already had the mod installed, MelonLoader may keep your old VisualMode value. Set it manually if needed.

Requirements

  • Labyrinthine
  • MelonLoader

Install

Install through Thunderstore/r2modman, or manually place DeathBodyOutline.dll in the game's Mods folder.

Configuration

Settings are created under UserData\MelonPreferences.cfg after first launch.

Options:

  • VisualMode: default 1; controls when visual death bodies are shown.
  • VerboseLogs: troubleshooting logs for hook, body clone, local head completion, and nameplate behavior. Enable only for debug purposes.

Notes

  • The mod clones bodies locally only. Other players do not need the mod.
  • The mod intentionally uses the final-death event so revived/downed players do not leave a permanent body when VisualMode=1. (Change to 2 if you want to see every death)
  • Local player head/face cosmetics are not loaded. The mod only keeps cosmetics already present on the live rendered model. That mean head cosmetic are viosible only for other players bodies.
  • Tested locally on Windows with Labyrinthine and MelonLoader 0.7.2.

CHANGELOG

Changelog

0.2.0

  • Keep VisualMode=2 available for the old every-death behavior.
  • Use final-time body capture only; hidden bleedout snapshots were removed.
  • Use the game's nameplate style for dead body labels and tint them red.
  • Keep local-player body outfit materials from the live headless rendered body.
  • Complete the local base head and hair from the game's explicit paired full-body source when needed.