MonsterPathVisualisation
Shows player and monster paths, icons, deaths, and timeline controls on the Labyrinthine end-game map.
By kp0hyc
CHANGELOG
Changelog
0.4.4
- Hide
[NameListPlacement]and[NameListClickProbe]diagnostics behindVerboseLogs.
0.4.3
- Use game recorder entries as the identity source for player labels, colors, toggles, and death icon timing.
0.4.2
- Improve end-map player toggle behavior and player path diagnostics.
0.4.1
- Fix README.md.
0.4.0
- Stabilize the native end-map actor legend path.
- Keep typed
Il2CppTMPro.TMP_Textlookup for cloned legend rows and remove the generic component-name text scan. - Position expanded legend rows from captured native row baselines.
- Keep the extended native background panel behind overflow actor labels.
- Include runtime monster icons in the package.