kp0hyc-MonsterPathVisualisation icon

MonsterPathVisualisation

Shows player and monster paths, icons, deaths, and timeline controls on the Labyrinthine end-game map.

By kp0hyc

CHANGELOG

Changelog

0.5.0

  • Add optional ticket (T), reroll-token (R), and stamp (S) markers to the ending map, including collected pickup locations.
  • Toggle markers with Pickups on / Pickups off beside the existing ending-map controls.

0.4.4

  • Hide [NameListPlacement] and [NameListClickProbe] diagnostics behind VerboseLogs.

0.4.3

  • Use game recorder entries as the identity source for player labels, colors, toggles, and death icon timing.

0.4.2

  • Improve end-map player toggle behavior and player path diagnostics.

0.4.1

  • Fix README.md.

0.4.0

  • Stabilize the native end-map actor legend path.
  • Keep typed Il2CppTMPro.TMP_Text lookup for cloned legend rows and remove the generic component-name text scan.
  • Position expanded legend rows from captured native row baselines.
  • Keep the extended native background panel behind overflow actor labels.
  • Include runtime monster icons in the package.